Showing posts with label mobile games. Show all posts
Showing posts with label mobile games. Show all posts

Thursday, February 11, 2016

Get Ready for More VR Games: Unity Now Supports SteamVR



Adding virtual reality to video games just got much easier thanks to a new integration between the Unity game development platform and Valve's SteamVR.
Game developers who use Unity gain the capability to build VR experiences more easily, which could translate into more VR game titles available.
But don't expect to see those VR titles at your local GameStop next week. The SteamVR experience requires special hardware like the HTC Vive, which will go on sale in April. Vive and the SteamVR platform are open-source competitors to the Oculus Rift, which starts shipping March 28.
Valve, the company behind the Steam platform, announced the integration at the Unity Technologies developers' conference today. Both companies are among the biggest names in game development, but they're facing increased competition from Oculus and Amazon, which announced its own open-source game development platformyesterday.
"Valve and Unity are both dedicated to creating the highest-quality VR experiences possible," said John Riccitiello, CEO of Unity Technologies. "That means giving developers every possible chance to succeed, and our collaboration with Valve is designed to do just that."
From a player's perspective, PCMag's Will Greenwald found the Vive controller to be very similar to the Oculus Touch and Playstation VR controllers when he did a hands-on test at CES. The Vive system comprises a headset, two single-handed controllers, and two base stations that track their movements.
Valve also announced a rendering plugin for Unity that will simplify the integration and allow for "enhanced fidelity and performance," according to a release.

Thursday, June 18, 2015

Can the Microsoft shake-up get Windows 10 moving in mobile?

Likely realizing the challenges ahead, the world's largest software maker announced on Wednesday an overhaul of its executive ranks. The most notable change was the departure of Stephen Elop, whose devices business -- which includes smartphones -- will be integrated into the operating systems group run by Terry Myerson.


"We are aligning our engineering efforts and capabilities to deliver on our strategy and, in particular, our three core ambitions," Microsoft CEO Satya Nadella said in an email to employees. "This change will enable us to deliver better products and services that our customers love at a more rapid pace."

The shake-up underscores what's at stake if Microsoft fails to bolster its mobile presence. With Microsoft pushing the idea of getting its Windows 10 operating system on as many devices as possible -- and having them work together -- it's critical that the company establish a bigger foothold in mobile. Without the smartphone, for many the single-most important device in their lives, the idea of a seamless Windows experience between devices breaks down.

"Microsoft's reorg shows that Microsoft is determined to be a part of the mobile mind shift, and that their mobile efforts will benefit from closer engineering alignment with Windows," said Forrester analyst Frank Gillett.

For most people, the idea of a Windows phone remains foreign. Smartphones running on Microsoft's Windows Phone operating system (which will be rebranded to Windows 10 Mobile) made up only 2.5 percent of the global market in the first quarter -- a fraction down from a year ago, according to Gartner. In comparison, Android controlled nearly 80 percent of the market, with iPhones making up 18 percent.

That task is now up to Myerson, who will lead the newly created Windows and Devices Group and will focus on "enabling more personal computing experiences powered by the Windows ecosystem."

Microsoft didn't make Myerson available for interviews.

For Elop, the departure marks the end of his four-year quest to get consumers to buy a Windows Phone, first as the CEO of Nokia, when, in 2011, he controversially shifted the Finnish phone giant's strategy toward Microsoft's mobile operating system. Elop, who originally left Microsoft to join Nokia, returned after the software giant acquired Nokia's devices business in 2014.

His unit, however, released only a handful of cheaper, lower profile devices under Microsoft, and Elop was absent from the company's Build developer conference keynote presentation in April.

Better  together

One of the challenges Elop faced -- and Microsoft still faces -- has been the lack of popular apps available when compared with Android and Apple's iOS operating system. Whether it's new games like Fallout Shelter or social networks like Snapchat, there remains a lot missing from the Windows App Store. Even if a popular app like Spotify shows up, it's often much later in the game.


Microsoft's pitch has been that the common foundation behind Windows 10, which will power PCs, tablets and smartphones, allows developers to write an app for one device and easily have it run on the others. The hope is that more apps pop up for all Windows users.

It's a story that's been told before by Microsoft, even back when Windows 8 was making its debut with the idea of the common tile-based user interface across PCs, phones and tablets. But back then, there were still fundamental differences between the guts of the mobile and PC platforms, something they've worked on for Windows 10.

Microsoft's move to create a new group under Myerson also underscores the importance of tying together parts of the business that have largely run separate from each other.

"When you talk about integration between software and devices, you need to integrate on the staff level," said Chris Hazelton, an analyst at 451 Research. "This will give you the full integration that Microsoft wants."

Progress with Surface

Microsoft has already made strides in one aspect of the mobile business: tablets. Its Surface Pro 3 has proved to be a hit with consumers, particularly business-minded ones.

In January, Microsoft declared that Surface represented a billion-dollar business, led by the high-end version of the tablet. Its rise comes as Apple's own iPad business has struggled with declining revenue.

"It's stealing share from competitors and slowed the growth of the iPad," Hazelton said.

The Surface Pro 3 is an important ingredient in Microsoft's software-anywhere recipe, but Myerson needs to parlay that success into broader interest in its Windows smartphones.

Surface Pro 3 was successful enough that Elop hinted that the next Microsoft flagship smartphone could find inspiration in the tablet.

"There are a few clues on a device like this," he said in an interview in March as he grabbed a Surface Pro 3.

So where is that flagship smartphone?

All the software improvements and integration in the world won't get consumers excited about Windows 10 Mobile without a sexy flagship product to rally behind. One of Myerson's biggest priorities in his new role is to ensure that Microsoft has an exciting product (or products) to push when the new Windows Phone platform, Windows Mobile 10, makes its debut.

"The lack of a halo device is a major gap in their portfolio," Hazelton said.

The older Windows Phone platform has clung to its market share by offering affordable smartphones in the emerging markets. In the US, it has similarly won a small following through attractively priced devices. On Wednesday, AT&T said it would sell its large Lumia 640 XL smartphone for $8.34 a month for 30 months, or roughly $250.

These devices, however, tend to get overshadowed by higher profile -- and more expensive -- products such as Apple's iPhone 6 or Samsung's Galaxy S6, which benefit from significant advertising and retail support.

Getting that high-profile device in the hands of consumers is vital to showing off the new Microsoft, one in which all of its software and experiences can flow from device to device.

Microsoft has already made progress with the Surface Pro 3. It's a virtual certainty that the PC and laptop makers will heavily push Windows 10-powered devices when they become available. The missing link is the smartphone.

"If I can move seamlessly between devices, I can see the value in having a Windows smartphone," Hazelton said.





Nintendo Re-Confirms Zelda Wii U is Still Launching on Wii U

In a sea of underwhelming or expected announcements at Nintendo’s E3, the elephant in the room remains The Legend of Zelda on Wii U. Many have despaired to have not seen it in Nintendo’s Digital Event, despite promises earlier by Eiji Aonuma to the contrary. Despite fears that the game might be delayed to the upcoming NX, Shigeru Miyamoto told IGN that it is still on track for Wii U.





We’re here to talk about Star Fox but Zelda is still coming to Wii U, so don’t worry about that.

My thing with E3 is that we always focus on what’s coming out in the immediate future. We have some really great Zelda footage and, at some point we will be showing that off, but not today.

Reggie Fils-Aime reaffirmed this in a later interview, once again with IGN, stating that the company doesn’t believe in showing long-term propositions, as we’ve seen with Microsoft and Sony this week.

it goes back to the statement I made earlier about how we view E3. We just fundamentally don’t believe in showing content at E3 that is going to be a long term proposition. We like to show content that typically will launch in the upcoming Holiday and maybe extending into the first half of the following year. And at this point, the new Zelda for Wii U is not a 2015 project.

He added that even if they had shown Zelda, he believes it wouldn’t have made the wait any less frustrating for consumers anticipating the title.

In fact, in separate interviews [Shigeru] Miyamoto has reinforced that it’s a 2016 game, and I also believe he’s reinforced that it’s a Wii U game because I know that there is that thinking floating around. …Our mentality is more near-term when we think about E3. And, yes, we take it on a case-by-case basis. There’s also a recognition that we didn’t want to frustrate the consumer. We could have scored a lot of points and showed some little tidbit of Zelda Wii U, but in our collective opinion the belief was, in the end, that would cause more frustration than benefit.

Thursday, June 11, 2015

Amazon embraces "long-form" mobile gaming

Amazon embraces "long-form" mobile gaming

Online retailer's Til Morning's Light looks to crack mobile market with a $7 price tag, finite narrative, lack of multiplayer

Last month, Amazon Game Studios launched Til Morning's Light, a mobile game for iOS and Amazon Fire devices that eschews much of the conventional wisdom shaping the market right now. First of all, it carries a premium price of $7, with no in-app purchases available. It's also single-player, skipping the usual mobile game's social integration and attendant virality.

Amazon Games Studio executive producer David Holmes told GamesIndustry.biz the company's strategy isn't to deliberately go against the grain so much as it is to give customers what they want.

"One of the things we noticed is that in the mobile space, there were a lot of really good experiences that were free-to-play or pretty bite-sized, but not a lot of experiences in games that were deep and immersive," Holmes said. "We like to use the phrase 'long form,' if you think of novels versus short stories or newspaper. All those forms of the written word are entertaining and interesting, but they also serve and meet different needs. So we were interested in creating long-form mobile experiences that were closer in spirit to what you would find on PC or a game console--maybe a DS or a Vita--than you would typically find on a phone or a tablet."

It makes sense then that Amazon Game Studios found a partner in Til Morning's Light developer WayForward Technologies. For well over a decade, WayForward has specialized in handheld platforms, both with its own original series (Shantae, Mighty Switch Force) and with highly regarded licensed fare (Contra 4, Aliens: Infestation). So even though Til Morning's Light marked the first time director and designer Adam Tierney has helmed a mobile project, he said it still felt like a familiar experience.

"It helps with a game like this because we didn't need to tear the concept down into something that wouldn't hold up to the original idea just to get it on mobile," Tierney said. "We were able to do a game that was substantially longer, had huge areas, a lot of depth, a lot of story content, voice over, and stuff like that. It was fantastic because we could have a very robust game that I don't think you see that much on mobile. But I do get the sense the pendulum is, to a degree, swinging in this direction. People are getting excited about seeing larger, deeper games on mobile."

On the one hand, Amazon's long-form philosophy suggests that there's still a market for the type of games WayForward has specialized in for years. On the other, Wayforward's expansion into mobile speaks to the struggles the dedicated handheld space has faced in recent years.

"I'm not sure if it's really dying as much as maybe developers are choosing to focus on iOS," Tierney said of the portable market. "At the end of the day, you're probably always going to have a Nintendo handheld. You're probably always going to have a Sony handheld. As long as these things are being created by these massive gaming companies, they're going to want content for it. So I don't think it will ever go away entirely, and as long as that stuff is around, WayForward is probably going to continue to be interested in it because it's so nostalgic for us and we just love that experience. But at the same time, we're obviously dipping our toe much more into mobile gaming now."

Holmes likewise acknowledged that the handheld market he identified as the closest analog for these long-form experiences has been soft. However, he sees that less as a challenge for games like Til Morning's Light, and more as an opportunity, reflective simply of changing play habits among the core gamer crowd.

"I actually think of it as an opportunity because I think that audience is still interested in playing deep, immersive, long-form games when they're not tethered," Holmes said. "And I think that the place they're gaming in general when they're not tethered is getting more and more to be on their touch devices rather than on dedicated gaming devices."

Though WayForward has worked with plenty of other partners in the past, Tierney said the experience 

"I wouldn't say anything negative about any other publishers we've worked with, but I would say by comparison, everything Amazon Game Studios did, every decision they made--and I don't even remember any mandates but if there were any--everything that came along was very thought out and very much under the understanding of what would make the best game," Tierney said. "There were really never any curve balls. There was never a moment where we had to throw this in there now, or we had to support this thing which made no sense for the game."

Tierney was particularly impressed with the Amazon team's familiarity with the project. Regardless of who he dealt with at Amazon and what discipline they focused on, Tierney said it seemed like everyone at Amazon had read and understood every document the development team sent over. That understanding also helped keep the development process on track, since they weren't being sidetracked with requests to stuff in new features for the sake of new features.

"It's easy sometimes to be working on a game and get caught up with requests," Tierney said. "Maybe the brand wants something or the publisher wants something and you're always kind of racing against the clock. I think what happens on some games is you get caught up with the bureaucracy of stuff, or maybe the management of production that you lose some of your momentum. And momentum is the greatest thing we had on this game. Amazon was really careful to make sure they were never putting up walls, that they were only popping in to discuss things when they warranted a discussion and things could be tweaked to help them realize their potential. We just had such momentum on this game that we were able to get so much done."

Even though Holmes said he liked WayForward's vision for the game and it fit with what Amazon Game Studios had wanted to do, that wasn't necessarily the primary reason for the partnership.

"The order of importance in a published project is partner first, and project second, in the sense that picking a great partner who's passionate about an idea is in some ways more important than trying to slot a particular project into a particular need," Holmes said. "At the end of the day, a great game is going to stand out and be successful; trying to over-engineer it from the beginning to be a very specific thing is really challenging... It was pretty obvious that it was something they'd been thinking about and trying to get done for a while. The amount of pre-investment they'd made into the project because it was kind of a passion project for them made it appealing as well."


Now the question is how to get the word out about the game. Amazon doesn't reveal sales information as a matter of policy, but Til Morning's Light's premium price and lack of social features already eliminate some of the more obvious routes of discovery for mobile games.

"We believe that if we make great games, games that are appealing to both our audience but also the media that speaks to that audience or that partners like Apple can get excited about as well, there's a whole lot of outreach that happens just based on that," Holmes said.

Holmes has been pleasantly surprised at the support Til Morning's Light has gotten not just from Apple (arguably a competing platform holder to Amazon), but from the traditional gaming media as well. Oddly enough, he was particularly encouraged by one unforgiving review on a gaming site, because it meant the game was being held to the same standards as traditional games.

"Having these places, these sites, these partners measure us against what we're trying to achieve is exactly what we're looking for," Holmes said. "And being able to leverage all the places these core gaming audiences pay attention to, listen to, and use as decision-making vehicles has been great for us so far."

The   Bubble  Boy

• The Bubble Boy is an entertaining game for kids and all age groups.
• Download this free game: 
• Pop the maximum amount of bubbles without losing lives.
• Soothing visuals and engaging sounds for immersive game play.
• Choose between two difficulty settings. Easy and Hard.
• Pop the power up bubbles to earn additional points.
• Beware of the naughty bubble. If popped you will lose a life.
• No Ads while playing.





Sunday, May 31, 2015

Why Twenty is my latest mobile gaming obsession

Last year, I wrote about why the tile-sliding number-matching puzzles of Threes had become a go-to game for stolen moments of iPhone gaming. These days, another tile-sliding, number-matching game has become the one I come back to again and again when faced with an idle moment on my iPad. That game is Twenty, a title that plays like a mix of Threes and reflex-based puzzles games like Tetris and Columns.



Like Threes, the basic interaction in Twenty is sliding matching, numbered tiles into each other, creating new tiles with larger numbers. In Twenty, though, you drag individual tiles around a 7x8 board under a single finger, rather than sliding the entire board in one of four cardinal directions. Mashing two tiles together creates a single tile with a value incremented by one, so pushing two 1s together makes a 2, then pushing two 2s together makes a 3, and so on. The goal, as implied by the title, is to work your way up to a 20 tile (or multiple 20 tiles, if you're really good).

If this was a choose-your-own pace, turn-based puzzle like Threes, getting to that titular 20 would be trivial. But Twenty really mixes up the formula by adding new rows full of tiles from the bottom every few seconds—if a tile gets pushed off the top of the screen, it's game over. The time between these new rows gets smaller as you advance to higher-numbered tiles—once you see your first 15, there's precious little time for careful consideration between each move.



Since tiles can't go through each other, a lot of Twenty is spent rearranging tiles so you can weave your way to a match. This gets much harder as the game progresses and new tiles come in with thick black hooks attaching them to adjacent tiles, meaning you have to move them together or not at all. Matching one attached tile breaks the hook, but if you're not careful, a buried cluster can be effectively blocked off from the match that it needs near the top of the pile.

At first, I thought Twenty would be a simple diversion that I'd play for a few minutes before moving on with my life. But after a few rounds, I started to get hooked in by the higher strategy hidden underneath the simple concept. After a few games, you start to see a few moves ahead and plan your next matches. The bright, color-coded number tiles make it easy to get a feel for the state of the full board at a glance, and to see potential matches out of your periphery.

The result is one of those games that quickly reaches that magical state of flow, living in a zone of focus that runs off of pure reflex and muscle memory, without much conscious thought outside of a quickly ascending count. It's the kind of game that latches itself in the back of your brain and the inside of your eyelids for quite a while after you finish a session—as I type this right now, every time I glance down at the keyboard I'm semi-consciously trying to figure out how to smash the keys together into more orderly pairs.



You can get some idea of how the game works using this free Web version, but the extra time needed to move the mouse ruins the flow a tiny bit. The free iOS version is generally playable on the iPhone 5 I tests, but the tiles are just a shade too small to grab reliably on that tiny screen, and your finger tends to get in the way as you're moving tiles about (larger phones may have better luck). The iPad experience is much better, with big, grabbable tiles that are easy to see.

Paying $1.99 unlocks a few additional modes that twist the basic game a bit: reversing gravity; adding bubbles that pop when their attached tiles go away; dropping tiles from above rather than raising them from below; and so on. Only a couple of these have really grabbed my interest—a mode that raises the maximum goal to a 30 tile, and a zen mode that takes away the time pressure for a more relaxing experience. There's also a single-screen two-player mode if your partner just can't wait for you to finish a round to play themselves.

If you're anything like me, though, the free version will keep you busy for many combined hours of stolen moments and infect the obsessive-compulsive part of your brain that has a deep desire to make order out of chaos. Now, if you'll excuse me, I'm pretty sure that I'll be able to reach that fourth 20 tile with just one more game...

The Bubble Boy

Download this fun game. Android Phones: https://www.youtube.com/watch?v=xDp-pYXtxMs
Fun and Addictive Bubble Pop game! Get it free on Play Store.
Ø The Bubble Boy is an entertaining game for kids and all age groups.
Pop the maximum amount of bubbles without losing lives.
Soothing visuals and engaging sounds for immersive game play.
Choose between two difficulty settings. Easy and Hard.
Pop the power up bubbles to earn additional points.
Beware of the naughty bubble. When you pop it you lose a life.
No Ads while playing.


Friday, May 29, 2015

Splatoon Sells Out In Japan, Nintendo Apologizes

Splatoon is Nintendo’s first major in house new IP in over a decade, and it is also a very fresh new spin on the shooter genre. Players have been awaiting its launch for a while now, and Nintendo itself has also been giving the game all of its marketing push. 


And the result of that seems to be, the game has sold. Like, a lot. More than Nintendo was expecting. As a matter of fact, it appears that the game has completely sold out in Japan, and that there are shortages, to the point that Nintendo has had to issue an apology and promise to deliver more stock soon.

“We would like to apologize for Spatoon’s shortages in retail stores,” Nintendo said. “We plan on replenishing the stock next week with a new shipment, but if you wish to play the game now, please consider buying the game off of the Nintendo eShop, where it is available digitally. We would also like to assure you that the Splatoon Amiibos, which are in short supply, will be seeing more production runs soon too.”

So, it sounds like Nintendo’s newest game is, in spite of all of its problems, a hit. Whether or not it continues with this level of success remains to be seen, but we will keep you posted. Stay tuned for our Splatoon review as well.

Game development 

The employees at Pixotri Game Studio have vast experience in creating games and are always trying to push the boundaries of technology and creativity. The games are created using the most popular game enigine Unity, which provides robust, high performance, platform independent solution to creating games.

Pixotri technology is a  creative house developing quality web designs, E-Commerce solution. SEO services and Gaming development .
Contact us for your mobile gaming requirements email-info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com


Wednesday, May 20, 2015

Netflix To Roll Out A New, More Immersive Web Interface Starting In June

Netflix confirms today that it will roll out a new user interface on the web to all users worldwide beginning next month. A number of Netflix customers are already seeing the updated look-and-feel, however, according to various reports. The interface, which was previously demonstrated at CES and Mobile World Congress, brings the design of Netflix’s website more in line with what users today see on mobile phones, tablets, on gaming consoles and on other streaming media players, like Roku.

The most notable aspect to the new design is that it eliminates the slower, scrolling carousels for content discovery in favor of an updated look with larger thumbnails in each section which can be clicked on in order to expand a detail screen showing additional information about the title in question.



Here, you’re able to see a movie or episode’s title, description, running time and more, and can add the title to your watchlist. In the older web interface, you have to hover over a thumbnail of the show or film in order to see more information, but to see the same level of detail, you’d typically have to click a small “More Info” link to be taken to a new screen.

That process of moving between two screens slowed down users’ ability to find content they wanted to watch, as did the older navigation which required you to click on arrows to move through a carousel of titles whose thumbnails resembled movie posters.

The overall design is one that’s more immersive and presents more information to users, much like Netflix’s interface on televisions.

The updated look should please most web users because of the speed increases when it comes to browsing, though some are complaining that the changes mean you’ll now see fewer titles on a single screen thanks to the elimination of the vertical thumbnails which took up less space. This desire to see more content on one screen is something that has sparked a lot interest in recent days – there was even a popular Netflix hack called “God Mode” released earlier this year which lets you see all the movies and TV shows at once with no need to click around on the interface.

That someone had gone to the trouble to “fix” the Netflix interface by way of a browser bookmarklet indicated that the online experience left a lot to be desired for many users.

Netflix didn’t say how many customers would see the updated interface before the global launch in June, but it’s clear from reports that the rollout is already underway.

The move is a significant one for the company as it represents the first user interface update for PC users since 2011, Netflix notes.

It’s also part of Netflix’s larger plan to streamline its interface for customers in a multi-screen world – the company had said earlier this year that customers expect the same experience on TVs, phones and tablets, and it even introduced a “Recommended TV” program offering guidelines to TV manufacturers.

For reference, here’s the old PC interface for comparison purposes:



Game development 

The employees at Pixotri Game Studio have vast experience in creating games and are always trying to push the boundaries of technology and creativity. The games are created using the most popular game enigine Unity, which provides robust, high performance, platform independent solution to creating games.

Pixotri technology is a  creative house developing quality web designs, E-Commerce solution. SEO services and Gaming development .
Contact us for your mobile gaming requirements email-info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com

Nintendo Is Blowing It With Their E3 'World Championships'

When Nintendo announced they were resurrecting their famed 1993 Nintendo World Championships for E3 this year, I praised it as potentially the must-see moment of the event. I went on and on about how awesome a new Nintendo championship could be using both Nintendo’s past and present classics, which have evolved a long way from the days of Super Mario Bros, Tetris and Rad Racer.



But now, hearing the first real details about the event, it’s hard not to be anything other than disappointed, and think Nintendo is missing a big opportunity to do something cool.

The “World” Championships is a bit less broad in scope than that, and is limited only to the United States, it turns out. That wouldn’t be the end of the world, considering the original tournament was also US-only, but there are only eight qualifying events in eight cities in the lead-up to E3, two of them in California alone. Here’s the list:

San Francisco, CA (1717 Harrison St.)
Torrance, CA (3675 Pacific Coast Highway)
Miami, FL (10760 NW 17th St.)
Schaumburg, IL (900 E. Golf Road)
Maple Grove, MN (12905 Elm Creek Blvd. N)
Long Island City, NY (5011 Northern Blvd.)
Dallas, TX (9378 N Central Expy)
Tacoma, WA (2214 S. 48th St.)

That’s somewhat spread out around the country, sure, but it leaves a hell of a lot of gap areas, and with only eight locations, fans are likely going to absolutely swarm them.

But even more disappointing is what the qualifiers actually consist of:

“Compete for the highest score on Championship Mode in the Ultimate NES™ Remix game for the Nintendo 3DS™”

When I wrote my original post, I was met with cynics who told me that Nintendo was probably just going to have people play the Championship Mode on Ultimate NES Remix, but I dismissed that saying that there was no way they’d be that uncreative. And yet, here we are.



While the Ultimate NES Remix challenge isn’t an exact reproduction of the original games in the Championships, it’s still a pretty limited selection of old-school titles, and this entire thing seems like a metaphor for Nintendo being both stuck in the past (by using only its oldest titles) and underprepared for consumer demand (by only setting up eight locations for qualifiers).


Watching people play NES Remix at E3 is not going to make for a fun spectator sport. I was picturing people doing speedruns or score-runs of SNES, N64 and Gamecube games, alongside maybe some competitive activities like Splatoon or Smash Bros. deathmatches. This, playing a handheld “Remix” of Nintendo classics is something to get far less excited about.

Some are saying  that perhaps the final event will be more involved and the types of things I’m proposing could still come to pass. But why you’d have people qualify on one type of game and then switch to another, I have no idea, so I don’t see any way that NES Remix Championship Mode isn’t what’s played in the final. Still no word on the prizes yet, but at this rate, it’s going to be another 1994 Geo convertible.

I don’t know, maybe it was silly of me to get so excited for new Nintendo World Championships, but in this age where interest in eSports and competitive gaming is at an all-time high, I expected something a bit more…involved. Maybe the final event will be more interesting than I’m giving it credit for, but for now, this hardly seems like the can’t-miss spectacle I hoped it would be when it was announced.


Game development 

The employees at Pixotri Game Studio have vast experience in creating games and are always trying to push the boundaries of technology and creativity. The games are created using the most popular game enigine Unity, which provides robust, high performance, platform independent solution to creating games.

Pixotri technology is a  creative house developing quality web designs, E-Commerce solution. SEO services and Gaming development .
Contact us for your mobile gaming requirements email-info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com

Saturday, May 16, 2015

PlayStation Flash Sale Drops Loads Of Games Down To $5

The weekend is upon us and, as is becoming commonplace around the PlayStation Network, that means it’s time for yet another flash sale on games for the PlayStation 4, PlayStation 3 and PlayStation Vita. What sets this sale apart from the pack is that loads of games are on offer for up to 80 percent off, meaning you can grab a bunch titles for as low as $5 a pop. 


This weekend’s flash sale details have gone live via the PlayStation Store, boasting dozens of games for super low prices. You’ll want to act fast, though, because these deals are only good through next Monday, May 18. So if you’re not going to be too busy playing the House of Wolves expansion for Destiny or gearing up to slaughter beasts in Withcher 3, we’ve got a few suggestions to help fill up your free time. 

You’ll want to follow the link to the flash sale posting for a full list of this week’s discounts but, as always, we’ll cherry pick a few highlights from the three-plus pages of sales. 

Kicking things off with a bang, Borderlands 2 for PS3 can be yours for just $4.80, while the entire first season of The Walking Dead can be scooped up for about the same price on all three PlayStation consoles. 

We know that Mortal Kombat X just launched but, for those of you who missed the most recent entry in the series, the Vita version of Mortal Kombat can be snagged for, again, $4.80. 

Okami HD for the PS3 is just 4.90 in this week’s sale, meaning you officially have zero excuses left not to play this amazing take on the Zelda adventuring formula. Don’t Starve can also be found on the PS3 and Vita for $4.95, or you can get the PS4 version, complete with the Reign of Giants expansion, for a penny cheaper. Go figure. 

Outlast on the PS4 for $4.80 is a cheap way to get some quality scares, with Vita “hunter” fans having a lot to look forward to in the super cheap Freedom Wars and Soul Sacrifice Delta, both marked down t $4.80 and $4.86 respectively. 

Is your collection missing any Prince of Persia or Splinter Cell games? Chances are you can fill in the gaps for about $5 apiece. That same price will net you Injustice: Gods Among Us for the PS3 and the lovely JRPG, Ni no Kuni. 

Burnout Paradise is one of my favorite racing games of all time, so I’d encourage pretty much anyone to pick that up for $4.95 on the PS3 this weekend. Other racers on offer for about the same price include Need for Speed: Hot Pursuit, Need for Speed: The Run, Moto GP 14 and Zombie Driver HD. 

Finally, there’s the Mass Effect Trilogy for PS3. All three games, one package, just $4.80…Boom. 

Game development

The employees at Pixotri Game Studio have vast experience in creating games and are always trying to push the boundaries of technology and creativity. The games are created using the most popular game enigine Unity, which provides robust, high performance, platform independent solution to creating games.

Pixotri technology is a  creative house developing quality web designs, E-Commerce solution. SEO services and Gaming development .
Contact us for your mobile gaming requirements email-info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com

Thursday, May 14, 2015

Nintendo's new 3DS Pullblox game is free to download

Nintendo has revealed Pushmo: Hippa Land, the latest title in its platform puzzle Pullblox series.

Now available in Japan, this fourth entry in the franchise allows users to download and try the game for free.


You can then choose to pay 500 yen (about £2.65) to unlock 100 levels, and 300 yen each for further dollops of 50, each of which feature a new playable character.

Alternatively, you can get everything together in a bundle for the discounted price of 1000 yen (£5.30).

Pullblox (known outside Europe as Pushmo) originally launched on 3DS as one of Nintendo's early eShop experiments back in 2011.

3DS sequel Fallblox followed a year later, before Pullblox World launched on Wii U last summer.

There's no word yet on when this latest entry will reach Europe, but we've dropped a line to Nintendo UK to find out.

Game development 

The employees at Pixotri Game Studio have vast experience in creating games and are always trying to push the boundaries of technology and creativity. The games are created using the most popular game enigine Unity, which provides robust, high performance, platform independent solution to creating games.

Pixotri technology is a  creative house developing quality web designs, E-Commerce solution. SEO services and Gaming development .
Contact us for your mobile gaming requirements email-info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com

Wednesday, May 13, 2015

Nintendo World Championships Return After 25 Years



In 1990 Nintendo had its first and only World Championships, but the battle for Mario-related glory returns this June.

Yes, the Nintendo World Championships are coming back after 25 years and the qualifying rounds will be held at Best Buy locations around the U.S. on May 30. Regional winners will move on to the championship, which will be held at the Nokia Theatre L.A. Live in Los Angeles on June 14.

Nintendo hasn’t revealed which games will be included in the tournament, but the original contest included portions of Super Mario Bros., Rad Racer, and Tetris. So chances are there will be some updates to that line up.

The first championship was inspired in part by The Wizard, a 1989 film starring Fred Savage, Christian Slater and Jenny Lewis.

Check out the promotional video below showing Nintendo America COO Reggie Fils-Aime announcing his idea to bring back the games and compete in them himself. He changes his mind of course, but not after some serious gamer preparation.

Game development

The employees at Pixotri Game Studio have vast experience in creating games and are always trying to push the boundaries of technology and creativity. The games are created using the most popular game enigine Unity, which provides robust, high performance, platform independent solution to creating games.

Pixotri technology is a  creative house developing quality web designs, E-Commerce solution. SEO services and Gaming development .

Contact us for your mobile gaming requirements email-info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com

Monday, May 11, 2015

Nintendo to Release its First Mobile Game This Year, 4 More in 2017

Nintendo announced Friday that it is joining the mobile gaming craze with plans to release its first game for smartphones later this year.



Nintendo announced Friday that it is joining the mobile gaming craze with plans to release its first game for smartphones later this year.

The Japanese game developer won't stop there, as it added that it will release four more mobile titles in 2017, according to Engadget. Releasing five mobile games in two years doesn't sound like a lot, but Nintendo president Satoru Iwata said it's the right strategy for his company.

"When we aim to make each title a hit, and because we want to thoroughly operate every one of them for a significant amount of time after their releases, this is not a small number at all," Iwata said.

Nintendo said it has several challenges to deal with while entering the mobile game market, such as fans of its Wii U platform getting use to smartphone touchscreens as replacements for game controls, FOX21News reported. The company said the unpredictability of the market could also make success difficult to achieve, so it will have to be careful about picking characters and franchises for the games.

"The odds of success are quite low if consumers cannot appreciate the quality of a game," Nintendo said. "If we did not aim to achieve a significant result, it would be meaningless for us to do it at all."

Top mobile titles Nintendo will have to contend with include "Angry Birds," Jungle Run," "Candy Crush" and "Subway Surfers."

Nintendo said it will have its first mobile game available to smartphone users by the end of this year, and the rest will be available by March 2017, The Next Web reported. Other details, such as what characters will appear in the games, have yet to be revealed.

The announcement follows two months after Nintendo revealed it was working with mobile game developer DeNA on a new membership service that will let people play games on mobile devices as well as the Wii U and 3DS. While the company didn't say which games would be available in the service or how much membership will cost, it did say that it will make the service available to gamers this fall.

Game development 

The employees at Pixotri Game Studio have vast experience in creating games and are always trying to push the boundaries of technology and creativity. The games are created using the most popular game enigine Unity, which provides robust, high performance, platform independent solution to creating games.

Pixotri technology is a  creative house developing quality web designs, E-Commerce solution. SEO services and Gaming development .
Contact us for your mobile gaming requirements email- info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com

Thursday, May 7, 2015

Nintendo Joins Forces With Universal Parks And Resorts To Bring Video Games To Life

Nintendo fans, rejoice! Mario and Luigi have a new home. According to a press release, Nintendo and Universal Parks & Resorts are teaming up to create what might be the greatest rides imaginable. Get your Game Boy ready because it's time for a road trip.



Though the announcement didn't have concrete details on the future attractions, Wii can't wait to see which characters (hello, Yoshi and Princess Peach) and video games make an appearance. Hopefully, there will at least be a real-life Mario Kart racing track with the ability to throw banana peels and red and green shells at other racers.

The move comes at an important time for Nintendo, as the press release stated the company is trying to expand "the reach and popularity of its characters and intellectual property." It's pretty surprising that this partnership hasn't happened sooner. Now if only we had a Bullet Bill to speed up the construction process.




Mobile app development

Mobile’s strategy is the key to any business success in todays digital world. Pixotri technologies works one-on-one with businesses and individual product lines to develop a comprehensive mobile presence that complements your existing brand identity while building out your mobile brand.

Contact us for your mobile app development requirements.email- info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com

Saturday, May 2, 2015

The 10 Best Mobile Games You Can Buy Right Now

Overwhelmed by the App Store? Think Google Play’s too clunky? With so many mobile games being released every week, finding the ones worth a download can be a daunting task. Most often that means sticking to the top-grossing charts, but you’ll often miss some great stuff if you don’t dig deeper.

Rather than have you do the digging, though, we’re more than happy to handle the shovel. Here are the 10 best new mobile games of April 2015, and be sure to check out last month’s picks in case you missed them.

Hearthstone: Heroes of Warcraft (iOS | Android | Free)

There’s a reason why Hearthstone, the digital collectible card game from Warcraft maker Blizzard Entertainment, is a hit: it’s easy to start, tough to master, and wildly addictive the whole way through. And now it’s even harder to avoid. The game was recently ported to smartphones (it was previously available on PCs and iPads), and the latest expansion, Blackrock Mountain, adds a bunch of new cards. If you keep missing it, perhaps now’s the time to try.




Attack the Light: Steven Universe RPG (iOS | Android | $2.99)

The Steven Universe cartoon has developed a massive following, so it’s no surprise the sweet, snarky show would get its own mobile game. What is surprising, however, is how good it is. Played in the style of games like Super Mario RPG, it’s incredibly easy to learn, with an active combat system that rewards careful planning and timing. The series’ stellar art also makes a grand showing.



Lost Within (iOS | Android | $6.99)

Amazon Game Studios has released a handful of mobile games on Kindle devices, but Lost Within is its first try at branching out to other systems — and it’s a winner. The survival-horror game is set in an abandoned insane asylum and offers up some solid scares. Impressive, console-quality graphics really help it stand out. Just make sure the kiddies don’t get hold of it. Nightmare city.


Game development 

The employees at Pixotri Game Studio have vast experience in creating games and are always trying to push the boundaries of technology and creativity. The games are created using the most popular game enigine Unity, which provides robust, high performance, platform independent solution to creating games.

Pixotri technology is a  creative house developing quality web designs, E-Commerce solution. SEO services and Gaming development .
Contact us for your mobile gaming requirements email-info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com

Wednesday, April 29, 2015

Origin PC Eon15-X (2015) review:




Gaming laptops have made great strides in the past year or two, delivering highly competitive performance and a wide range of configuration options. Mainstream models have slimmed down in size, using Nvidia's GeForce 860M graphics card to offer better-than-console experiences, as in the case of the HP Omen, while enthusiast laptops from Asus, Origin PC, Razer and others have used the higher-end GeForce 980M card to push games at 4K resolutions.

But gaming desktops have not been left out of the PC gaming renaissance. Nvidia's recent Titan X GPU and Intel's Haswell-E processors are desktop-only parts that push game performance to a level where it's challenging to even find a game that can give the highest-end gaming desktops a serious workout, as seen in our recent tests of two Titan-X desktops, the Maingear Shift and Origin PC Millennium.

But where you previously had to choose between laptop portability and desktop power, Origin PC is now offering a combination system that uses laptop parts, such as the Nvidia GeForce GTX 980M GPU, but paired with a desktop CPU, in this case a 4GHz Intel Core i7-4790K. This specific combination, which includes a 240GB SSD and a 1TB HDD, is currently $2,549 (that would be roughly £1,670 in the UK), although prices for build-to-order components can shift quickly, and many configuration options are available.

We've actually seen gaming laptops that have used desktop CPUs before, but traditionally those systems have needed chassis that are so big and bulky, they're completely impractical, and one might as well switch to a dedicated gaming desktop at that point.

What's different about the Eon15-X is that Origin PC is using a chassis that, while not exactly svelte, isn't much bulkier than the standard gaming laptops we're used to seeing. It's an off-the-shelf laptop body from a third-party original equipment manufacturer, so it's conceivable that you'll run into other boutique PC makers using the same basic body. The unique value a company such as Origin PC (founded by former Alienware guys) brings is in choosing the components and tuning them for maximum performance.

With Origin PC, what you're really paying a premium for is a high level of personalized service and support, including lifetime tech support, in the form of access to phone or email assistance, and free labor on future upgrades and repairs.



The performance boost in this system, versus a slightly less bulky gaming laptop that pairs mobile graphics with a mobile processor, is more pronounced in non-gaming tasks than in PC game frame-rates. The added expense and size won't make a huge difference for games, but, the application performance was good enough that it's worth considering the Eon-X line versus the slimmer Eon-S line, if you don't mind a slightly larger desktop footprint.

While there are ways to get decent gaming performance in a smaller package, and ways to stack three Nvidia Titan-X cards together for a rig that laughs at 4K resolution, the desktop/laptop hybrid hardware in the Eon15-X strikes me as a combination that works surprisingly well.

Design and features

When PC makers such as Origin PC buy these third-party laptop bodies and then fill them with custom components, you're stuck dealing with a thick, heavy machine that doesn't feel as if it was designed from the ground up for gamers, at least not for those spending in excess of $2,000. To make it feel a little more custom, you get a handful of physical tweaks for character, such as a custom A-panel, which is the panel covering the back of the lid.


Previous Origin PC A-panels have been sculpted and angular, reminiscent of older Alienware laptops, but this one is subdued and nearly flat, although painted in a brilliant automotive red (other colors are available). Here, we don't get the backlit Origin PC logos on the back of the lid or on the touchpad that some other systems we've tested from that company have included, but when it comes to laptops that are already so large and bold-looking, less can be more when it comes to branding.

The key faces on the keyboard are widely spaced, as in a standard island-style keyboard, but the base of each key is wider and nearly touches its neighbor. The large keys are great for WASD gaming, and the backlighting control can set different zones with different colors under the keyboard, plus a separate zone for a light on the front lip.

The display is a vital component for any gaming laptop, and the 15.6-inch screen here has a native resolution of 1,920x1,080 pixels. That's the longtime standard for multimedia and gaming PCs, but many laptops are pushing past that now, from Apple's Retina displays to the better-than-HD options available in gaming laptops from Lenovo, Razer and others. Bowing to that, Origin PC now offers a 4K 3,840x2,160 option for an extra $144. We haven't seen that version in person, but Origin PC notes that it has a glossy finish, as opposed to the matte finish on the 1080p display we tested.




Game development 

The employees at Pixotri Game Studio have vast experience in creating games and are always trying to push the boundaries of technology and creativity. The games are created using the most popular game enigine Unity, which provides robust, high performance, platform independent solution to creating games.

Pixotri technology is a  creative house developing quality web designs, E-Commerce solution. SEO services and Gaming development .
Contact us for your mobile gaming requirements email-info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com