Monday, June 1, 2015

Why Japan’s lucrative mobile gaming market isn’t great for foreign developers

SINGAPORE — Mobile-game spending is higher in Japan than any other market, but that doesn’t mean you should necessarily do the work to localize your product for that country.

It’s easy to look at Japan and assume that if you’re making a game you should release it in there as well, but the raw data is deceiving, according to Kantan Games analyst Serkan Toto. At the Casual Connect Asia conference in Singapore earlier this week, Toto gave a presentation that highlighted some important points that he would want developers to know before entering the Japanese market. Most notably, he noted that it’s not nearly as easy to make money from gamers in that country as you might think it is.




“Japan is one of the hardest mobile-game markets to break into worldwide,” Toto said during his presentation.

The average revenue per gamer who spends money on in-app purchases (ARPPU) in Japan is about $65 every month. That’s a very high number, but you’re probably not going to capture even a dollar of that if you release your Western game in Japan — historically speaking. The country has long preferred to consume Japanese-made products over foreign releases, and that’s especially true in gaming.

“Whenever I talk to bigger game companies, there’s so much self-confidence going on,” Toto said. “And I’m always trying to tell them that people in Japan will say, ‘Who are you? We don’t care about what you’ve achieved in the U.S. or Europe.'”

This was always true in Japan’s traditional console-gaming market as well. Toto points to an incredible fact to prove his thesis.

“Between 2001 and 2013, the number of [foreign-made video game] titles in the top 100 in Japan was zero,” Toto said. “I think that’s an amazing number.”

But even for Japanese games, the app market is not printing money. Instead, most of the money is going to just two games.

“If you just look at the raw data, you’re on a very dangerous path,” Toto said. “Two apps dominate everything: Puzzle & Dragons and Monster Strike.”

These two games now run a duopoly on Japanese mobile-game spending. That’s not even a tiny bit of an exaggeration. Puzzle & Dragons accounted for approximately 51 percent of all mobile-game spending in Japan in 2013 on its own. These days, between Puzzle & Dragons and Monster Strike, the two games probably make up around 70 percent to 80 percent of the entire market’s spending, according to Toto.

So, yes, Japanese gamers are racking up huge charges in their smartphone games, but most of that is going to the same two places.

This prompted me to ask Toto if he would advise a developer to even try to bring a game into Japan.

“I shouldn’t do this as a consultant, but I spend a lot of time trying to convince developers out of the idea of getting into the Japanese market,” he told GamesBeat. “But, generally speaking, you should consider Japan only if you have met certain criteria or completely saturated the rest of the major markets in the world.”

Toto specified that the “certain criteria” includes having an enormous marketing budget. This has worked for publishers like Supercell, King, and Machine Zone with their games Clash of Clans, Candy Crush Saga, and Game of War, respectively. Though, even while those games are in the top 30 highest-grossing charts for iOS and Android in Japan, they aren’t performing nearly as well as they do in other countries.

If you don’t have a huge budget for TV ads, Toto suggests that you should have at least one if not all of the following:

A game with an innovative concept, high production values, and/or targeting a specific niche.
A local publisher.
Mechanics that generate decent levels of revenue even with very few players.
If your game doesn’t match any of that, Japan probably isn’t worth your time.

The Bubble Boy

Download this fun game. Android Phones: https://www.youtube.com/watch?v=xDp-pYXtxMs

Fun and Addictive Bubble Pop game! Get it free on Play Store.
Ø The Bubble Boy is an entertaining game for kids and all age groups.
Pop the maximum amount of bubbles without losing lives.
Soothing visuals and engaging sounds for immersive game play.
Choose between two difficulty settings. Easy and Hard.
Pop the power up bubbles to earn additional points.
No Ads while playing.





The Future of Mobile Gaming: Moving Beyond Angry Birds and Endless Runners

Mobile gaming and traditional gaming platforms frequently attract different customers. PC and console fans typically spend their money on games that feel worth the $60 purchase, which usually means a much larger time investment. Graphics are also typically more important in traditional gaming, and many players like in-depth stories rather than quick timesinks.




On the other hand, mobile gaming tends to be all about the quick distraction. The most popular games—Angry Birds, Candy Crush, and Clash of Clans for instance—can all be played in bite-sized chunks while waiting at the doctor’s office or on your lunch break. Games that take a little longer or require a little more investment—such as Device 6—may not be as successful because, despite their quality, they don’t attract as large of an audience.

But what mobile gaming does have is potential. Games have largely been a static activity—something you do at rest—but taking our games with us could redefine how we play. With innovations like the Apple Watch and improved smartphone capability in the market, mobile gaming might have a lot more up its sleeve than flinging birds at flimsy structures.

Mobile Gaming Could Make Exercise a Game

Pedometers aren’t exactly new technology, but as our mobile technology gets better, we have even more opportunities to turn everyday activities into games. Pokémon used this technology back with the release of their PokéWalker, technology integrated with HeartGold and SoulSilver that let players gain experience for their Pokémon by walking, along with some other features.

It isn’t much, but with improved technology, this kind of thing could be great. Imagine a traditional Pokémon game developed for mobile gaming, where playing in different places rewards you with different types of Pokémon, or being able to battle people you meet through a program like StreetPass. Even if Nintendo isn’t interested in pursuing these avenues, that doesn’t mean they’re off the market. With mobile gaming being a growing industry, other developers could easily snap up mechanics like these to develop their own games.



The Bubble Boy

Download this fun game. Android Phones: https://www.youtube.com/watch?v=xDp-pYXtxMs
Fun and Addictive Bubble Pop game! Get it free on Play Store.
Ø The Bubble Boy is an entertaining game for kids and all age groups.
Pop the maximum amount of bubbles without losing lives.
Soothing visuals and engaging sounds for immersive game play.
Choose between two difficulty settings. Easy and Hard.
Pop the power up bubbles to earn additional points.
No Ads while playing.

Sunday, May 31, 2015

Researchers: Identifying Tor users isn't as hard as many think

Independent researcher George Tankersley and CloudFlare security team member Filippo Valsorda again showed how Tor users are not as secure as they wish.



Speaking during the Hack in the Box conference in Amsterdam, the researchers said motivated users can subvert anonymous access to the service. Hackers can identify the original location of users by operating rogue HSDir (hidden service directory) nodes that are required - with two sets of three needed to connect to the hidden service - with four days of operation to be marked as a "trusted" HSDir node.

A malicious HSDir instead of an exit node can be used in the process, making it easy to attack hidden service users.


The Bubble Boy

Download this fun game. Android Phones: https://www.youtube.com/watch?v=xDp-pYXtxMs
Fun and Addictive Bubble Pop game! Get it free on Play Store.
Ø The Bubble Boy is an entertaining game for kids and all age groups.
Pop the maximum amount of bubbles without losing lives.
Soothing visuals and engaging sounds for immersive game play.
Choose between two difficulty settings. Easy and Hard.
Pop the power up bubbles to earn additional points.
No Ads while playing.

Mobile gaming market in India to cross $571 million by 2016: Study

NEW DELHI: The Indian mobile gaming market, one of the fastest expanding markets in the world, is expected to grow to USD 571.6 million by 2016, said a research by Newzoo and OneSky.





"The Indian mobile gaming market will grow to USD 571.6 million by 2016 at 134.5 per cent compounded annual growth rate (CAGR) between 2013-2016 (from about USD 44.3 million in 2013)," Newzoo-OneSky estimated.

At this rate of growth, India will continue to be one of the world's fastest growing m .. 

At this rate of growth, India will continue to be one of the world's fastest growing mobile gaming markets, at least in the near future, it added.

"With an year-on-year growth of 132.2 per cent, revenues in India's mobile gaming market have grown more quickly than those in any other BRIC country. In fact, that y-o-y growth is among the highest in the world," the study said.

The Bubble Boy
Download this fun game. Android Phones: https://www.youtube.com/watch?v=xDp-pYXtxMs
Fun and Addictive Bubble Pop game! Get it free on Play Store.
Ø The Bubble Boy is an entertaining game for kids and all age groups.
Pop the maximum amount of bubbles without losing lives.
Soothing visuals and engaging sounds for immersive game play.
Choose between two difficulty settings. Easy and Hard.
Pop the power up bubbles to earn additional points.
Beware of the naughty bubble. When you pop it you lose a life.
No Ads while playing.

Why Twenty is my latest mobile gaming obsession

Last year, I wrote about why the tile-sliding number-matching puzzles of Threes had become a go-to game for stolen moments of iPhone gaming. These days, another tile-sliding, number-matching game has become the one I come back to again and again when faced with an idle moment on my iPad. That game is Twenty, a title that plays like a mix of Threes and reflex-based puzzles games like Tetris and Columns.



Like Threes, the basic interaction in Twenty is sliding matching, numbered tiles into each other, creating new tiles with larger numbers. In Twenty, though, you drag individual tiles around a 7x8 board under a single finger, rather than sliding the entire board in one of four cardinal directions. Mashing two tiles together creates a single tile with a value incremented by one, so pushing two 1s together makes a 2, then pushing two 2s together makes a 3, and so on. The goal, as implied by the title, is to work your way up to a 20 tile (or multiple 20 tiles, if you're really good).

If this was a choose-your-own pace, turn-based puzzle like Threes, getting to that titular 20 would be trivial. But Twenty really mixes up the formula by adding new rows full of tiles from the bottom every few seconds—if a tile gets pushed off the top of the screen, it's game over. The time between these new rows gets smaller as you advance to higher-numbered tiles—once you see your first 15, there's precious little time for careful consideration between each move.



Since tiles can't go through each other, a lot of Twenty is spent rearranging tiles so you can weave your way to a match. This gets much harder as the game progresses and new tiles come in with thick black hooks attaching them to adjacent tiles, meaning you have to move them together or not at all. Matching one attached tile breaks the hook, but if you're not careful, a buried cluster can be effectively blocked off from the match that it needs near the top of the pile.

At first, I thought Twenty would be a simple diversion that I'd play for a few minutes before moving on with my life. But after a few rounds, I started to get hooked in by the higher strategy hidden underneath the simple concept. After a few games, you start to see a few moves ahead and plan your next matches. The bright, color-coded number tiles make it easy to get a feel for the state of the full board at a glance, and to see potential matches out of your periphery.

The result is one of those games that quickly reaches that magical state of flow, living in a zone of focus that runs off of pure reflex and muscle memory, without much conscious thought outside of a quickly ascending count. It's the kind of game that latches itself in the back of your brain and the inside of your eyelids for quite a while after you finish a session—as I type this right now, every time I glance down at the keyboard I'm semi-consciously trying to figure out how to smash the keys together into more orderly pairs.



You can get some idea of how the game works using this free Web version, but the extra time needed to move the mouse ruins the flow a tiny bit. The free iOS version is generally playable on the iPhone 5 I tests, but the tiles are just a shade too small to grab reliably on that tiny screen, and your finger tends to get in the way as you're moving tiles about (larger phones may have better luck). The iPad experience is much better, with big, grabbable tiles that are easy to see.

Paying $1.99 unlocks a few additional modes that twist the basic game a bit: reversing gravity; adding bubbles that pop when their attached tiles go away; dropping tiles from above rather than raising them from below; and so on. Only a couple of these have really grabbed my interest—a mode that raises the maximum goal to a 30 tile, and a zen mode that takes away the time pressure for a more relaxing experience. There's also a single-screen two-player mode if your partner just can't wait for you to finish a round to play themselves.

If you're anything like me, though, the free version will keep you busy for many combined hours of stolen moments and infect the obsessive-compulsive part of your brain that has a deep desire to make order out of chaos. Now, if you'll excuse me, I'm pretty sure that I'll be able to reach that fourth 20 tile with just one more game...

The Bubble Boy

Download this fun game. Android Phones: https://www.youtube.com/watch?v=xDp-pYXtxMs
Fun and Addictive Bubble Pop game! Get it free on Play Store.
Ø The Bubble Boy is an entertaining game for kids and all age groups.
Pop the maximum amount of bubbles without losing lives.
Soothing visuals and engaging sounds for immersive game play.
Choose between two difficulty settings. Easy and Hard.
Pop the power up bubbles to earn additional points.
Beware of the naughty bubble. When you pop it you lose a life.
No Ads while playing.


Presidential Hopeful Ted Cruz Says He Loves Video Games

Presidential Hopeful Ted Cruz Says He Loves Video Games


It's important to know where presidential candidates stand on issues that matter to you most, what are some of their favorite games?

Presidential hopeful Ted Cruz, for example, recently said that he loves playing mobile games like Candy Crush Saga and Plants vs. Zombies. He'd play console games too, but he's worried he'll get hooked.

“I don’t have a console, mostly as a time management tool, because if I had one, I would use it far too much,” Cruz told The Daily Beast in an interview.

Cruz, a junior Republican Senator from Texas, said that some of his favorite childhood games were Galaga, Space Invaders, and Centipede.

“I was a kid growing up in the ’70s and ’80s. I had a Nintendo, an Atari,” he said. “I still remember the Christmas we got our first Pong game.”

According to The Daily Beast, Cruz's roommate in Princeton and later Harvard Law David Panton said he remembered Cruz playing Super Mario Bros. and "Japanese fighting games" through the night.

On the other side of the aisle, the William J. Clinton Library recently posted a photo of democratic presidential hopeful Hillary Clinton doing what so many others did in the early 1990s: playing GameBoy. The photo you you can see here was taken on April 6, 1993 on her flight from Austin, Texas to Washington, DC. At this time, Bill Clinton was President and she was the First Lady.

What do you think about Ted Cruz's taste in games? Let us know in the comments below.

The Bubble Boy

Download this fun game. Android Phones: https://www.youtube.com/watch?v=xDp-pYXtxMs
Fun and Addictive Bubble Pop game! Get it free on Play Store.
Ø The Bubble Boy is an entertaining game for kids and all age groups.
Pop the maximum amount of bubbles without losing lives.
Soothing visuals and engaging sounds for immersive game play.
Choose between two difficulty settings. Easy and Hard.
Pop the power up bubbles to earn additional points.
Beware of the naughty bubble. When you pop it you lose a life.
No Ads while playing.

Google Chromecast Will Enable Mobile Devices to Stream Games to TVs

Google announced the availability of beta versions of new APIs that will enable Android devices to stream games directly to TVs.

Users of Google's Chromecast will soon be able to stream more than just video and audio from their mobile devices to the TV. In addition, they will also be able to play iOS and Android games on their big screens without having to mirror content between their mobile devices and the Google Cast device.

Beta-test versions of new application programming interfaces (API) for developers of mobile games for Android and iOS smartphones and tablets were one of many new products and services that the company introduced at its Google I/O developers conference in San Francisco.

The new Google Cast Remote Display APIs will give game developers a way to enable an "integrated second screen experience," for users of iOS and Android devices, Nathan Camarillo and David Allison, Google Cast product managers, said in a blog post.
Unlike the "Casting Your Android Screen" option that is currently available on Chromecast, the new APIs will enable iOS and Android games to send video and audio frames to a TV where users can play them without the need for game consoles. In addition, a new Game Manager API for Google Cast will make it easier for developers to build multiplayer games than can be streamed to a Google cast receiver, the two product managers said.


The new support for gaming apps could boost Chromecast's popularity even further. Released in July 2013, Google's $35 to $40 Chromecast is currently only second behind Roku in terms of market share in the streaming media segment.

Market numbers released by Parks Associates in December showed Roku holding a 29 percent share of streaming media sales, followed by Google Chromecast with 20 percent.

In the less than two years that the device has been in the market, Chromecast has supplanted Apple TV for second place, according to Parks Associates. Google itself claims it has sold about 17 million of the devices since launch. It claims that active Chromecast users currently consume about 66 percent more Web content daily, compared to when the device was first launched.

In addition to the new support for mobile games, Google has also released new APIs that will soon enable autoplay and queuing of video and audio files on Chromecast. Currently, the streaming media device lets user stream only a single audio or video file at a time. The new APIs will allow developers to build support for content queues and buffering while a previous video or audio file is finishing playback, the Google product managers said.

"This enables the creation of a continuous playback experience and can significantly increase watch time, helping lift per-session watch times by 10 to 20 percent or more," Camarillo and Allison claimed in their blog entry.

Google's moves come amid surging interest in media streaming services and devices. According to Parks Associates, about 10 percent of U.S. households with broadband services owned a streaming device, like Chromecast in 2014. The number is expected to soar to 25 percent of U.S. broadband households this year. By 2017, Parks Associates estimates there will more than 50 million media players sold globally.

In addition to Roku, Google and Apple, other big players in this market include Amazon and Sony. Among the current streaming media market leaders, only Apple has yet to release a streaming media device, the analyst firm has noted.

The Bubble Boy

Download this fun game. Android Phones: https://www.youtube.com/watch?v=xDp-pYXtxMs
Fun and Addictive Bubble Pop game! Get it free on Play Store.
Ø The Bubble Boy is an entertaining game for kids and all age groups.
Pop the maximum amount of bubbles without losing lives.
Soothing visuals and engaging sounds for immersive game play.
Choose between two difficulty settings. Easy and Hard.
Pop the power up bubbles to earn additional points.
Beware of the naughty bubble. When you pop it you lose a life.
No Ads while playing.

Two New Mobile Games Worth Checking Out



I’m on the go frequently, so I spend a lot of time mashing the screen on my phone or iPad. The mobile market often comes under fire for aggressive free-to-play models or lack of meaningful content, but there are always awesome new entries that keep me going back to the App Store to see what’s fresh and interesting. Here are two titles that have taken up some of my travel time as of late that you may find interesting!

Dragon Blaze

It’s an MMO on the go! This super-popular Korean title has come to North America, and it’s fairly easy to see why it’s so popular after playing for a few hours. While the game doesn’t break the mold as far as typical collect-and-combine creatures go (Something similar in this regard to Puzzle & Dragons or Brave Frontier), you get a lot of playtime for your “stamina bar” equivalent, and you get to spend it in a variety of ways, from standard maps where you watch your mixes of healers, warriors, rogues, mages, and your main character plow through hordes of enemies with stylish area-of-effect attacks and disables to real-time raids where your allies stay at home and your main character teams up with other players.




It’s not so much new systems and features, but serious refinement and interesting implementation. The game features an art style that can be likened to Vanillaware’s Odin Sphere, and while the cash shop is pretty pricey, progress is definitely doable (and I daresay, enjoyable and fun) if you choose to play for free. Trust me, give this one a try.

Earthcore: Shattered Elements

The mobile market is flooded with digital trading card games, from SolForge to Hearthstone to BlazBlue: Battle Cards. Tequila Games’ Earthcore is a newcomer that seems incredibly simple at first, with a paper-rock-scissors wheel of three elements determining victories: Fire beats Earth, Earth beats Water, Water beats Fire. Instead of using something like mana for resources, players essentially tie card power to “risk” involved with playing them – if your 22 risk fire card loses because when all is said and done it’s up against even a risk 2 water card, you’re looking at taking 22 points of damage!




There’s a ton of skill involved in selecting abilities that will allow your cards to make the most of their victories, whether they allow you to shift to an element that will destroy an opposing card or using abilities that will allow you to turn an elemental card to the “dust” element – which will lose to any of the regular elements.

Card swapping, shapeshifting, and many other effects come into play and all tie into the element of risk, making the battles a true cerebral conundrum much of the time. Another interesting aspect to the game is the player construction and modification of hero cards that allow you to place skills from cards on others. You’ll increase the risk cost of your new hero, but have more opportunities to turn the tide of battle with your new skills. This is one of the more interesting DCGs that I’ve played in recent memory, and something well worth checking out if you’re a fan of the genre.

The Bubble Boy

Download this fun game. Android Phones: https://www.youtube.com/watch?v=xDp-pYXtxMs
Fun and Addictive Bubble Pop game! Get it free on Play Store.
Ø The Bubble Boy is an entertaining game for kids and all age groups.
Pop the maximum amount of bubbles without losing lives.
Soothing visuals and engaging sounds for immersive game play.
Choose between two difficulty settings. Easy and Hard.
Pop the power up bubbles to earn additional points.
Beware of the naughty bubble. When you pop it you lose a life.
No Ads while playing.

Candy Crush to Asphalt 8: Five all-time best free mobile games you must try

We select five of the greatest mobile games of all times that you need to try out


From escaping ghoulish beasts to doing a mid-air 360 degree roll with your Lamborghini – these games turn your smartphone into a fun-phone. We select five top mobile games of all times. In case you haven’t played them, its high time you try them out. They are free of cost, after all.

Candy Crush Saga

Addictive is what describes Candy Crush Sage. It hooks you with the dreamy music and a bright screen and a gameplay so simple that even Homer Simpson can play it with ease. But, once you clear the initial levels, the difficulty gets tighter, the challenges seem impossible and the available lives seem too short.

New puzzles are added every now and then, so much so that the map seems endless at times. I don’t know anyone who has actually completed all levels. There are people who have been playing Candy Crush for over a year now and still haven’t completed all levels. Needless to say, this game is our number-one. Why? Because it’s DIVINE!




Flappy Bird 

Another game that will keep a user hooked, in fact so much so, that the creator decided to pull the game. The objective is simple. You tap the screen to keep the bird flapping past obstacles. Of course it’s not really that simple when you get down to playing the game. Flappy Bird is so hard, that even veteran players have never been able to go past a score of 10. It is the almost unbeatable difficulty that makes Flappy Bird wildly popular. The game is incredibly light in size and is perfect for short rounds of finger-tapping fun. So, go ahead, score past 10 and earn your bragging rights.




Clash of Clans 

You don’t need to vouch for Clash of Clans’ popularity given that even ‘Taken’ star Liam Neeson plays the game. Clash of Clans brings back the wholesome fun of once-popular Age of Empires on your mobile screen. You build your clan; join hands with legendary clan heads from all over the world and take on the others. The goal is simple, world domination! You can spot a Clash of Clan player in crowded buses, public restos and even business meetings This is a great game for all the fans of strategy genre out there. 



Temple Run 

It will be hard to find someone who has not played Temple Run at least once. Temple Run is fun and has a great replay value. You have to help your adventurer escape the clutches of a monster by running through ruins, jumping across ditches and sliding under fire. The controls are great and smooth. Temple Run was one of the first games that fully used the phone G-sensor to control the character’s movement. If you’ve never play this game, take our advice and download it right now. 



Asphalt 8: Airborne 

There are a lot of contenders for the best gaming title for mobile and honestly, it’s hard to choose. However, if I have to select the best racer game of all time, Asphalt 8: Airborne it is. Awesome graphics push the boundary of AAA gaming; incredibly fun gameplay and a plethora of vehicles and maps makes Airborne the greatest racing game of all times. The best part of Airborne is that it not only uses the land’s set pieces, but also, uses the aerial dimension to provide memorable gaming moments. Which other game would really launch your precious Merc off ramp, go into an airspin and pass through a pipe midair, and land on top of an opponent vehicle, smashing it to pieces? Asphalt 8 gives you an adrenaline rush like no other, and therefore is number five on our list.


The Bubble Boy

Download this fun game. Android Phones: https://www.youtube.com/watch?v=xDp-pYXtxMs
Fun and Addictive Bubble Pop game! Get it free on Play Store.
Ø The Bubble Boy is an entertaining game for kids and all age groups.
Pop the maximum amount of bubbles without losing lives.
Soothing visuals and engaging sounds for immersive game play.
Choose between two difficulty settings. Easy and Hard.
Pop the power up bubbles to earn additional points.
Beware of the naughty bubble. When you pop it you lose a life.
No Ads while playing.

‘Game of Thrones’ Season 5, Episode 8 Review: “Hardhome”



Note: I’m reviewing “Game of Thrones” from the perspective of someone who has read all of George R.R. Martin’s novels, while my colleague David Malitz, who hasn’t read the books, will be writing straight recaps. His write-up of episode 8, “Hardhome” appears at The Post’s Style Blog. This post discusses the events of the May 31 episode of “Game of Thrones” in detail.



For a season of “Game of Thrones” that largely feels like setup for larger events to come, I’ve still largely enjoyed our fifth year in Westeros and Essos, if only for the thematic strength of the episodes.

But even by that slightly reduced measure of success, “Hardhome” was a bit of a bummer. We’ve had enough bad action choreography, lately. And the White Walkers are by a considerable margin the most boring element of George R.R. Martin’s fictional universe to see in action, even if they are providing half of our climactic, story-ending confrontation. I appreciate the new information that Valyrian steel can kill White Walkers, I suppose. But “Hardhome” was a much more interesting consideration of identity and its evolution, loyalty and citizenship before it got punctuated by ten minutes of zombie fighting.

“We’re not friends. We’ve never been friends. We won’t become friends today,” Jon Snow (Kit Harrington) tells the wildlings at Hardhome. “This isn’t about friendship. This is about survival. This is about putting a 700 foot wall between you and what’s out there…These aren’t normal times. The White Walkers don’t care if a man’s free folk or crow. We’re all meat for their army.”

Jon is making a radical proposal: The wildlings should abandon the idea that’s been the source of their identities for centuries, their enmity for the Night’s Watch and the citizens of Westeros. Instead, he’s arguing that their primary understanding of themselves should be as citizens of the human race, defined not by their conflicts with the people who live in and on the other side of the Wall, but by their desire not to be turned into wights.


It’s a difficult leap, and Jon acknowledges that, reminding the wildlings that “I’m not asking you to forget your dead. I’ll never forget mine. I lost fifty brothers the night Mance attacked the Wall. But I’m asking you to think of your children now. They’ll never have children of their own if we don’t band together now.” In a way, he’s outlining the conflict that defines many of the characters on the show. Can you defy the caste you were born into and become something different, even something more? Can you defy the expectation of what your caste is and does? Will you be governed by history and tradition, or do you have the courage and the ability to forge your own path? These are vexed questions for any of us, but in the radically unequal society where “Game of Thrones” takes place, where people are born by rigid notions of class, family and geography, they are particularly difficult.

As Jon makes the case for a new way of thinking at Hardhome, Sam (John Bradley) is making a similar argument to Olly (Brenock O’Connor) back at the Wall. We’ve seen Olly’s distress over Jon’s decision growing for several episodes, and here he comes to Sam for counsel. Men are supposed to put off their old identities when they join the Night’s Watch, but Olly is young and a survivor of terrible trauma, and he reiterates the story of his family’s slaughter to Sam, adding a detail we hadn’t known before. Tormund Giantsbane (Kristofer Hivju), the forceful wildling chieftan foresighted enough to sign on to Jon’s plan, is the reason Olly is so stuck in his past: Tormund led the raid that killed Olly’s entire family and community.

“Sometimes, a man has to make hard choices, choices that look wrong to others, but that he knows are right,” Sam tells his young Brother, trying to reassure Olly that Jon is doing the right thing, even if it causes Olly personal pain. But readers of Martin’s novels may suspect that Olly is taking away the wrong lesson from Sam’s lecture. “You believe that?” Olly asks Sam. “With all my heart,” Sam tells him. Sam may believe that he’s made Jon’s argument for him. But it’s possible that he’s also strengthened Olly’s resolve to take his own course of action.

While Jon is arguing and fighting in the North, “Hardhome” sets ups a gentler but parallel struggle for Dany (Emilia Clarke) in Meereen. As she tries to figure out whether to kill Tyrion Lannister (Peter Dinklage) or take him on as an adviser, and to reward or punish Jorah Mormont (Iain Glen), Dany is struggling with similar questions about whether to be bound by old promises and new loyalties, or to be flexible enough to consider new options.

In his early conversations with her, Tyrion makes the case for evolution by stressing his own differences from his family, and his own recovery from despair. “I know what my father was, what he did. I know the Mad King earned his name,” Dany tells Tyrion as they share an early meal together, clearly eager to prove her worth to Tyrion even though she pretends to be weighing his fate.  “So, here we sit, two terrible children of two terrible fathers,” Tyrion tells her, explaining that he traveled around the world “To see if you’re the right kind of terrible…The one who keeps her people from being even more terrible….I’d given up on life until Varys convinced me you might be worth living for.”


Tyrion’s struggle to either earn his family’s esteem, or to live with their disapprobation, has generally been a tragic one up until this point. When he’s exceeded his father’s expectations, as he did during his tenure as Hand of the King to Joffrey, Tyrion hasn’t received the rewards that might have flowed to another man of his abilities and accomplishments. When Tyrion tried to buck Tywin Lannister’s (Charles Dance) expectations while his father was living, Tywin had enough power to punish and humiliate him, whether Tywin was having Tyrion’s first wife raped, marrying him off to Sansa Stark (Sophie Turner) to punish them both, or taking Tyrion’s lover Shae for his own.

Tyrion may have been rich and privileged, but he wasn’t exactly free. He knows what he’s talking about when he tells Dany that “It’s a beautiful dream, stopping the wheel [of history]. You’re not the first person who’s ever dreamt it.” And Tyrion’s suffered enough from his own house’s misfortunes to be inspired when Dany tells him: “I’m not going to stop the wheel. I’m going to break the wheel.”

In King’s Landing, Cersei Lannister (Lena Headey) is breaking herself on the rigid wheel of the High Septon’s sense of justice. In a sense, the immense privilege Cersei has experienced all her life is her greatest weakness now. Because the only tools she’s ever had to use are her beauty and her family name, Cersei doesn’t know how to use any other skills. “I made him. I rose him up from nothing. I will not kneel before some barefooted commoner and beg his forgiveness,” Cersei tells Qyburn (Anton Lesser) bitterly when he suggests that she might confess to buy herself some leniency and room to plot new strategy. Qyburn knows a thing or two about recalibrating himself, given how far he’s risen since being chucked out of the Citadel. But he’s speaking to someone who has no understanding of compromise, and who is so thoroughly invested in the order that gave her status that to abandon it would be to lose Cersei’s very sense of self.

This might have been Sansa Stark’s fate, too. But as her dreadful husband Ramsay Bolton (Iwan Rheon) gets distracted with planning an attack on Stannis Baratheon (Stephen Dillane), Sansa takes full advantage of her respite to confront her most recent betrayer: Theon-turned-Reek (Alfie Allen). Sansa used to believe that being accommodating would get her everything she needed, but her captivity have taught her to be strategic with her obedience. And her confrontation with Theon produces a powerful new piece of information.

In the wake of Sansa’s rape on her wedding night several weeks ago, many critics suggested that her story was being subverted to Theon’s, and that he would ultimately redeem himself by rescuing her. Perhaps that may still happen in the chaos of the coming battle. But Theon will hardly be rescuing a helpless maiden. One of the strongest scenes in “Hardhome” was Sansa’s moral scourging of Theon, not simply for betraying her to Ramsay (who she cannot confront directly without risking death), but for his murder of her brothers. In telling Theon what she believes he deserves (and calling him by his real name, which restores him to full manhood and full responsibilities for his actions), Sansa gets an apology of her own, not one that Ramsay extracted for her as a display of his own power.

The Bubble Boy

Download this fun game. Android Phones: https://www.youtube.com/watch?v=xDp-pYXtxMs
Fun and Addictive Bubble Pop game! Get it free on Play Store.
Ø The Bubble Boy is an entertaining game for kids and all age groups.
Pop the maximum amount of bubbles without losing lives.
Soothing visuals and engaging sounds for immersive game play.
Choose between two difficulty settings. Easy and Hard.
Pop the power up bubbles to earn additional points.
Beware of the naughty bubble. When you pop it you lose a life.
No Ads while playing.