Showing posts with label Pixotri games. Show all posts
Showing posts with label Pixotri games. Show all posts

Thursday, August 27, 2015

Toy Flight : A Challenging and Engaging Game

The new game Toy Flight released by Pixotri Technologies is a real challenging and engaging game . The game is currently released in play store and scheduled  to be released in  App store and Windows store next week.  It is fun to play his game with the challenges, the game play and the graphics are really good . It also has  store features that allows the player to choose the planes and the environments .

Toy flight allows you to take control of your Toy plane and fly as long as possible in different environments, you will be challenged with obstacles to avoid. You need to refuel to keep flying.  You can master each plane's speed, fuel and fire attributes to get the highest score.



Game Features:                           
- Two different controls to choose from (Tilt and Joystick).
- Unlock planes to get increased speed and range.
- You can upgrade the planes to increase its performance.
- Unlock new and cool environments for unique flight experience

   Download this Game Free!!


Tuesday, June 30, 2015

Batman Arkham Knight Patch 1.03 Is Live On PS4 and Xbox One, Fixes Leaderboards

Batman Arkham Knight has received a brand new patch on the PS4 and Xbox One that is aimed at fixing the leaderboards for the game. These leaderboards have been broken since launch and Rocksteady Studios promised a quick hot fix for them, which has been finally released on PS4 and Xbox One today.



This new update is less than 100 MB in size and should be out now on both PS4 and Xbox One. As announced by game director Sefton Hill, this new update is for fixing the leaderboards, and it can be confirmed from the changelog of Patch 1.03.

Batman Arkham Knight sales are currently suspended on PC until it is fully fixed. The game launched with a huge list of problems on PC and was quickly pulled from sale until the issues were resolved. Rocksteady Studios are currently hard at work on the PC version of the game.

Batman Arkham Knight is out now on PS4 and Xbox One.

Let us know if  you have updated to the latest version of the game in the comments below.

Mortal Kombat X Predator Early Release? Xbox One Owners Reportedly Can Install New Character [VIDEO]



The latest character in Mortal Kombat X was not supposed to be released till July -- that’s according to the Boon man himself. However, Predator has been released early for Xbox One owners according to some leaked gameplay footage.


The Predator Mortal Kombat X early release leak stems from Xbox One owners being able to install the add-on for Mortal Kombat X if they manage their downloads.

Some Xbox One owners have claimed that doing so unlocks the Predator DLC, which includes the character and some new skins. And while some Xbox One players can only download the alternate skins, others claim that they can actually download Predator early.

There are also some people who downloaded Predator and then when they closed the game and rebooted the new DLC character was blacked out again. Perhaps NetherRealm Studios caught on to the Predator leak and put a quick patch to stop the download.

But those that did get to play a little with the new Mortal Kombat X character got to take some Xbox One footage of Predator’s gameplay.


According to those people, Predator’s three variations are Hunter which has a flying trap that can stun, hangs opponents upside down or detonate. The captured Predator gameplay of this variation can be found here.

The second variation is Warrior, which allows for a self-detonate attack that launches the opponent at the cost of some health. The gameplay footage can be seen here.

The final variation is Hish-Qu-Ten, which gives Predator plasma shots.  That gameplay footage can be seen here.

You can even see one of Predator’s fatalities, which has the beast lift up the opponent and cut his head in half using one of his futuristic blades. Check out the video below.


The official release date for Predator has not been announced except it will be in July. Kombat Pack owners will be able to download Predator first, with the character being sold separately a week later. 

But did any of you Xbox One owners have any luck downloading Predator for Mortal Kombat X? Let us know in the comments section. 

Monday, June 29, 2015

THE BUBBLE BOY - Fun and Addictive Bubble Pop game !





 The Bubble  Boy - The fun Game  for windows app store!!



The Bubble  Boy - Free fun Game  for Google play store!!


The Bubble  Boy - The fun Game  for  iTunes!!




·         The Bubble Boy is an entertaining game for kids and all age groups.
·         Download this free game:
·         Pop the maximum amount of bubbles without losing lives.
·         Soothing visuals and engaging sounds for immersive game play.
·         Choose between two difficulty settings. Easy and Hard.
·         Pop the power up bubbles to earn additional points.
·         Beware of the naughty bubble. If popped you will lose a life.

·         No Ads while playing.

THE BUBBLE GIRL - Fun and Addictive Bubble Pop game !



Bubble Girl - Fun and Addictive Bubble Pop game! Get it free at Play Store.
https://play.google.com/store/apps/details?id=com.PixotriTechnologies.bubbleGirl

Bubble Girl - Fun and Addictive Bubble Pop game! Get it  at windows app Store.
cd4e8c77788d



The Bubble  Girl - The fun Game  for  iTunes!!



·        

Bubble Girl is an entertaining game for kids and all age groups. 


• Pop the maximum amount of bubbles without losing lives.

• Soothing visuals and engaging sounds for immersive game play.

• Choose between two difficulty settings. Easy and Hard.

• Pop the power up bubbles to earn additional points.

• Beware of the naughty bubble. When you pop it you lose a life.

• No Ads while playing.

THE BALLOON BOY- Fun and Addictive Balloon Pop game !




The Balloon Boy - Free fun Game  for Google play store !!



The Balloon  Boy - The fun Game  for windows app store!!


The Balloon  Boy - The fun Game  for  iTunes!!


A boy goes soaring up into the sky after holding on to too many balloons.

• Help him to get back down by popping all the balloons before time runs out!

• Be careful of the dangerous balloons which will result in penalties....


HoloLens Is Awesome, but Microsoft Has a Long Way to Go

HoloLens stole the show at E3. The challenge for Microsoft is to not let it become the next Kinect


Microsoft is continuing to use its HoloLens “mixed reality” headset to steal the show at E3. On Monday, it brought down the house with an onstage Minecraft demo in which one player wore the headset to play the game while another player used a tablet. On Tuesday, it unveiled another demo, this one connecting the HoloLens to Microsoft’s most important gaming franchise, Halo. 

At its booth on the show floor, Microsoft shuttled attendees in batches of 10 into a room that resembled the inside of a spaceship. Each one was outfitted with a HoloLens headset and walked into a briefing room, where a hologram of a battlefield emerged from a table and a computerized voice ran through tactical instructions. The groups then played, on Xboxes, the multiplayer mode of Halo 5: Guardians. The headsets weren't involved in the gameplay itself. 

The Halo demo showed off the advantages and shortcomings of HoloLens. On the plus side, you could walk around with them (something that would be impossible, or at least inadvisable, with an Oculus headset), while the HoloLens gave directions through the hallways of the "spaceship." However, the actual portion of the screen where a hologram can appear is relatively small. Don't expect to see any holograms in your peripheral vision. The width of the image is a major reason why the current generation of virtual-reality headsets is more convincing than its predecessors.

While the HoloLens is making Microsoft look pretty visionary right now, there are plenty of dots yet to be connected. The augmented-reality headset presents a two-pronged challenge. The first one is technical. It’s just not that easy to create a device that makes holograms appear to be actual objects in the physical world. Microsoft is having increasing success with that task, as the Minecraft and Halo demos show. 

But HoloLens will also one day have to be a product that Microsoft sells or otherwise distributes to the public. Pretty much all the questions about how HoloLens becomes a business remain unanswered. The actual Halo game sold to consumers will not have a mixed-reality component. 
A cautionary tale is Kinect, the motion-sensing camera that Microsoft released in 2010. The camera allowed people to play games and otherwise interact with their Xbox consoles using gestures and voice command. It was an immediate hit. But despite an early wave of neat applications, Kinect never really developed into a platform for developers in the way that other successful computing devices have. Microsoft’s vision for Kinect got muddled and the project ended up losing momentum. 

There are a lot of parallels to HoloLens. Even though the gaming applications are at the front of everyone’s mind this week, the device comes from a different division of the company. It is not clear whether Microsoft sees this as a tool for primarily gamers or professionals, or whether it could convincingly develop it to be both things at the same time. Microsoft hasn’t released a software developers kit that would allow people to make independent apps for the HoloLens. The company does say it is working with some partners, but isn’t giving any details.

For now, caution is the word with the device. “We’re trying to be a little bit conservative about HoloLens just because it is a very new platform and we’re still exploring it,” says Shannon Loftis, Microsoft’s general manager for global games publishing. “We obviously don’t want to over-promise. I don’t think we’ll under-deliver.” 

In the last two years, Kinect became a liability for Microsoft. It bundled the camera with the Xbox One, which made it more expensive than the PlayStation 4. After initial sales lagged, Microsoft finally began gaining ground by letting people buy the Xbox One without Kinect. While the company is stepping carefully to bring HoloLens into the Xbox fold, it has all but pushed Kinect out the door. Not once during the company’s 90-minute presentation on Monday was it mentioned. 

Photographer: Patrick T. Fallon Nintendo’s Dull E3 Showcase Sparks Backlash From Fans

A common strategy among video game companies is to spend a lot of energy coming up with an impressive trailer for a game that is early in development, then show it at an industry conference even if it won’t be ready for years. It may be a bit misleading, but it gets the crowd pumped up.


Nintendo isn’t playing that game. The company no longer bothers putting on splashy press conferences at E3, which both Sony and Microsoft used this year to drum up excitement for their lineup of video games for the next several years. By contrast, Nintendo streamed an event online featuring puppets that looked like Nintendo executives and a lineup of games that fans mostly already knew about.  
The overall reaction from fans online was, well, harsh.

There were complaints about the lack of new games, and some of those that were announced didn’t go over well. More than 10,000 people signed a Change.org petition asking Nintendo not to release a new game it showed in its Metroid series. Fans have been waiting for a new Metroid game, according to the petition.

The overall reaction was so negative that Nintendo’s chief executive took to Twitter to apologize. 
Reggie Fils-Aimé, the president and chief operating officer of the company’s American operations, doesn’t think Nintendo has anything to feel bad about. Sure, the fans may be disappointed for a few days in June, but that doesn’t matter much. Any bad feelings are the result of a misunderstanding about how Nintendo does things. “We focus on the here and now,” says Fils-Aimé. “We’re not like other players in the space that might show a little bit of something that is going to be years in the making. It’s simply because we believe that in getting the fan base excited, we really want to satiate that excitement as soon as possible."

Nintendo did show new footage of several upcoming titles, including a spaceship game called Star Fox Zero and a title that allows people to build their own Super Mario Bros. levels on the Wii U. But the company’s attempts to whistle past the graveyard are wearing on people, given Nintendo’s history, according to Gartner analyst Brian Blau. If Nintendo were performing well and occasionally striking an awkward note at press conferences, that would be one thing. But the company's sales have dropped five years in a row. Sales of its Wii U console, released in 2012, have been disappointing.
 Cheery predictions of future profits from the company have regularly failed to materialize. “It’s just been this way for so many years. We haven’t written them off because they keep selling 3DSs,” says Blau. 

To a certain extent, Nintendo is in a holding pattern. The company has said it is working on a new console. The lack of many of the games its fans want to see could be a result of its focus on content for the new device. Nintendo also said earlier this year that it is finally breaking its longstanding hostility to smartphone games and is working with a company called DeNA to build mobile games starring its most popular characters. But Fils-Aimé didn’t have anything to say about these projects at E3 this week. “It’s too early,” he says.

Friday, June 26, 2015

New Details on Mega Man Creator's Xbox One Exclusive ReCore

New details have emerged online regarding ReCore, the new game from Mega Man, Onimusha, and Dead Rising creator Keiji Inafune, which was one of the big surprises during Microsoft's E3 press conference.

Beyond the reveal trailer, little is known about the game. As revealed in GameSpot's stage interview with Keiji Inafune, ReCore has been in development for 14 months, so it is still in the early stages.

A new video interview published by Xbox, however, has provided some insight into the characters at the heart of the story, and the world which it is set in.


Armature Studio's game director, Mark Pacini (whose studio is working with Inafune), reveals the main character of ReCore is called Jewel, while the robot companion--who starts off as a dog--is called Mack.

The two have a special relationship as Mack finds Jewel at the start of the game, and is part of a faction trying to help you bring back humanity to the planet. A separate faction of robots, meanwhile, is trying to stop Jewel and Mack from making this happen.

"One of the big features of this game is that the scenery completely changes after a sandstorm," Inafune adds. "[This] actually affects the maps in the gameplay."

Continuing, Inafune reveals that ReCore takes place in a world populated by very few humans, which means Jewel has mostly been by herself throughout her life, with the exception of her robot companion.

"As you continue on this adventure you are going to meet other companions, as well as enemies. The game's main theme focuses on how she is going to survive in this world," adds Pacini.

He continues: "The relationship between the friendly robots in the game and the enemy robots in the game, they get more volatile and deadlier as you go underground and find these areas. That's where all the good stuff is, and that's what you're trying to explore."

Central to ReCore is the ability to remove Mack's core and transfer his consciousness to another robot.

Inafune explains: "During the fight with the robots [in the trailer] Mack was defeated, but his core remained. Mack's consciousness still remains in the core and by implanting the core into another robot ... Mack will live on in another form.

"This is a very epic story full of mystery and adventure. As I said, robots play a very important role in this adventure, and there will be many more robots that will lead to a rich experience. There will also be many other companion robots you can partner with, and each of the different robots will lead to unique adventures."

For more on ReCore, watch GameSpot's E3 interview with Keiji Inafune.

New Details on Mega Man Creator's Xbox One Exclusive ReCore

New details have emerged online regarding ReCore, the new game from Mega Man, Onimusha, and Dead Rising creator Keiji Inafune, which was one of the big surprises during Microsoft's E3 press conference.

Beyond the reveal trailer, little is known about the game. As revealed in GameSpot's stage interview with Keiji Inafune, ReCore has been in development for 14 months, so it is still in the early stages.

A new video interview published by Xbox, however, has provided some insight into the characters at the heart of the story, and the world which it is set in.

Armature Studio's game director, Mark Pacini (whose studio is working with Inafune), reveals the main character of ReCore is called Jewel, while the robot companion--who starts off as a dog--is called Mack.

The two have a special relationship as Mack finds Jewel at the start of the game, and is part of a faction trying to help you bring back humanity to the planet. A separate faction of robots, meanwhile, is trying to stop Jewel and Mack from making this happen.

"One of the big features of this game is that the scenery completely changes after a sandstorm," Inafune adds. "[This] actually affects the maps in the gameplay."

Continuing, Inafune reveals that ReCore takes place in a world populated by very few humans, which means Jewel has mostly been by herself throughout her life, with the exception of her robot companion.

"As you continue on this adventure you are going to meet other companions, as well as enemies. The game's main theme focuses on how she is going to survive in this world," adds Pacini.

He continues: "The relationship between the friendly robots in the game and the enemy robots in the game, they get more volatile and deadlier as you go underground and find these areas. That's where all the good stuff is, and that's what you're trying to explore."

Central to ReCore is the ability to remove Mack's core and transfer his consciousness to another robot.

Inafune explains: "During the fight with the robots [in the trailer] Mack was defeated, but his core remained. Mack's consciousness still remains in the core and by implanting the core into another robot ... Mack will live on in another form.

"This is a very epic story full of mystery and adventure. As I said, robots play a very important role in this adventure, and there will be many more robots that will lead to a rich experience. There will also be many other companion robots you can partner with, and each of the different robots will lead to unique adventures."

For more on ReCore, watch GameSpot's E3 interview with Keiji Inafune.





Xbox One Players Can Now Sign Up For 'The Division' December Beta

Game publisher Ubisoft has recently opened its website to take registrations from interested Xbox One players who would like to be among the first batch to experience Tom Clancy's The Division beta version this coming December.


Tom Clancy's The Division beta will be available on gaming systems Xbox One, PlayStation 4 and Windows PC. While the PlayStation 4 and Windows PC beta versions are scheduled for an "early 2016" release, Ubisoft announced during Microsoft's E3 2015 press conference that Xbox One owners can test this modern military-setting RPG exclusively in December.

Gamers should preorder The Division from a participating retailer to have guaranteed access codes for the beta. There is also an option for players to register for the waiting list, and though it is not a guarantee, one can still play if the company decides to test servers—if it can accommodate more players at certain times.

Apparently, there is no limit if one would like to play on the three different platforms as long as the player preorders the game multiple times as well. The company may also provide special in-game rewards for eligible beta players, which can be unlocked during the full release of The Division in March 2016.

The four-player online co-op shooter is set after a devastating pandemic spread through New York City. With chaos extending everywhere, one will play as an agent of The Division with the ability to specialize and modify gear, weapons and skills to regain control of the city.

The game is currently under development at four separate Ubisoft studios, as the company seems to be very cautious in balancing the game rather than releasing it for the holiday season prematurely. Even though the game has had its release delayed more than once, many players are still waiting years after its initial announcement, and the company has been dedicated to pleasing the fans.

Check out a great gameplay trailer in Dark Zone multiplayer mode and be inspired to preorder a copy and play Tom Clancy's The Division beta soon.


ET deals: Xbox One Master Chief bundle for $349 with a free bonus game

Finally ready to jump into this console generation? Well, there’s never been a better time than right now. The 500GB Xbox One Master Chief Collection bundle is only $349, and you can get a copy of Batman: Arkham Knight for free. This deal won’t last long, though, so get your order in.


If you’re interested in snagging an Xbox one, but Batman isn’t to your taste, you have other options as well. For example, you can get the same Xbox One Master Chief bundle for $349, but swap out your free game for The Witcher 3: Wild Hunt. Looking for a little multiplayer excitement? You could get your bundle with Elder Scrolls Online instead.

Regardless of which free game you choose, you’re bound to enjoy yourself with the Xbox One. While the initial launch was pretty rocky, Microsoft has done a superb job righting the ship. And earlier this month, Microsoft announced that select Xbox 360 games (both digital and disc) will be compatible with the Xbox One later this year, so you’ll be able to play your favorite last-gen games as well at no additional cost.

Normally, the Xbox One retails for $349, Halo: The Master Chief Collection retails for $59.99, and Batman: Arkham Knight retails for $59.99. For a limited time, you can get all three for just $349 (plus any applicable taxes). Better yet, shipping is free, so you’ll save even more when you take advantage of this deal.

Check out these other deals for your new Xbox One:

Xbox One Elite wireless controller for $149.99
Xbox Live Gold one-year subscription for $32.99
Our commerce group sources the best deals and products for the ET Deals posts. We operate independently of Editorial and Advertising and may earn a percentage of the sale, if you buy something via a link on the post. If you are interested in promoting your deals, please contact us at commerce@ziffdavis.com.

Thursday, June 25, 2015

Xbox One backwards compatible Rare titles include DLC for free

Hot Kameo skins for everyone



If you're in the Xbox One Preview Program to test the latest dashboard updates for Xbox One and have any of the Xbox 360 titles developed by Rare on the backwards compatability list, you're in luck. Looks like all the in-game DLC for last-gen Rare titles is included automatically with the games' install, free of charge. 

I've personally verified that Kameo includes all the costume DLCs while others have reported that Viva Piñata includes all the accessory packs for piñatas so you can make them look hella fresh. The map packs for Perfect Dark Zero are as of yet unconfirmed as I don't have a copy and seemingly the entire Internet doesn't either. 

Other non-Rare titles do not have the DLC yet such as Mass Effect and Defense Grid. I've sent an email to Rare to see if this is intended and will update given a response. Including all the DLC would makes sense as Rare Replay will include all game-centric DLC from previous titles as well.

THE BUBBLE BOY -






The Bubble  Boy - Free fun Game  for Google play store!!


The Bubble  Boy - The fun Game  for windows app store!!
https://www.windowsphone.com/en-au/store/app/the-bubble-boy/919c53e2-92c5-4734-8092-5990382dc000

The Bubble  Boy - The fun Game  for  iTunes!!

  • ·         The Bubble Boy is an entertaining game for kids and all age groups.
  • ·         Download this free game:
  • ·         Pop the maximum amount of bubbles without losing lives.
  • ·         Soothing visuals and engaging sounds for immersive game play.
  • ·         Choose between two difficulty settings. Easy and Hard.
  • ·         Pop the power up bubbles to earn additional points.
  • ·         Beware of the naughty bubble. If popped you will lose a life.
  • ·         No Ads while playing.





New build 10149 of Windows 10 Mobile updates browser, adds flashlight

Microsoft offered a new version of Windows 10 Mobile to the earliest adopters in the Windows Insider Program on Thursday, accelerating the release of new beta versions of its mobile operating system.

Build 10149 offers a number of improvements for people brave enough to install it on their devices, including a new button in the Action Center that turns on a phone’s flash so that it can be used as a flashlight. Cortana’s Notebook user interface has been finalized as well, with a combined profile and settings page.

The new build, which went out to users in the Fast ring of the Insider Program, also includes branding for Microsoft Edge, the new browser that the company previously included under the Project Spartan code name. That update also moves the address bar to the bottom of the screen and allows users to request either the mobile or the desktop version of a website. The browser has been given a new app ID to go along with its new name, which means users will lose any favorites, cookies, history and saved Reading List items after upgrading from a previous build.

Phone shutterbugs will probably be happy with the new build, which includes support for animated GIFs in the Photos app for phones that have 1GB of RAM or more. It also supports automatic upload of photos to OneDrive, so people can easily save the images they take to Microsoft’s cloud storage service. It’s a feature that wasn’t available for Windows 10 Mobile users, but that Microsoft had included in past versions of its mobile operating system.

Last week, Microsoft launched build 10136 of Windows 10 Mobile, which didn’t allow direct upgrades from what was then the most recent build. In order to get the latest software, users had to downgrade to Windows Phone 8.1 and then re-install Windows 10 Mobile. Build 10149 fixes that problem and allows direct upgrades. That comes alongside other bug fixes and experience improvements, including a fix for a bug that prevented text notifications from appearing for incoming messages.

As with a lot of beta software, there are also some nasty bugs in this release. Much like in Build 10136, there’s a final setup screen missing, so the phone will show the lock screen without the date and time after a device has first been updated. Microsoft Engineering General Manager Gabe Aul said in a blog post that users should let their phones sit until after the date and time appear on the screen.

In addition, users who are upgrading from build 10136 may encounter an “80091007 error.” Aul said Microsoft is working on a fix, but people who encounter the error and want to get their phone on the latest build as soon as possible can downgrade to Windows Phone 8.1 and then re-enroll in preview builds using the Windows Insider app.

Finally, there’s a “very rare” bug that could lock users out of their phones for hours at a time. Because of an issue with the phone’s Trusted Platform Module, you may be “unable to unlock your phone after entering your PIN and it keeps letting you type even though you entered your pin correctly.” Anyone who encounters the problem should let their phone sit for one to two hours and avoid turning it off, since that might make the problem worse and require a reflash of the phone.

Overall, Aul said that the new build is “faster, more stable, and more polished overall” and that it has been in use at Microsoft for a few days. The company still hasn’t given a definitive launch date for the mobile version of its new operating system, other than to say it will be coming after the public launch of Windows 10 for PCs and tablets on July 29.

Faster computers, coming soon, as graphics chip answers the call to action

This year, a new way to handle graphics chips will speed up everything on your computer -- from Photoshop to a first-person shooter.


That's because a more efficient way for software to control chip hardware will lift graphics performance, empower the graphics chip with new abilities and free a computer's main processor up to deal with other tasks. The rebuilt graphics foundation will arrive on Macs and Windows machines later this year, and you can expect games developers and others to seize the advantage as soon as they can.

"The performance opportunities are huge," said Linley Group analyst David Kanter of the acceleration technology.

You might have already heard of Apple's version of the technology, called Metal, which arrived on iPhones and iPads in 2014, and will arrive on Macs later this year with the OS X 10.11 El Capitan operating system. Apple is not alone. Microsoft's equivalent, DirectX 12, will arrive with Windows 10 on July 29. And an organization called the Khronos Group that creates standards for a broad range of operating systems will release its Vulkan competitor this year.

Performance increases once were taken for granted as Intel and other chipmakers introduced faster products every few months. But about a decade ago, problems with excessive power consumption capped speed improvements on chips. Since then, programmers have had to work harder to deliver new features and abilities. Unlocking new graphics-chip power is the next step that helps gamers, designers, and just about anyone else using a computer.

No wonder companies like Adobe Systems are eager about the new interfaces that let programmers tap into the graphics-chip power.

"We plan to support Metal this year," said Scott Morris, senior marketing director of Creative Cloud for Adobe. And David McGavran, senior engineering manager for Adobe's professional video products, said in a presentation at Apple's Worldwide Developer Conference that Adobe will use Metal in the Photoshop image-editing program, the Illustrator program for vector graphics, and the Premiere Pro and After Effects programs for video editing.

Where does the speedup come from?

So how does this speed boost work? Two main chips do the bulk of the work inside a computer: the central processing unit (CPU), which is the brains of the operation, and the graphic processing unit (GPU), which performs an increasingly important supporting role drawing text, shapes and shadows on screen. Modern chip architects often combine these two jobs into a single unified design, but whether separate or unified, the graphics processor understands a different sort of programming instructions than the central processor.

The tricky thing for a programmer is writing those instructions -- especially because they differ according to when a graphics chip was made and which company made it. That's where programming interfaces like Metal, DirectX and Vulkan come into the picture. They offer a stable way to tap into the graphics chip's power for things like a better gaming experience.

"Developers will be able to create bigger maps, improved performance and graphics, and bigger multiplayer environments stretching across devices," Microsoft said, touting DirectX 12's help with gaming on Windows and Xbox.

These sorts of graphics interfaces have been around for decades. But the new ones expose deeper hardware access than earlier versions of Microsoft's DirectX and Khronos Group's competing OpenGL. The new approach gives programmers more direct control over the graphics chip -- and as an added bonus, frees a computer's CPU from a lot of work managing its GPU companion.

It's like the difference between planning an exact route on a map compared to telling Google Maps your starting point and end point. Google Maps is easier to use, but you can get the top speed by hand-crafting an optimum route.

Programmers can use the new horsepower to add more abilities to their code, or to lower the energy consumption of existing code so batteries last longer.

But, as we learned from "Spider-Man" in 2002, with great power comes great responsibility. The new version of DirectX, for instance, loses many of the safeguards that eliminated crashes and weird bugs. "Those are all gone now with DirectX 12, so developers must be much more careful about their code," Kanter said.

There are other perks with the new interfaces. One is that the same interface spans mobile devices, unlike earlier-generation designs. Another is that they handle not just graphics work but also computing work that can be done on the graphics chip. That can be anything from recognizing faces in video to simulating the physics of a video game car crash.

New complications

The new graphics chip control technology, called an application programming interface (API), let programmers squeeze as much power as possible from computer hardware, but there are complications.

One problem is that these three interfaces -- Vulkan, DirectX and Metal -- do essentially the same thing. Yet programmers have to pick which ones to use and where. Vulkan might span everything from PCs and smartphones to virtual reality headsets and gaming consoles, but DirectX and might work better on Windows and Metal for OS X, for example.

The more graphics interfaces programmers want to support, the more work they have to do. Programmers already had to deal with two or three in the past, but Metal adds another option to the mix, and Google could add still another for its Android operating system too.
Many programmers are shielded from the complexity dealing with multiple graphics interfaces by relying on game engines like Epic Games' Unreal Engine and Unity Technologies' Unity. The companies behind those gaming foundations handle the hard work of plugging into the lower-level foundations, offering a simpler framework for many programmers.

Khronos Group, for its part, says that despite the complications, it has wide support.

"There will be higher-level libraries and engines...that will run across different low-level APIs," said Neil Trevett, president of the Khronos Group and a vice president at graphics chipmaker Nvidia. "Practically every GPU [graphics processing unit] vendor and games engine vendor is participating in the Vulkan working group with wide commitment to support the API."

Adobe is one of the companies that must decide which of the multiple new graphics interfaces to support. It hasn't yet declared how it'll give Windows machines a boost comparable to what Metal offers on Macs. "We're of course looking into DirectX 12 but have not announced any definitive plans," spokeswoman Vanessa Rios said.

Google, too?

It's not yet clear whether Google will add yet another graphics interface of its own. Kanter, of the Linley Group, said the company did plan to.

That possibility didn't sit well with one prominent programmer, John Carmack. He's the creator of seminal and successful games like Doom and Quake and now the chief technology officer of Oculus, Facebook's virtual reality headset project.

"Hey Google, could you pretty please not develop another brand new low-level graphics API?" Carmack requested in a March tweet. "Vulkan should suffice," he added.

More disgruntlement came from hardware companies like chipmakers. They must invest a lot of resources writing the "driver" software that opens the interface to programmers.

Google declined to comment. But Google has rethought its position after industry push back, and it's likely to use Vulkan, according to two people familiar with the company's thinking.

Adobe: sign us up

Adobe is sold. McGavran demonstrated Metal-enhanced Illustrator and After Effects at Apple's WWDC event.

For After Effects, Adobe built Metal-based filters for overlaying text on video, adding a ripple effect and simulating the flares of light that appear when a camera points at the sun. Without Metal, adding these three effects to a video dragged playback down to about 3 frames per second. With Metal, it ran at the full 24 frames per second of video. Not only is there an eightfold performance boost, but CPU usage is lighter, he said.

Illustrator got fast enough with Metal that it no longer pauses to redraw everything on screen when zooming in, McGavran said. The performance was high enough that "we were able to demonstrate a brand-new feature, continuous zoom," he said.

In other words, Metal and its competitors unlock previously inaccessible computer performance. That kind of advantage can mean all the difference when it's time to get customers to open their wallets.

"This drastically changes how artists can work with our products," McGavran said.

Mobile gaming market is ripe for independent studios and developers to capture share

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As with most industries, a high concentration of revenue among a small group of companies indicates a monopoly-driven environment with difficult prospects for new entrants. While revenue consolidation in the global mobile gaming industry was high in Q4 2013, it dropped by 40% through Q1 2015, according to App Annie's new App DNA report (see screenshot, below).

Not only are mobile gaming revenues distributing more evenly, but so are downloads; in tandem, these point to improved monetization and marketing opportunities for small and mid-sized game development studios and independent developers.

Of course, this balancing varies by market:

Both mobile gaming download and revenue concentration dropped in western markets, like the US and the UK, in Q1 2014 year-over-year (YoY).

In South Korea, revenue concentration grew despite an evening download distribution, which highlights some difficulty for smaller app developers to monetize their products.
The opposite held true in China (based on iOS stats only), where mobile gaming downloads saw heavier concentration YoY but more evenly distributed revenues.

This global balancing may not persist as the volatile app market continues to change.
There's a long-standing tendency for mobile trends that catch on in Asian markets, like China and South Korea, to see delayed traction in Western markets, like the US and the UK.

We're starting to see this trend hold true with apps becoming gaming platforms, which drives consolidation in terms of downloads and revenue.

Asian companies like China's Tencent, which owns popular mobile messaging app WeChat, and Japan's LINE have been building out platforms over the past few quarters and have looked to games to monetize their users.

The US is starting to see some of the same, particularly with Facebook Messenger's recent addition of mobile gaming. If the west follows this eastern mobile trend, it's possible for mobile gaming revenue and downloads to see more consolidation.


Demi Lovato Releasing a 'Choose Your Own Adventure' Mobile Game

Kim Kardashian has one. Katy Perry is getting one, too. Later this summer, Demi Lovato will be the latest young, female celebrity to dive into the world of mobile video games. The "Let It Go" singer has partnered with mobile game developer Pocket Gems to create a game that recreates the storyline of becoming a famous musician.


The as-yet-untitled game, to be released later in the summer, is a like a "choose your own adventure" story, Pocket Gem's Jameel Khalfan tells Billboard. Players will join Lovato on tour and backstage as they build their own music careers. It will run on Pocket Gems' Episode platform, which powers dozens of interactive stories, and will be available to both iOS and Android users.

Why did Pocket Gems seek out Lovato? Khalfan says the company surveys its users about the kind of content they want and which people they look up to. One recurring theme from its predominantly female user base was the desire to be famous. Pocket Gems eventually found out through CAA, Lovato's agency, she was interested in this kind of project.

"If you incorporate an artist with Demi, it becomes more real," Khalfan tells Billboard. "You get to see things that have helped her along the way. We wanted to come up with a compelling story our users will love. They're all aware of her story."

As for Lovato's involvement in the game's development, Khalfan says she has helped give it authenticity. She has helped craft her dialog, the clothes and outfits her avatar will wear. Her dog Buddy will also be featured. Khalfan says Lovato's original recordings will be incorporated in the game "in a few different ways" depending on the story.

Lovato is getting into a fast-growing business. A 2014 report by research and consulting firm EEDAR says North America alone had 142 million mobile gamers in the third quarter that had spent a total of $4.63 billion in the previous year. Females represent 56 percent of all mobile gamers and 29 percent of the heavy payers that account for roughly have of total spending.