Showing posts with label video. Show all posts
Showing posts with label video. Show all posts

Sunday, June 14, 2015

YouTube to launch app, website dedicated to gamers


"This summer, we'll launch YouTube Gaming, a brand new app and website to keep you connected to the games, players, and culture that matter to you, with videos, live streams, and the biggest community of gamers on the web-all in one place," Alan Joyce, product manager, wrote in the company blog.



The new gaming service will be completely separate from the rest of YouTube, according to Google's announcement. YouTube Gaming will have more than 25,000 games that will each have their own page, as well as channels from a wide array of game publishers and YouTube creators.

Other features the service will have include high frame rate streaming at 60fps, DVR and automatically converting all live-streams into YouTube videos.

YouTube Gaming will roll out this summer in the U.S. and in the UK.


Thursday, May 21, 2015

Well, look at that: Spotify launches video

The world's largest subscription music service retools itself for broader appeal with new types of entertainment like videos and podcasts, as it prepares to fend off an expected rival from Apple.


NEW YORK -- Spotify is changing its tune -- from "listen up" to "look here."

In a move to appeal more broadly to consumers, the Sweden-based music service showed off new features Wednesday including video, podcasts and specialized experiences for people like runners.

During the event, Rochelle King, Spotify's vice president of design and user experience, demoed a carousel of playlists that will be tailored to particular members on a new "Now" start page, including video clips from Vice News, Viacom's Comedy Central and Nerdist News. Spotify's main catalog of songs will be interspersed with these clips as well as podcast spoken-word tracks.

"There were a lot of times when people wanted to use Spotify but had to leave it to come back for five minutes or 10 minutes of entertainment," Chief Executive Daniel Ek said in an interview. "View this step as how we expand music to more places in your life."

Adding video and other types of content could encourage people to spend more time using Spotify and, in the process, generate more advertising revenue. That could help the company keep a tier that's free for you. But it also means that Spotify's format -- a monthly subscription that gives members unlimited access to songs -- will become more complicated for mainstream consumers to understand.



The move also repositions Spotify before Apple launches its own subscription service based on Beats Music, part of its $3 billion purchase last year of headphone maker Beats. Apple is expected to relaunch the subscription service next month at its annual Worldwide Developers Conference.

Spotify is the biggest service of its kind by listeners, but its rapid growth has been matched by ballooning losses -- 162 million euros last year, or more than $180 million. Part of the reason is most of its users remain on its free, ad-supported tier rather than subscribing for $10 a month, which generates more revenue per user. Digital video could make the ad-supported free service more profitable. Prized by advertisers for how it commands viewers' attention, digital video saw ad spending more than double on mobile devices and jump 38 percent on desktop computers in the US last year, according to researcher eMarketer.

Spotify already has video ads. By including videos people theoretically want to watch, the company can better ensure that people are actually watching the commercials, rather then simply hearing them as the service plays in the background.

However, making Spotify a source for more diverse entertainment risks confusing consumers unfamiliar with the new model of charging a monthly $10 subscription for all the music they want to hear. Spotify identifies its core users as tech savvy early adopters and people who are dogged music fans -- but that leaves a wide swath of mainstream consumers untapped. Will those potential new customers be confused about what they're being asked to pay for if Spotify has comedy clips from Comedy Central shows and news segments from Vice News?

Ek said the new features work toward Spotify's goal of offering a more personalized experience. "Maybe you won't watch the comedy clip, but we will learn that, and we will take it away from you if it's in the way for you," he said.

Apple's entrance into subscription music, which it resisted for years, has the potential to both harm and help rivals like Spotify. Apple will become an intimidating direct competitor, with a globally recognized brand and an established relationship with music buyers worldwide through its years as the primary purveyor of digital downloads through iTunes. Yet one of the most difficult challenges for upstarts like Spotify has been educating mainstream consumers about what a subscription music service is; Apple launching such a product will go a long way toward informing the masses about this model.

Also on Wednesday, Spotify unveiled other new features, including one designed to find soundtracks for people out on a run, based on their gait, as determined by motion sensors in their smartphone.

The new Now experience will begin rolling out Wednesday to iPhone users in the US, UK, Germany and Sweden, with more markets and platforms to follow in the near future. Spotify Running will start rolling out to iPhone users globally Wednesday.

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Thursday, April 23, 2015

YouTube turns 10: The video site that went viral

YouTube is the Web's de facto home for video. But 10 years ago, online video was anybody's game. As it celebrates a decade offering us everything from new celebrities to cat videos, YouTube has become a premier destination for content. Here's how it got there.



Ten years ago today, a startup called YouTube uploaded its first video.

Co-founder Jawed Karim, in a private test of the fledgling service's capabilities, posted a short video of himself at the San Diego Zoo. The 18-second clip shows Karim unenthusiastically noting how elephants have "really really really long, um, trunks. And that's cool. And that's pretty much all there is to say."

Actually, there's a lot to say. From that modest beginning, a mammoth has evolved.

It's difficult to overstate just how big YouTube is: By the time you finish watching Karim's "Me at the zoo," other YouTube viewers around the globe will have collectively watched more than seven years worth of video. In the time it takes to watch that test video two more times, about 12 days of footage will have been uploaded to Google's video site.

Today, YouTube attracts more than 1 billion unique visitors a month -- or one out of every seven people on the planet. And that audience is helping create online stars. Today's fastest-rising celebrities aren't coming out of Hollywood. They're teens hamming it up or breaking it down in front of the computer to create a new kind of entertainment.


That dominance wasn't a foregone conclusion. In 2006, Google paid $1.65 billion for YouTube, which was founded by Karim along with entrepreneurs Chad Hurley and Steve Chen. The sheer might of its parent, though, didn't guarantee success. (How frequently do you check your Google+ social network, for example?) Several factors early in YouTube's existence played out in its favor and set it on the path to becoming the biggest media platform on the planet.

"No one organization has done more for creatives in the whole history of humanity than Google or YouTube," said Will Keenan, who heads the US digital division of television production giant Endemol.

Utilitarian start

YouTube's main attraction at first wasn't the videos you could watch but the files you could store online. The founders wanted to create an easy way to share videos, not necessarily a place to sit back and let others watch them. At a time when video files were large and online storage capabilities for them were scarce, YouTube's appeal was in its role as an early version of now popular cloud-based service Dropbox.

"People were already videotaping at that time, but they had no way to store that content," recalled Zefr cofounder Rich Raddon, whose company helps studios manage their copyrighted material on YouTube. "It was more of an archivist point of view."

Here, Google's resources were key.

"They were really able to benefit from Google's scale," said Laszlo Bock, Google's head of human resources. Bock started at Google in 2006, the same year the search engine bought YouTube. For Google, the challenge was finding a balance between getting involved enough to be helpful but not a hindrance.

One of Google's perks was its arsenal of technology. The infrastructure needed to sustain heavy usage was daunting for a startup but not for one of the Internet's biggest companies.

"It was necessary that the platform got bought early by Google because the sheer costs to store and code and stream all that video were massive," said Raddon. Google's data centers around the world distributed content to make it quick to access so viewers didn't have to wait for videos to load. "When you hit play, there isn't that much buffering because that content had been spread out, localized throughout the world."

The un-TV

YouTube was one of many sites striving to be the the Web's home for free video. One way it set itself apart was by letting its users figure out what the site should be, rather than prescribing that YouTube should feel like "real" television.

"A bunch of services out there, they really thought they were going to be TV," said Jim Louderback, who ran multichannel network Revision3 and is now an editorial director of the VidCon conference on online video. "YouTube looked at themselves and said, 'What's going to make it easy for people to share video? We're going to let it be what it is."'

That democratic approach extended to elements reminiscent of social networks. Unlike the inherent distance that rests between TV and its audience, performers and viewers on YouTube could form interactive online communities. YouTube's most successful "creators" quickly learned that being accessible and authentic on the platform was crucial for building a fan following.

In fact, some of YouTube's most memorable videos are of a tearful teen defending Britney Spears and a gangly graduate student singing a song called "Chocolate Rain" in a Barry White-like voice.

Game development 

The employees at Pixotri Game Studio have vast experience in creating games and are always trying to push the boundaries of technology and creativity. The games are created using the most popular game enigine Unity, which provides robust, high performance, platform independent solution to creating games.

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Contact us for your mobile gaming requirements email-info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com