Showing posts with label new games. Show all posts
Showing posts with label new games. Show all posts

Tuesday, May 5, 2015

Nintendo: Sorry About the Amiibo Mess


Nintendo today apologized for the shortage of amiibo figurines, and promised to be more communicative with customers about when new ones are on their way.

Nintendo's amiibo arrived last year, but the company had trouble keeping up with demand. In February, it blamed a U.S. port strike, but some versions were in short supply due to retailer exclusivity.

"We understand how frustrating it can be at times if consumers are unable to find certain figures, and we apologize for that," Nintendo said in a Facebook post. "We're trying to meet the demands of our fans and consumers by increasing the amount of amiibo we manufacture and ship to retail. We may continue to see consumer demand outpace supply levels for certain characters at times, but we will do our best to prevent that from happening."

Amiibo is Nintendo's line of Skylanders and Disney Infinity-like miniature toys. Your amiibo stores game data, so when you touch your amiibo to a Wii U GamePad, character data is downloaded into the game you're playing, or you can send data to the figurine.

Character options include Mario, Pikachu, Donkey Kong, Fox, and Yoshi. Going forward, "some figures will be easier to find than others," Nintendo said today. "We are constantly looking for the opportunity to reissue amiibo and are already making plans to bring back some currently out-of-stock amiibo figures."
Also on tap is Animal Crossing amiibo cards, which will arrive by year's end.


e-commerce

Our successful eCommerce software solutions deliver an optional shopping experience for targeted prospects. Our solution creates fast, easy browsing and simple ordering and checkout process.Pixotri technology is a  creative house developing quality web designs, E-Commerce solution. SEO services and Gaming development.

Contact us for your online shopping requirements email-info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com

Wednesday, April 29, 2015

Origin PC Eon15-X (2015) review:




Gaming laptops have made great strides in the past year or two, delivering highly competitive performance and a wide range of configuration options. Mainstream models have slimmed down in size, using Nvidia's GeForce 860M graphics card to offer better-than-console experiences, as in the case of the HP Omen, while enthusiast laptops from Asus, Origin PC, Razer and others have used the higher-end GeForce 980M card to push games at 4K resolutions.

But gaming desktops have not been left out of the PC gaming renaissance. Nvidia's recent Titan X GPU and Intel's Haswell-E processors are desktop-only parts that push game performance to a level where it's challenging to even find a game that can give the highest-end gaming desktops a serious workout, as seen in our recent tests of two Titan-X desktops, the Maingear Shift and Origin PC Millennium.

But where you previously had to choose between laptop portability and desktop power, Origin PC is now offering a combination system that uses laptop parts, such as the Nvidia GeForce GTX 980M GPU, but paired with a desktop CPU, in this case a 4GHz Intel Core i7-4790K. This specific combination, which includes a 240GB SSD and a 1TB HDD, is currently $2,549 (that would be roughly £1,670 in the UK), although prices for build-to-order components can shift quickly, and many configuration options are available.

We've actually seen gaming laptops that have used desktop CPUs before, but traditionally those systems have needed chassis that are so big and bulky, they're completely impractical, and one might as well switch to a dedicated gaming desktop at that point.

What's different about the Eon15-X is that Origin PC is using a chassis that, while not exactly svelte, isn't much bulkier than the standard gaming laptops we're used to seeing. It's an off-the-shelf laptop body from a third-party original equipment manufacturer, so it's conceivable that you'll run into other boutique PC makers using the same basic body. The unique value a company such as Origin PC (founded by former Alienware guys) brings is in choosing the components and tuning them for maximum performance.

With Origin PC, what you're really paying a premium for is a high level of personalized service and support, including lifetime tech support, in the form of access to phone or email assistance, and free labor on future upgrades and repairs.



The performance boost in this system, versus a slightly less bulky gaming laptop that pairs mobile graphics with a mobile processor, is more pronounced in non-gaming tasks than in PC game frame-rates. The added expense and size won't make a huge difference for games, but, the application performance was good enough that it's worth considering the Eon-X line versus the slimmer Eon-S line, if you don't mind a slightly larger desktop footprint.

While there are ways to get decent gaming performance in a smaller package, and ways to stack three Nvidia Titan-X cards together for a rig that laughs at 4K resolution, the desktop/laptop hybrid hardware in the Eon15-X strikes me as a combination that works surprisingly well.

Design and features

When PC makers such as Origin PC buy these third-party laptop bodies and then fill them with custom components, you're stuck dealing with a thick, heavy machine that doesn't feel as if it was designed from the ground up for gamers, at least not for those spending in excess of $2,000. To make it feel a little more custom, you get a handful of physical tweaks for character, such as a custom A-panel, which is the panel covering the back of the lid.


Previous Origin PC A-panels have been sculpted and angular, reminiscent of older Alienware laptops, but this one is subdued and nearly flat, although painted in a brilliant automotive red (other colors are available). Here, we don't get the backlit Origin PC logos on the back of the lid or on the touchpad that some other systems we've tested from that company have included, but when it comes to laptops that are already so large and bold-looking, less can be more when it comes to branding.

The key faces on the keyboard are widely spaced, as in a standard island-style keyboard, but the base of each key is wider and nearly touches its neighbor. The large keys are great for WASD gaming, and the backlighting control can set different zones with different colors under the keyboard, plus a separate zone for a light on the front lip.

The display is a vital component for any gaming laptop, and the 15.6-inch screen here has a native resolution of 1,920x1,080 pixels. That's the longtime standard for multimedia and gaming PCs, but many laptops are pushing past that now, from Apple's Retina displays to the better-than-HD options available in gaming laptops from Lenovo, Razer and others. Bowing to that, Origin PC now offers a 4K 3,840x2,160 option for an extra $144. We haven't seen that version in person, but Origin PC notes that it has a glossy finish, as opposed to the matte finish on the 1080p display we tested.




Game development 

The employees at Pixotri Game Studio have vast experience in creating games and are always trying to push the boundaries of technology and creativity. The games are created using the most popular game enigine Unity, which provides robust, high performance, platform independent solution to creating games.

Pixotri technology is a  creative house developing quality web designs, E-Commerce solution. SEO services and Gaming development .
Contact us for your mobile gaming requirements email-info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com


Tuesday, April 28, 2015

Minecraft gives players more control over gender with feminine option





When Pauline Stanley's 6-year-old daughter, Isabell, started playing Minecraft, she was excited to join her fellow first-grade players, who'd become obsessed with adventuring around the game's vast digital universe and building with Lego-like blocks.

But there was one problem: In the boundlessly creative world of one of the most popular video games, the only character she could play was Steve, a bulky character with short, dark hair and a 5 o'clock shadow. If she wanted to discover and build as a girl, she needed to pay extra.

"Only having boys is telling everybody this is a boy game only," said Isabell, who knew girls in her class who had quit playing the game. "It just doesn't seem fair."

It's a shortcoming that has long plagued the Minecraft franchise, which Microsoft bought last year for $US2.5 billion after it sold more than 50 million copies and become a massively popular children's game and in-class teaching tool.

But the makers of the "sandbox" game first released in 2009 now say they will let gamers play with a more feminine character, named Alex, free of charge.

"Everyone loves Steve — he's probably the most famous Minecrafter in the world, and he has excellent stubble," Owen Hill, the chief word officer for Mojang, a Swedish game studio that created Minecraft, wrote in a blog post on Monday. "But jolly old Steve doesn't really represent the diversity of our playerbase."

Starting Wednesday, Minecraft players on Sony's PlayStation and Microsoft's Xbox consoles will be able to select Alex, a seemingly female character with thinner arms, pinker lips, and a swoop of hair around her neck. An update for the game's Pocket Edition, played on phones and iPads, is planed as well.



Alex first appeared on Minecraft versions on the PC and Mac, although her use was randomly assigned and she could not be selected in-game. In console and mobile versions, players had no female option but eight "skins" of Steve, including Prisoner Steve, Tuxedo Steve and Athlete Steve.

For all of Minecraft's blocky veneer, the game is incredibly intricate, allowing players to build tools, homes and nearly anything else their imaginations allow. Isabell, for instance, was tickled to learn that the flowers she had placed on her bedside table would keep dying until she installed a window to give direct light.

But because of that intricacy, the game's choices on gender had baffled fans, parents and teachers of the game, who were increasingly viewing it as the hallmark of a generation's creative pursuit. In March, the game won the 2015 Nickelodeon Kids' Choice Awards for "Most Addicting Game."

Fans of the game created detailed guides for how to play it as a girl, although they often involved paying money or changing the game's code through methods that proved too complicated for children or teachers with many versions of the game.

Nearly all of the characters, like villagers, appear male, with the exception of the villainous witch. And for a long time it appeared that Mojang wasn't interested in adding female characters.

Mojang's founder, Marcus "Notch" Persson, said in 2012, "I've tried making a girl model in Minecraft, but the results have been extremely sexist". He added: "Blocky things are more masculine." In a blog post later that year, he said he had designed Minecraft to "be a game where gender isn't a gameplay element."

"The blocky shape (of Steve) gives it a bit of a traditional masculine look, but adding a separate female mesh would just make it worse by having one specific model for female Human Beings and male ones," he wrote. "That would force players to make a decisions about gender in a game where gender doesn't even exist."

Girls and women are an increasing presence in video gaming, playing more on everything from mobile apps to larger living-room consoles. The number of female gamers who said they played Sony and Microsoft's gaming consoles, the PlayStation 3 and Xbox 360, grew 70 per cent between 2011 and 2014, to more than 30 million, data from market researcher Newzoo shows.

But a large gap still remains in who makes the games, and 4 in 5 game developers are men, International Game Developers Association research shows.

For Isabell, the Minecraft change will help her identify a bit with the creator on-screen while she does her favourite thing: building houses. She has a lot of them in different worlds, and her favourite is made of gold and diamonds.

"It's not perfect, but it's way better than before," she said. Next, she'd like to be able to change the way the character's clothes look. She suggests a rainbow dress.


Game development

The employees at Pixotri Game Studio have vast experience in creating games and are always trying to push the boundaries of technology and creativity. The games are created using the most popular game enigine Unity, which provides robust, high performance, platform independent solution to creating games.

Pixotri technology is a  creative house developing quality web designs, E-Commerce solution. SEO services and Gaming development .
Contact us for your mobile gaming requirements. email-info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com

Friday, April 17, 2015

The seven deadly sins of mobile games

We love our mobile games, but there are a few tendencies -- annoying, manipulative, or sometimes both -- that need to go away.



Always online

If you're designing a game for a mobile device, it makes sense that the game is, in fact, mobile. Not every mobile device has internet connectivity -- iPods and some tablets, for example. Additionally, there are times when the connectivity will need to be turned off -- flight mode exists for a reason. And, of course, some users don't want to use up all their data on games.

This makes it rather vexing when a game, particularly a single-player game, simply won't load unless the device is connected to the internet -- rendering the game's "mobile" status completely useless.

Midnight Castle is a perfect example -- a single-player hidden object game that can't be played offline, at all. More recently, I've been playing the otherwise excellent Spirit Lords, an adventure RPG that can be played either multiplayer or solo -- yet there's no offline mode.

Female character? Pay up.

12-year-old Madeline Messer was shocked to discover that only 46 percent of the top 50 endless runners on the iTunes app store contained female characters (compared to 98 percent for male characters) -- and that only 15 percent of these apps allowed you to play female characters from the outset, without needing to unlock them with some sort of currency -- either in-game or via in-app purchase.

This is not unique to endless runners, and it's never a surprise to find a game that either doesn't have female characters at all, or expects the player to wait or pay to unlock them. It's pretty frustrating -- yet having unlockable content is clearly here to stay.

The best solution to this I've seen is actually an endless runner by the name of Running Quest. When you launch the game for the first time, it gives you a choice of male or female character. The character you don't choose then becomes unlockable with in-game currency.

Persistent pop-ups

We understand and we're totally on board: if you make a game, you deserve to see some sort of return on your hard work... but with the expectation that mobile games should be cheap or free, that's not always easy. Many games subsidise with advertising; the most popular kinds are banner ads and 30-second pop-up videos.

Some developers will remove all ads with either a "remove ads" IAP or simply if you make any kind of IAP. This is a wonderful solution: it allows the developer to get paid either way, and gives the player a choice.

Some games, however, simply don't have that option available -- and, when it seems that every loading screen becomes an opportunity for an unskippable pop-up, the game becomes too much of a drag to play, especially with so many other titles to choose from.

Copycats

At the height of Flappy Bird mania, every day saw dozens of Flappy Bird clones uploaded to the iTunes app store -- never mind Google Play. Actually, go have a look at the latter for yourself.

Mobile provides an incredible, accessible platform for creative, original indie developers who might not have otherwise had a chance. But that very accessibility also provides a platform for every bandwagon-jumper with two coding skills to rub together. The wake of every popular game is peppered liberally with unscrupulous clones trying to cash in.

Some developers get a little creative with it, mixing two different games to make something new while still leveraging search terms. Apple cracks down on these a little harder than Google Play, where you can find such gems as Five Nights at Craft: Freddy, a bizarre mash-up of Minecraft and Five Nights at Freddy's.

Pay to win

Other developers use IAP to help solve the problem of how to see a return on their hard work. This can work well -- allowing players to purchase in-game currency for a bit of a boost forward of they feel the game is progressing too slowly, or cosmetic items such as different costumes for their characters.

When it becomes a problem is when you can't reasonably finish a game without spending money -- essentially, "pay to win," such as My Little Pony: Friendship is Magic, which, at launch, technically could be played for free from start to finish -- if you played every day for 10 years or so. It was a clear cash-grab in a game for children.

This is frustrating enough in a single-player game, but where it gets even more frustrating is when IAP gives players a competitive edge in multiplayer titles. This means players who don't pay money simply can't compete -- necessitating IAP if one wants to continue to progress.

Sudden difficulty skyrocket

Have you ever downloaded a new arcade or puzzle game and had a really nice time initially, getting the hang of play, scoring three gold stars on the first 10 levels or so -- only to suddenly find yourself losing repeatedly? There's probably a technical developer term for this sudden, extremely sharp difficulty curve, but we don't know what it is. It's an insidious, tricksy thing, usually paired with the deadliest mobile gaming sin of all...

Wait or pay
Say you're playing a game, merrily just minding your own beeswax. All of a sudden -- you run out of lives, or "energy" -- there's some sort of meter that determines how many turns you're allowed to have.

Once this meter is depleted, you'll have to stop playing for a bit. Sure, it regenerates over time, but you still have to wait. Well, you don't actually have to wait... if you're willing to part with a few dollars via IAP, you can continue playing.

Yes: your game is held for ransom. Some argue that this is akin to feeding coins into an arcade machine, but there is a crucial difference: an arcade machine is understood to be a temporary experience, and all arcade machines are created equal. That is the standard model of payment for arcade machines.

For mobile games, there are other options available... and if gamers are forced to stop playing a game, that is time they will spend playing games by other developers. Deliberately and actively preventing people from playing is a surefire way to see players look for their mobile entertainment elsewhere.

Game development 

The employees at Pixotri Game Studio have vast experience in creating games and are always trying to push the boundaries of technology and creativity. The games are created using the most popular game enigine Unity, which provides robust, high performance, platform independent solution to creating games.

Pixotri technology is a creative house developing quality web designs, E-Commerce solution. SEO services and Gaming development .
Contact us for your mobile gaming requirements email-info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com