Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Thursday, October 29, 2015

[Update: APK Download Enables Recording] Google Adds Gameplay Recording To Play Games App




  • UPDATE: 2015/10/28 3:45PM PDT
  • APK
Google launched YouTube Gaming a few weeks back, but you need lots of content to make that service work. Now you can easily record your Android games and upload them to YouTube with the Play Games app (which we spotted in a teardown). However, this feature is only coming to the US and UK for the time being.
To start recording a game, just find it in the Play Games app and press the record button. Video can be encoded in 480p or 720p only. You can also have the app record you with the front-facing camera/mic and put it in the corner of the video. When you're done recording, the app has a basic video editing interface that lets you upload to YouTube. This is also possible in the YouTube Gaming app, but maybe having it in the Play Games app too will encourage more players to use the feature.
This change is rolling out to users in the US and UK in the coming days. It will come to more countries "soon after." It's not clear if this will require a new APK or if it's all server-side. We'll keep an eye out.
UPDATE: 2015/10/28 3:45PM PDT
APK
The Play Games update is now available on APK Mirror. It appears to enable game recording immediately upon installation, so no server-side magic is required. It's unclear if it'll work outside the US and UK, though.
2015-10-28 22.41.31

Google Play Games
1,630,931 ratings
by Google Inc.
1,000,000,000 - 5,000,000,000 downloads
Appears in a list of New & Updated Android Games / Apps for Oct. 2015


Visit our website:  www.pixotritechnologies.com  , http://pixotrigames.com/

Monday, October 26, 2015

Xbox beta app for Windows 10 gains new social features

xboxappwin10

Last month, Microsoft released a public beta version of its Xbox app for Windows 10 so that gamers could provide feedback on new features before they’re released to the general public. On Friday, Microsoft announced a handful of new features for the beta app, including some bolstered social sharing tools.
Highlights include a new Facebook friend finder feature that looks through your Facebook friends for any with Xbox Live accounts and lets you add them as
Xbox Live friends. The idea here is to make it easier to find people to play with. All you have to do is go to the app’s settings and link your Facebook account with your Xbox Live account.
Game DVR gets some love in this beta update as well. With this new version of the beta app, you can now record yourself narrating your game clips as you play, saving you the hassle of having to go back in a video editing app and dub in your narration. 
Microsoft made a handful of additional improvements to the app as well, such as an overhauled Xbox store that features both Xbox and Windows 10 games. The new store also features enhanced search functionality, improved code redemption, and more.
Anyone running Windows 10 can try out the new Xbox beta app for free and provide feedback to Microsoft: Simply head on over to the Microsoft Store  to download the latest version.

Visit our website:  www.pixotritechnologies.com  , http://pixotrigames.com/

Thursday, April 23, 2015

Young Minecraft players invited to design the perfect park


The State Government of Adelaide, Australia, has asked young Minecraft players to design their perfect park in-game.



Young Minecraft master builders may see their skills translated into meatspace with a new initiative from the State Government of Adelaide, Australia.

The competition, for school children in grades four to seven across Adelaide and the Adelaide Hills area, asks participants to design their "perfect national park", using Minecraft as a design medium. And, although the prize is clearly defined -- a full day's excursion to Belair National Park -- there's a chance some of the ideas presented in the entries could find their way into the real world.


"The State Government has set aside AU$8.9 million for park projects, so some of the ideas your class create might end up being used," the competition page reads.


The list of suggested features -- which need to be translatable into the real world, and compatible with the natural environment, so a Cat Park would be out of the question -- includes hiking trails, picnic areas, scenic lookouts, campgrounds, playgrounds and natural play spaces, public restrooms, rock-climbing locations and geocaches.

The idea behind the competition is to use Minecraft -- the voxel-based "virtual Lego" game that is a runaway hit with younger players -- to engage children with national parks.

"Were looking for new ways to get people to talk to us. "We've got an online survey for the adults, but for the kids, we thought we'd have a go at doing something a bit innovative," environment department consultation officer Georgia Gowing told In Daily.

"We want to know what children want from national parks. Do they want more mountain bike trails? Do they want rock-climbing walls? Do they want natural play areas? It's a really good thing to get kids using [video games] as a positive. They do this stuff on a screen and then they get out into a real national park."


Minecraft already has carved out a pretty solid place in the classroom, with the Mojang-backed MinecraftEdu project seeing educators use it as a teaching tool.

Entries to the competition -- which close on June 12 -- must be made on unmodded versions of the game -- to keep it fair -- and must consist of five screenshots and a flythrough video lasting no longer than three minutes. They will be judged on useability, sustainability, design, year level, fun factor and amazingness.

The winning project will be announced on July 13. We'd better not see any creepers in the bushes, though.

Game development 
The employees at Pixotri Game Studio have vast experience in creating games and are always trying to push the boundaries of technology and creativity. The games are created using the most popular game enigine Unity, which provides robust, high performance, platform independent solution to creating games.

Pixotri technology is a  creative house developing quality web designs, E-Commerce solution. SEO services and Gaming development .
Contact us for your mobile gaming requirements. email-info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com

Video game makes you relive the same day over and over

Remember "Groundhog Day"? A Steam Greenlight open-world game called Garbage Day will have you living the same mayhem-filled day over and over again.



"Then put your little hand in mine, there ain't no hill or mountain we can't climb."

Those words from Sonny & Cher's 1965 hit song "I Got You Babe" haunted Bill Murray in the 1993 comedy "Groundhog Day," in which Murray was condemned to live the same day over and over again. Lithuanian indie game developer Svajūnas Žemaitis is working on a game called Garbage Day that makes players understand exactly what it would be like to be stuck in a single day forever.

Garbage Day is an open-world game where you can basically do whatever you want, within the limits of the game's world. 

You can take a shower, watch VHS tapes, walk or drive to work to earn some money, or go on a murderous rampage and destroy the town and the people in it. 

If you die or the day ends, you'll wake up in your bed to find that it's still the same morning as before and everything has returned to normal.



The game is designed so that everything is interactive, from the cereal boxes that fill your bowls to the computers that run Windows 98 to each of the NPCs featured throughout. You can fill your bowl, watch as your trusty desktop blows up with the blue screen of death and talk to people who live in the town. That level of interactivity means that no two days will be the same, unless you want them to be, so you can be the nicest neighbor in the world one day, and a crazed madman on a destructive rampage the next.



Like the "Groundhog Day" movie, Garbage Day does permit a way out of the time loop, but you'll have to struggle to figure out what that is. Garbage Day is currently in Steam's community Greenlight process and, if enough people show support for the game, it will debut on the Steam platform in the third quarter of this year.


Game development

The employees at Pixotri Game Studio have vast experience in creating games and are always trying to push the boundaries of technology and creativity. The games are created using the most popular game enigine Unity, which provides robust, high performance, platform independent solution to creating games.

Pixotri technology is a  creative house developing quality web designs, E-Commerce solution. SEO services and Gaming development .
Contact us for your mobile gaming requirements. email-info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com




Friday, April 17, 2015

The seven deadly sins of mobile games

We love our mobile games, but there are a few tendencies -- annoying, manipulative, or sometimes both -- that need to go away.



Always online

If you're designing a game for a mobile device, it makes sense that the game is, in fact, mobile. Not every mobile device has internet connectivity -- iPods and some tablets, for example. Additionally, there are times when the connectivity will need to be turned off -- flight mode exists for a reason. And, of course, some users don't want to use up all their data on games.

This makes it rather vexing when a game, particularly a single-player game, simply won't load unless the device is connected to the internet -- rendering the game's "mobile" status completely useless.

Midnight Castle is a perfect example -- a single-player hidden object game that can't be played offline, at all. More recently, I've been playing the otherwise excellent Spirit Lords, an adventure RPG that can be played either multiplayer or solo -- yet there's no offline mode.

Female character? Pay up.

12-year-old Madeline Messer was shocked to discover that only 46 percent of the top 50 endless runners on the iTunes app store contained female characters (compared to 98 percent for male characters) -- and that only 15 percent of these apps allowed you to play female characters from the outset, without needing to unlock them with some sort of currency -- either in-game or via in-app purchase.

This is not unique to endless runners, and it's never a surprise to find a game that either doesn't have female characters at all, or expects the player to wait or pay to unlock them. It's pretty frustrating -- yet having unlockable content is clearly here to stay.

The best solution to this I've seen is actually an endless runner by the name of Running Quest. When you launch the game for the first time, it gives you a choice of male or female character. The character you don't choose then becomes unlockable with in-game currency.

Persistent pop-ups

We understand and we're totally on board: if you make a game, you deserve to see some sort of return on your hard work... but with the expectation that mobile games should be cheap or free, that's not always easy. Many games subsidise with advertising; the most popular kinds are banner ads and 30-second pop-up videos.

Some developers will remove all ads with either a "remove ads" IAP or simply if you make any kind of IAP. This is a wonderful solution: it allows the developer to get paid either way, and gives the player a choice.

Some games, however, simply don't have that option available -- and, when it seems that every loading screen becomes an opportunity for an unskippable pop-up, the game becomes too much of a drag to play, especially with so many other titles to choose from.

Copycats

At the height of Flappy Bird mania, every day saw dozens of Flappy Bird clones uploaded to the iTunes app store -- never mind Google Play. Actually, go have a look at the latter for yourself.

Mobile provides an incredible, accessible platform for creative, original indie developers who might not have otherwise had a chance. But that very accessibility also provides a platform for every bandwagon-jumper with two coding skills to rub together. The wake of every popular game is peppered liberally with unscrupulous clones trying to cash in.

Some developers get a little creative with it, mixing two different games to make something new while still leveraging search terms. Apple cracks down on these a little harder than Google Play, where you can find such gems as Five Nights at Craft: Freddy, a bizarre mash-up of Minecraft and Five Nights at Freddy's.

Pay to win

Other developers use IAP to help solve the problem of how to see a return on their hard work. This can work well -- allowing players to purchase in-game currency for a bit of a boost forward of they feel the game is progressing too slowly, or cosmetic items such as different costumes for their characters.

When it becomes a problem is when you can't reasonably finish a game without spending money -- essentially, "pay to win," such as My Little Pony: Friendship is Magic, which, at launch, technically could be played for free from start to finish -- if you played every day for 10 years or so. It was a clear cash-grab in a game for children.

This is frustrating enough in a single-player game, but where it gets even more frustrating is when IAP gives players a competitive edge in multiplayer titles. This means players who don't pay money simply can't compete -- necessitating IAP if one wants to continue to progress.

Sudden difficulty skyrocket

Have you ever downloaded a new arcade or puzzle game and had a really nice time initially, getting the hang of play, scoring three gold stars on the first 10 levels or so -- only to suddenly find yourself losing repeatedly? There's probably a technical developer term for this sudden, extremely sharp difficulty curve, but we don't know what it is. It's an insidious, tricksy thing, usually paired with the deadliest mobile gaming sin of all...

Wait or pay
Say you're playing a game, merrily just minding your own beeswax. All of a sudden -- you run out of lives, or "energy" -- there's some sort of meter that determines how many turns you're allowed to have.

Once this meter is depleted, you'll have to stop playing for a bit. Sure, it regenerates over time, but you still have to wait. Well, you don't actually have to wait... if you're willing to part with a few dollars via IAP, you can continue playing.

Yes: your game is held for ransom. Some argue that this is akin to feeding coins into an arcade machine, but there is a crucial difference: an arcade machine is understood to be a temporary experience, and all arcade machines are created equal. That is the standard model of payment for arcade machines.

For mobile games, there are other options available... and if gamers are forced to stop playing a game, that is time they will spend playing games by other developers. Deliberately and actively preventing people from playing is a surefire way to see players look for their mobile entertainment elsewhere.

Game development 

The employees at Pixotri Game Studio have vast experience in creating games and are always trying to push the boundaries of technology and creativity. The games are created using the most popular game enigine Unity, which provides robust, high performance, platform independent solution to creating games.

Pixotri technology is a creative house developing quality web designs, E-Commerce solution. SEO services and Gaming development .
Contact us for your mobile gaming requirements email-info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com


'Batman v Superman: Dawn of Justice' trailer leaks early

Though the hotly anticipated trailer was slated for release on Monday, a leaked version finds its way online.





While director Zack Snyder tweeted a teaser version of the film's full trailer and promised a Monday release in special iMax screenings earlier this week, a camcorder rip of the "Batman v Superman: Dawn of Justice" trailer has leaked online early.

Driven by voice-overs from Holly Hunter, Jesse Eisenberg's Lex Luthor and Jeremy Irons' Alfred Pennyworth, Superman is far from the favourite son of the city of Metropolis.

The film's previously teased-at inspirations from Frank Miller's politically charged "The Dark Knight Returns" are in full-force here, right down to an armored Batman set to go toe-to-toe with Superman in the rain.

Ben Affleck's Batman finally makes his on-screen debut and asks a burning question that, for my money, will follow in the footsteps of Heath Ledger's "Why so serious?" in his iconic turn as the Joker in "The Dark Knight".

Fans can still make a reservation to attend one of the viewing events on the big screen, but Snyder warned that space was limited. If you can't wait that long, make sure to get the leak while it's hot.

Game development

The employees at Pixotri Game Studio have vast experience in creating games and are always trying to push the boundaries of technology and creativity. The games are created using the most popular game enigine Unity, which provides robust, high performance, platform independent solution to creating games.

Pixotri technology is a  creative house developing quality web designs, E-Commerce solution. SEO services and Gaming development .
Contact us for your mobile gaming requirementsinfo@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com

Thursday, April 9, 2015

U.S. group and Macau gaming firm propose two Philippine casinos


(Reuters) - A U.S. Investment groups and a Macau-based gaming operator said they are in talks with regulatory authorities in the Philippines to spend $1 billion on two new casino resorts, potentially heating up competition in a rapidly growing gambling market.

The Philippines, like South Korea, has emerged as one of Asia's hottest gambling hubs, as China's crackdown on corruption scares wealthy Chinese punters away from Macau - the world's biggest gaming centre.

Sino-American Gaming Investment Group, controlled by Denver- based consultant RiskWise Group, and Macau Resources Group told Reuters they have proposed large scale resorts - one on Cebu, an island popular with tourists and one on the island of Napayawan, near a proposed airport.

Francis Hernando, vice president at gaming licensing and development at regulator PAGCOR, said while letters of intention from the groups had been received, the regulator currently had no categorical position on the proposals as it is working on an existing pipeline of resorts.

The proposals, however, may be viewed favorably as the locations are away from Manila, which already has two in Entertainment City, an area modelled on the Las Vegas strip with another two set to open in the next three years.

"For areas outside of metro Manila, especially in underserved areasthe chances of looking into a casino license would be higher than in Manila," Hernando said.

Michael Foxman, managing director of Sino-American Gaming, said hotel chain Banyan Tree would take part in the development and that they were also negotiating with the Marriott group. They have also signed on with a Las Vegas partner for entertainment.

The Philippines gaming market is expected to grow up to 20 percent over the next three years to become a $4.8 billion market, Macquarie Research said in a January report.

Other international companies that have proposed casinos include U.S. gaming firm Caesars Entertainment Corp which tapped regulators at the end of 2014 for a spot in Manila.

Melco Crown, owned by Australian billionaire James Packer and Macau businessman Lawrence Ho, opened the City of Dreams resort in Entertainment City this year.

Entertainment City is also home to the Solaire resort owned by Bloomberry Resorts Corp which said the group posted its highest gaming revenue on record in the last quarter of 2014 and now has 64 junket operators that are actively targeting foreign players. (Reporting by Farah Master; Editing by Edwina Gibbs)

Game development

The employees at Pixotri Game Studio have vast experience in creating games and are always trying to push the boundaries of technology and creativity. The games are created using the most popular game enigine Unity, which provides robust, high performance, platform independent solution to creating games.

Pixotri technology is a  creative house developing quality web designs, E-Commerce solution. SEO services and Gaming development .
Contact us for your mobile gaming requirements email-info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com

Tuesday, April 7, 2015

New Amiibos, Nintendo 64 and Nintendo DS Games for Wii U to Be Released





Nintendo has announced that it will be bringing out several of its existing games to the Wii U virtual console and releasing new ones.
In addition, the company also announced new amiibo cards and a Yarn Yoshi amiibo during its Nintendo Direct event held last April 1.
Nintendo plans to bring games that are already on Nintendo 64 and Nintendo DS to Nintendo's Virtual Console for the Wii U. Gamers who have already purchased the games and want to get them on the Wii will only have to add an extra $2 payment for each game.
The company announced a slew of Nintendo DS games that cost between $7 to $10 each. Games such as "Super Mario 64" and "Yoshi's Island DS" are already available for purchase while others will be released throughout the month of April. "Yoshi's Touch & Go" and "WarioWare Touched" for the DS will be released on April 9.
These will be followed on April 16 when "Donkey Kong Country" is released for N64. It will be quickly followed by "Mario Kart DS" on April 23 and finally "Paper Mario" for N64 on April 30.
As for games coming to the Wii U console, they include "Mario Maker" which is due for release in September. It will be preceded by "Splatoon," an action shooter which is due to arrive on May 29.
There is a new form of amiibo cards based on characters that appear in "Animal Crossing." The cards can be used with the "Animal Crossing: Happy Home Designer" game. The cards can be used with the New Nintendo 3DS, but those who want to use them with an older model can buy a NFC peripheral which is due for launching along with "Animal Crossing."
As for the Yarn Yoshi amiibo, it will be launched in the Fall to coincide with the release of the "Yoshi's Woolly World" game. This amiibo can be tapped on the Wii U GamePad controller and it will cause a helper Yoshi to appear on the screen
Game development

The employees at Pixotri Game Studio have vast experience in creating games and are always trying to push the boundaries of technology and creativity. The games are created using the most popular game enigine Unity, which provides robust, high performance, platform independent solution to creating games.

Pixotri technology is a  creative house developing quality web designs, E-Commerce solution. SEO services and Gaming development .

Contact us for your mobile gaming requirements  email-info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com

Thursday, March 26, 2015

PlayStation 4 v2.50 System Update 'Yukimura' to Release Thursday

Earlier this month it was known that Sony is planning a major update for the PlayStation 4 (PS4) console. The v2.50 system software update, codenamed Yukimura, will finally hit the console on Thursday.

The PS4 System Software 2.50 'Yukimara' update sports a colossal list of upgrades, as per the list of changes on Sony's blog.

These include backing up your game data to an external hard drive, and the much-awaited suspend/ resume feature which lets you continue your game instantaneously, similar to the Xbox One, will be present.

Other changes include new friend features (from the addition of a 'Facebook friend finder', improved friend requests, a more streamlined Party process, new 'Friends Who Play This' section, to the joining friends in-game directly from the news feed), new Trophy features (automatic Trophy screenshots, posting of Trophy information via the Share button, new Trophy filters), improved and expanded accessibility options (including DualShock 4 button remapping, zoom for displayed pictures, inverted colours for all system functions, text-to-speech and enlarged text for all GUI, and more).

Finally, the PS4 v2.5 system software update also brings 60fps support for Remote Play and Share Play, automatic installation option for system software updates, sub-account upgrades, new verified accounts for developers and community managers, and Dailymotion integration for sharing.

But this isn't all, the PS Vita and the PS App for smartphones and tablets is receiving an update as well to play nice with your PS4.

"PlayStation Vita and PlayStation App for smartphones and tablets will also receive system software updates tonight, adding complementary features to those added to PS4. PS Vita update version 3.50 and PlayStation App update version 2.50 will add new accessibility options, including enlarged text, increased contrast and more. This update also enables PS Vita to support 60fps streaming for Remote Play," said John Koller VP of Platforms Marketing, Sony Computer Entertainment America.

While most PS4 updates had focused on adding "stability", this is a welcome change of pace. However like most firmware updates, we would suggest waiting a day or two before downloading it as you may run the risk of bricking your PS4.

The employees at Pixotri Game Studio have vast experience in creating games and are always trying to push the boundaries of technology and creativity. The games are created using the most popular game enigine Unity, which provides robust,high performance,platform independent solution to creating games.

Pixotri technology is a creative house developing quality web designs, E-Commerce solution. SEO services and Gaming development.
Contact us for your mobile gaming requirements email-info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com

Wednesday, March 25, 2015

The Future of Video Games



AUSTIN, Texas – Video games are no longer limited to corporate-built consoles, thanks to the Wi-Fi accessible smartphones and tablets that are shaping entertainment for a new generation of players. And as the future for gamers increasingly moves from the days of marathon couch sessions to gaming on the go, a new massive investment by Nintendo could further jump-start this evolution of mobile entertainment.

Nintendo this month announced that it will become the second-largest shareholder in mobile video game company DeNA, bowing to years of pressure from the gaming community to shift its entertainment to smart devices. Nintendo CEO Satoru Iwata told Time that he hopes his company’s brands will find new audiences on mobile devices, but admitted that the transition is a challenge for the entire gaming industry.

"My understanding is that, on smart devices, the main demand is for very accessible games which smart device users can easily start and easily finish," Iwata said. "These are not necessarily the characteristics that people demand from games for dedicated video game systems."

 The social media management service Hootsuite built a bar trolley in the shape of its trademark owl, allowing groups of people to drink while pedaling the cart down the street.
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Nintendo is late to the mobile gaming revolution, as rivals Microsoft and Sony have already made forays into the space to connect phones with their Xbox and PlayStation consoles. But all companies have to embrace a future when their games will be played on many kinds of devices, says Tuong Huy Nguyen, a principal analyst at market research firm Gartner.

“Nintendo needs to do this since the future of designing games is not just on a single device, it’s on every device that a consumer wants to use,” Nguyen says. “Also, the nostalgia – people will shell out money to play classic franchises that can be very enjoyable.”

The kid-friendly characters of Nintendo games like Mario, Kirby, Donkey Kong, Link and Princess Zelda hold places of honor in video game history, though the company also has fallen precipitously from the dominance it enjoyed in the 1980s. The Nintendo 3DS handheld gaming system that debuted in 2011 is still attracting audiences, but its high-resolution Wii U home gaming console, introduced in 2012, has been so poorly received that some companies have been hesitant to release games for it.

Support from game developers is crucial for efforts by Nintendo and other businesses innovating entertainment for the Internet age, Nguyen explains.

“You can have a great device or console but if you don’t have great games to play on it, nobody cares,” he says.

Mobile gaming is only one growing sector of the gaming industry, as seen by the innovations displayed at the South by Southwest Gaming Expo in Austin, Texas, this month. Below, U.S. News takes a look at several areas that will affect players – and their thumbs – in the coming years.

Smartphones

Mobile phones are the next frontier for video games because almost everybody has one, Nguyen explains.

 Oculus has partnered with Samsung to build the Gear VR visor, which pairs with a smartphone and earphones.
SEE PHOTOS

Photos: Video Games at SXSW

“You can reach developing markets where people were never going to buy an Xbox,” he says, referring to regions like Africa. “In a few years, the younger generation will also begin using more advanced mobile devices than the current consumer base of gamers.”

How mobile games are priced will be a key factor in whether companies like Nintendo can profit from the apps without losing players’ loyalty and interest. And poor planning could lead to government backlash, as the Federal Trade Commission has reached multimillion-dollar settlements with both Google and Apple for not doing enough to prevent kids from racking up unauthorized gaming purchases on their parents’ mobile devices.

“Nintendo does not intend to choose payment methods that may hurt Nintendo’s brand image ... which parents feel comfortable letting their children play with,” Iwata told Time.

Similar to popular music application Spotify, multiplayer movie trivia app “Fireback Movies” attempts to strike an appropriate pricing balance by making it free to play but charging $1.99 for a lifetime premium membership that gets rid of mobile ads and gives in-game hints, developer Ginny Scott tells U.S. News.

And while puzzle games like “Candy Crush Saga” have gained a following on phones and tablets, developers like Game Oven Studios aim for a more immersive experience.

The studio’s game “Bounden,” which was on display at SXSW, uses a smartphone’s motion sensors to challenge two players to imitate dance moves choreographed by the Dutch National Ballet.

Virtual Reality

Some video game consoles already feature games tied to motion sensors, like the Kinect sensors for certain Microsoft Xbox consoles, but SXSW showcased a new generation of wireless motion sensors that paired with virtual reality for an even more immersive experience. Sixense displayed one such wireless tracking system that uses hand grips and goggles to allow users to wield virtual lightsabers.

Virtual reality company Oculus VR also was well-represented during the show, and is well-funded after being acquired by Facebook last year for $2 billion. Oculus showcased goggles that pair with triggers for immersive first-person shooters, as well as a visor that paired with a Samsung Galaxy Note smartphone to create 360-degree virtual tours of places like Versailles. Hype for the Oculus Rift virtual reality headset is so strong that there have been nearly 45,000 preorders for the system’s latest developer kit. A consumer model of the headset may launch this summer, TechRadar has reported.

Still, as with smartphones, virtual reality systems will need to feature games that are fun and simple to play in order to become a mainstream option, Nguyen says.

“The pieces are coming together, but I don’t think that’s necessarily going to happen next year,” he predicts. “Consumers enjoy immersiveness, but they don’t want to learn a million things to play a game.”

Killer Graphics and Crowdfunding

It may be unusual for items roughly 25 years old to be placed in a museum, but the Sega Genesis and Super Nintendo Entertainment System games on display as a history exhibit at SXSW have been left in the dust by vast advances in gameplay.

Programming has become much easier since the 1990s due to the vast resources of the Internet, so it’s possible for a team working outside of a major studio to build a rich, complex game like “Star Citizen,” which was named the “Most Anticipated Crowdfunded Game of the Year” at SXSW. The in-development space adventure game is meant to be played on a personal computer and has already raised more than $75 million online – more money than any crowdfunding project in history.

The graphics of next-generation games like “Star Citizen” are light years ahead of 1990s games, but gamers at the convention also played and sold the classic cartridges, showing that a good story can still age well.

The employees at Pixotri Game Studio have vast experience in creating games and are always trying to push the boundaries of technology and creativity. The games are created using the most popular game enigine Unity, which provides robust, high performance, platform independent solution to creating games.

Pixotri technology is a  creative house developing quality web designs, E-Commerce solution. SEO services and Gaming development
Contact us for your mobile gaming requirements emai-info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com