Showing posts with label balloon. Show all posts
Showing posts with label balloon. Show all posts

Tuesday, June 30, 2015

Batman Arkham Knight Patch 1.03 Is Live On PS4 and Xbox One, Fixes Leaderboards

Batman Arkham Knight has received a brand new patch on the PS4 and Xbox One that is aimed at fixing the leaderboards for the game. These leaderboards have been broken since launch and Rocksteady Studios promised a quick hot fix for them, which has been finally released on PS4 and Xbox One today.



This new update is less than 100 MB in size and should be out now on both PS4 and Xbox One. As announced by game director Sefton Hill, this new update is for fixing the leaderboards, and it can be confirmed from the changelog of Patch 1.03.

Batman Arkham Knight sales are currently suspended on PC until it is fully fixed. The game launched with a huge list of problems on PC and was quickly pulled from sale until the issues were resolved. Rocksteady Studios are currently hard at work on the PC version of the game.

Batman Arkham Knight is out now on PS4 and Xbox One.

Let us know if  you have updated to the latest version of the game in the comments below.

GTA 5: Rockstar building new update on Xbox One and PS4 with latest fan offering

GTA 5 is set to receive its next instalment of free content this summer, which will include the PC version's Rockstar Editor coming to PS4 and Xbox One.

The new tool will certainly prove a game-changer for many consoles fans who have had to look on enviously at the amazing clips being put together by those on PC.


Rockstar has already confirmed that due to the Editor being an advanced tool requiring additional processing power, it will not be compatible with GTA V on the Xbox 360 and PS3.

However, fans who made the leap to the new-gen console are set to get a version tailored for the Xbox One and PlayStation 4, which we will see a release most likely with the launch of the Ill-Gotten Gains content update later this summer.

And warming up to the release of the new creator tool, the GTA 5 developers have picked out a new wave of fan-made videos that have caught their eye.

One that should prove very useful to console fans waiting to get their hands on the Rockstar Editor will be user whanowa's GTAV: Create Awesome Videos in 5 Steps.

An accompanying description for the video guide, which can be seen below, explains: "There have been a few attempts at Rockstar Editor video tutorials since launch, but none goes as in-depth as whanowa's "GTAV: Create Awesome Videos in 5 Steps".

"As well as a holistic overview, each section of this 20 minute epic is packed with helpful tips and tricks, complete with reference clips and demonstrations. If you're an aspiring Rockstar Editor, this video is highly recommended."

Rockstar has also revealed that they plan to bring The Lab radio station to all four consoles in a forthcoming title update, although there seems to be zero change of a the playlist-style station transferring over to PS4 and Xbox One.

"The GTAV PC Self Radio experience that plays your personally curated playlist of mp3s in the game as a fully featured and properly integrated radio station just wouldn’t technically be possible on the consoles as it requires more than the consoles allow at this time," a Rockstar statement on the subject confirms.


Monday, June 29, 2015

RARE REPLAY'S 10,000 GAMERSCORE INCLUDES PREVIOUSLY-EARNED XBOX 360 POINTS

When announcing the 30-game compilation Rare Replay onstage during Microsoft's E3 presentation, developer Rare announced up to 10,000 achievement points were up for grabs in the collection.


However, achievement hunters may need to take note of one minor detail before jumping in. Speaking with Rare Gamer, Rare's Jason Thomas clarified that the games in the Rare Replay collection are linked to the Xbox 360 releases of Rare classics, meaning that any points one might have earned in the Rare games previously available on the Xbox 360 cannot be re-earned and are instead counted toward the overall achievement score in Rare Replay.

While those points cannot be earned again for playing the same game, there's still some benefit to having the points on your existing account. According to Thomas, those who previously played the games on 360 will unlock bonus content faster due to already having the achievements from the digital game.

"So the 360 games [in the Rare Replay digital collection] are as they currently are on the 360, nothing added or taken away. The benefit of this is that you get to use your existing achievements to get a head start in unlocking the bonus content within Rare Replay," he said.

This communication between both the games and Xbox systems also means players will already have a head start in many of the games thanks to the ability to import save data.

"Furthermore, your saves carry across too thanks to the wonders of the Cloud – if you saved it up there on 360, it’ll be there on Xbox One. Now some swift maths should then give you a hint as to how much Gamerscore is within the remaining games and it’s fair to say we’ve pushed the boat out on that one and broken normal conventions," he said.

Rare Replay is a compilation of classic Rare games including Banjo-Kazooie, Battletoads, Conker's Bad Fur Day, Perfect Dark, and others. It will be available for the Xbox One on August 4, 2015.

THE BALLOON BOY- Fun and Addictive Balloon Pop game !




The Balloon Boy - Free fun Game  for Google play store !!



The Balloon  Boy - The fun Game  for windows app store!!


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A boy goes soaring up into the sky after holding on to too many balloons.

• Help him to get back down by popping all the balloons before time runs out!

• Be careful of the dangerous balloons which will result in penalties....


Friday, June 26, 2015

ET deals: Xbox One Master Chief bundle for $349 with a free bonus game

Finally ready to jump into this console generation? Well, there’s never been a better time than right now. The 500GB Xbox One Master Chief Collection bundle is only $349, and you can get a copy of Batman: Arkham Knight for free. This deal won’t last long, though, so get your order in.


If you’re interested in snagging an Xbox one, but Batman isn’t to your taste, you have other options as well. For example, you can get the same Xbox One Master Chief bundle for $349, but swap out your free game for The Witcher 3: Wild Hunt. Looking for a little multiplayer excitement? You could get your bundle with Elder Scrolls Online instead.

Regardless of which free game you choose, you’re bound to enjoy yourself with the Xbox One. While the initial launch was pretty rocky, Microsoft has done a superb job righting the ship. And earlier this month, Microsoft announced that select Xbox 360 games (both digital and disc) will be compatible with the Xbox One later this year, so you’ll be able to play your favorite last-gen games as well at no additional cost.

Normally, the Xbox One retails for $349, Halo: The Master Chief Collection retails for $59.99, and Batman: Arkham Knight retails for $59.99. For a limited time, you can get all three for just $349 (plus any applicable taxes). Better yet, shipping is free, so you’ll save even more when you take advantage of this deal.

Check out these other deals for your new Xbox One:

Xbox One Elite wireless controller for $149.99
Xbox Live Gold one-year subscription for $32.99
Our commerce group sources the best deals and products for the ET Deals posts. We operate independently of Editorial and Advertising and may earn a percentage of the sale, if you buy something via a link on the post. If you are interested in promoting your deals, please contact us at commerce@ziffdavis.com.

Thursday, June 25, 2015

Apple’s Co-founder: We’re All Going to Be Robots’ Pets One Day

Tesla’s CEO Elon Musk agrees

Apple co-founder Steve Wozniak thinks we’re all probably going to become robots’ pets.


Speaking at a recent technology conference, Wozniak said that at first the thought of artificially intelligent beings in charge of everything scared him. But now it’s a comforting thought.

Fast forward hundreds of years to when robots are in charge. At that time, humans will probably be treated in a similar fashion to dogs, Wozniak said during an event at the Freescale Technology Forum 2015 in Austin, Texas.

“It’s actually going to turn out really good for humans,” he added. “And it will be hundreds of years down the stream before [artificially intelligent beings would] even have the ability.”

“They’ll be so smart by then that they’ll know they have to keep nature, and humans are part of nature,” he continued. “So I got over my fear that we’d be replaced by computers.”

Wozniak believes robots will helps us because we’re the “gods originally.”

At the event, Wozniak also took the time to discuss the Internet of Things. He likes it, but cautioned that connected devices in the home have the potential to attack humanity.

Wozniak isn’t the only tech leader with thoughts on future human and robot interaction. In a recent interview with scientist Neil deGrasse Tyson, Tesla’s CEO Elon Musk warned that robots will use humans as pets once they achieve a level of artificial intelligence known as “superintelligence.”

They’ll treat humans like “pet Labradors,” he said.


Faster computers, coming soon, as graphics chip answers the call to action

This year, a new way to handle graphics chips will speed up everything on your computer -- from Photoshop to a first-person shooter.


That's because a more efficient way for software to control chip hardware will lift graphics performance, empower the graphics chip with new abilities and free a computer's main processor up to deal with other tasks. The rebuilt graphics foundation will arrive on Macs and Windows machines later this year, and you can expect games developers and others to seize the advantage as soon as they can.

"The performance opportunities are huge," said Linley Group analyst David Kanter of the acceleration technology.

You might have already heard of Apple's version of the technology, called Metal, which arrived on iPhones and iPads in 2014, and will arrive on Macs later this year with the OS X 10.11 El Capitan operating system. Apple is not alone. Microsoft's equivalent, DirectX 12, will arrive with Windows 10 on July 29. And an organization called the Khronos Group that creates standards for a broad range of operating systems will release its Vulkan competitor this year.

Performance increases once were taken for granted as Intel and other chipmakers introduced faster products every few months. But about a decade ago, problems with excessive power consumption capped speed improvements on chips. Since then, programmers have had to work harder to deliver new features and abilities. Unlocking new graphics-chip power is the next step that helps gamers, designers, and just about anyone else using a computer.

No wonder companies like Adobe Systems are eager about the new interfaces that let programmers tap into the graphics-chip power.

"We plan to support Metal this year," said Scott Morris, senior marketing director of Creative Cloud for Adobe. And David McGavran, senior engineering manager for Adobe's professional video products, said in a presentation at Apple's Worldwide Developer Conference that Adobe will use Metal in the Photoshop image-editing program, the Illustrator program for vector graphics, and the Premiere Pro and After Effects programs for video editing.

Where does the speedup come from?

So how does this speed boost work? Two main chips do the bulk of the work inside a computer: the central processing unit (CPU), which is the brains of the operation, and the graphic processing unit (GPU), which performs an increasingly important supporting role drawing text, shapes and shadows on screen. Modern chip architects often combine these two jobs into a single unified design, but whether separate or unified, the graphics processor understands a different sort of programming instructions than the central processor.

The tricky thing for a programmer is writing those instructions -- especially because they differ according to when a graphics chip was made and which company made it. That's where programming interfaces like Metal, DirectX and Vulkan come into the picture. They offer a stable way to tap into the graphics chip's power for things like a better gaming experience.

"Developers will be able to create bigger maps, improved performance and graphics, and bigger multiplayer environments stretching across devices," Microsoft said, touting DirectX 12's help with gaming on Windows and Xbox.

These sorts of graphics interfaces have been around for decades. But the new ones expose deeper hardware access than earlier versions of Microsoft's DirectX and Khronos Group's competing OpenGL. The new approach gives programmers more direct control over the graphics chip -- and as an added bonus, frees a computer's CPU from a lot of work managing its GPU companion.

It's like the difference between planning an exact route on a map compared to telling Google Maps your starting point and end point. Google Maps is easier to use, but you can get the top speed by hand-crafting an optimum route.

Programmers can use the new horsepower to add more abilities to their code, or to lower the energy consumption of existing code so batteries last longer.

But, as we learned from "Spider-Man" in 2002, with great power comes great responsibility. The new version of DirectX, for instance, loses many of the safeguards that eliminated crashes and weird bugs. "Those are all gone now with DirectX 12, so developers must be much more careful about their code," Kanter said.

There are other perks with the new interfaces. One is that the same interface spans mobile devices, unlike earlier-generation designs. Another is that they handle not just graphics work but also computing work that can be done on the graphics chip. That can be anything from recognizing faces in video to simulating the physics of a video game car crash.

New complications

The new graphics chip control technology, called an application programming interface (API), let programmers squeeze as much power as possible from computer hardware, but there are complications.

One problem is that these three interfaces -- Vulkan, DirectX and Metal -- do essentially the same thing. Yet programmers have to pick which ones to use and where. Vulkan might span everything from PCs and smartphones to virtual reality headsets and gaming consoles, but DirectX and might work better on Windows and Metal for OS X, for example.

The more graphics interfaces programmers want to support, the more work they have to do. Programmers already had to deal with two or three in the past, but Metal adds another option to the mix, and Google could add still another for its Android operating system too.
Many programmers are shielded from the complexity dealing with multiple graphics interfaces by relying on game engines like Epic Games' Unreal Engine and Unity Technologies' Unity. The companies behind those gaming foundations handle the hard work of plugging into the lower-level foundations, offering a simpler framework for many programmers.

Khronos Group, for its part, says that despite the complications, it has wide support.

"There will be higher-level libraries and engines...that will run across different low-level APIs," said Neil Trevett, president of the Khronos Group and a vice president at graphics chipmaker Nvidia. "Practically every GPU [graphics processing unit] vendor and games engine vendor is participating in the Vulkan working group with wide commitment to support the API."

Adobe is one of the companies that must decide which of the multiple new graphics interfaces to support. It hasn't yet declared how it'll give Windows machines a boost comparable to what Metal offers on Macs. "We're of course looking into DirectX 12 but have not announced any definitive plans," spokeswoman Vanessa Rios said.

Google, too?

It's not yet clear whether Google will add yet another graphics interface of its own. Kanter, of the Linley Group, said the company did plan to.

That possibility didn't sit well with one prominent programmer, John Carmack. He's the creator of seminal and successful games like Doom and Quake and now the chief technology officer of Oculus, Facebook's virtual reality headset project.

"Hey Google, could you pretty please not develop another brand new low-level graphics API?" Carmack requested in a March tweet. "Vulkan should suffice," he added.

More disgruntlement came from hardware companies like chipmakers. They must invest a lot of resources writing the "driver" software that opens the interface to programmers.

Google declined to comment. But Google has rethought its position after industry push back, and it's likely to use Vulkan, according to two people familiar with the company's thinking.

Adobe: sign us up

Adobe is sold. McGavran demonstrated Metal-enhanced Illustrator and After Effects at Apple's WWDC event.

For After Effects, Adobe built Metal-based filters for overlaying text on video, adding a ripple effect and simulating the flares of light that appear when a camera points at the sun. Without Metal, adding these three effects to a video dragged playback down to about 3 frames per second. With Metal, it ran at the full 24 frames per second of video. Not only is there an eightfold performance boost, but CPU usage is lighter, he said.

Illustrator got fast enough with Metal that it no longer pauses to redraw everything on screen when zooming in, McGavran said. The performance was high enough that "we were able to demonstrate a brand-new feature, continuous zoom," he said.

In other words, Metal and its competitors unlock previously inaccessible computer performance. That kind of advantage can mean all the difference when it's time to get customers to open their wallets.

"This drastically changes how artists can work with our products," McGavran said.

Mobile gaming market is ripe for independent studios and developers to capture share

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As with most industries, a high concentration of revenue among a small group of companies indicates a monopoly-driven environment with difficult prospects for new entrants. While revenue consolidation in the global mobile gaming industry was high in Q4 2013, it dropped by 40% through Q1 2015, according to App Annie's new App DNA report (see screenshot, below).

Not only are mobile gaming revenues distributing more evenly, but so are downloads; in tandem, these point to improved monetization and marketing opportunities for small and mid-sized game development studios and independent developers.

Of course, this balancing varies by market:

Both mobile gaming download and revenue concentration dropped in western markets, like the US and the UK, in Q1 2014 year-over-year (YoY).

In South Korea, revenue concentration grew despite an evening download distribution, which highlights some difficulty for smaller app developers to monetize their products.
The opposite held true in China (based on iOS stats only), where mobile gaming downloads saw heavier concentration YoY but more evenly distributed revenues.

This global balancing may not persist as the volatile app market continues to change.
There's a long-standing tendency for mobile trends that catch on in Asian markets, like China and South Korea, to see delayed traction in Western markets, like the US and the UK.

We're starting to see this trend hold true with apps becoming gaming platforms, which drives consolidation in terms of downloads and revenue.

Asian companies like China's Tencent, which owns popular mobile messaging app WeChat, and Japan's LINE have been building out platforms over the past few quarters and have looked to games to monetize their users.

The US is starting to see some of the same, particularly with Facebook Messenger's recent addition of mobile gaming. If the west follows this eastern mobile trend, it's possible for mobile gaming revenue and downloads to see more consolidation.


Thursday, June 18, 2015

Nintendo at E3 2015: ‘Star Fox’ Returns but Silence on Wii U ‘Zelda’ and NX

Nintendo is in a time of transition, Reggie Fils-Aime, Nintendo of America’s president, said Tuesday in the company’s Digital Event video released for the annual Electronic Entertainment Expo. Nintendo is making a push into mobile gaming and it’s working on its next console, the NX, but details of those two efforts won’t come this year, Fils-Aime said. They’ll come in 2016.


This year, Nintendo is using E3 to focus on the games it has for its two current platforms: the Wii U console and the 3DS hand-held. The big star of the video, which Nintendo released online instead of an arena-filled live event like Microsoft and Sony held yesterday, is “Star Fox Zero,” the new Wii U space shooter.

Star Fox Zero marks the return of the franchise, which hasn’t been seen on a home console since 2005’s “Star Fox: Assault,” on the Nintendo GameCube. The game creatively uses the Wii U’s tablet-like GamePad controller’s built in 6.2-inch touchscreen to display a cockpit view of the fighter-pilot action that the game centers around. A more traditional third-person view is shown on screen, and Nintendo expects gamers to switch their gaze between their TVs and the GamePad while playing the new title.

Shigeru Miyamoto, Nintendo’s famous game designer, concocted the dual-screen gameplay. The company is collaborating with Japan’s Platinum Games to finish Star Fox Zero, which should be in stores this holiday season. Playable demos are available at the E3 expo in Los Angeles this week.

The game is graphically impressive, filled with starscapes and planetary scenes of mountains, ancient ruins and oceans. But, while the game looks good for a Wii U title, it falls short of the visual breakthroughs happening on rival consoles such as Microsoft’s Xbox One and Sony’s PlayStation 4.




In a press event Sunday, Miyamoto said that the point of Star Fox Zero is the gameplay and the visual style of the game, which is somewhat cartoony. It was made that way with a purpose. “A lot of games nowadays look so realistic that they all look the same,” Miyamoto said.

The famed designer is right–many casual gamers might have trouble telling the difference between a “Call of Duty” and “Battlefield” game. But Nintendo’s strategy also reflects that the Wii U has far less graphical horsepower than rival home consoles.

You’re the Game Designer in Mario Maker

The Wii U is also set to get another title centered on one of Nintendo’s longest-running and most successful characters: Mario. To mark the 30th anniversary of the Super Mario Bros. series, Miyamoto and other developers at Nintendo created a title called Mario Maker, set for release Sept. 11. In Mario Maker, players can design their own slide-scrolling levels in the visual style of both old-school 8-bit consoles and modern Wii U graphics.



The company showed an especially difficult level created at its Nintendo World Championships e-sports competition, which was hosted Sunday at Los Angeles’s Microsoft Theater  as a part of E3. Miyamoto said he had another reason for creating Mario Maker: “I still just love making games, it’s my favorite thing,” he said. He wanted “to let other people enjoy the experience of making games themselves.”

Some Best Buy stores in the U.S. will let gamers demo Mario Maker for themselves this week. Other Mario titles are on the way as well, including Mario Tennis Ultra Smash, which will hit the Wii U later this year. Nintendo is also launching a website called LetsSuperMario.com, where people can upload their own Mario-themed videos to celebrate the game’s 30 years.

Also Missing: Zelda on Wii U

Nintendo, meanwhile, has plans for its hit line of amiibo “toys-to-life” figurines. They will work with Mario Maker, so that characters like Zelda and the Wii Fit Trainer can appear in the game with the tap of a figurine on the GamePad controller. The new “Skylanders Superchargers” Wii U game also will work with special Bowser and Donkey Kong amiibo. And the coming “Yoshi’s Wooly World,” a beautiful platform adventure game in which the dinosaur runs through a world made of digital yarn and cloth, will have plush amiibos when it goes on sale this October.

The 3DS portable console got some love at E3 as well. Nintendo has a new “Hyrule Warriors Legends” adventure game coming early next year for the hand-held, and “Metroid Prime Federation Force” is a four-player shooting game that lets friends play online. There’s also a “Legend of Zelda” game coming this fall called “Zelda Triforce Heroes,” which lets players solve puzzles and traverse through dungeons with other players online.

One thing Nintendo disappointingly made no mention: the new Zelda title for the Wii U, which it showed a brief trailer of last year at the big show. The unnamed game is still under development, but it’s a no-show so far this year.


Tuesday, June 16, 2015

Box for Office Online lets you edit Office docs from the cloud

The online cloud storage service, Box, is now an official Microsoft OFfice 365 Cloud Storage Partner. Users will see new integrations with Office Online, making it easier to be productive without having to install the full range of Office programs on every device they own. 



According to Box, there are over one billion Microsoft Office files on its cloud at the moment. That makes Office files the single most uploaded files proliferating Box. To make it even easier to access and edit those files, Box created Box for Office Online. This new service is designed to bring users the best of Office Online's online editing capabilities for Office documents paired with Box's multi-device cloud service.

Users will be able to access, create, and upload Office files from a range of devices through their web browser. Box for Office Online users shouldn't have to open any installed programs to complete their Office tasks, which makes it useful for those times you need to use a shared computer, in a pinch.

In April, Box began opening up to developers with the release of an SDK. So, this corporate pairing with Microsoft may be the first in a series of new features coming to Box.

It will need all the extras it can get to compete with big name cloud storage services like Google Drive and Dropbox. This isn't news to Box as it has been repeatedly spearheading free storage campaigns to attract users. Whether it sways users or not, it will be a handy feature for the billions of Microsoft documents already situated on its cloud.

Bowser and Donkey Kong to guest star in Skylanders SuperChargers

The two figures, available exclusively through Skylanders starter packs, will also work as Nintendo Amiibo figures.


Gaming companies Nintendo and Activision have announced a new collaboration Tuesday at the E3 conference: Nintendo characters Bowser and Donkey Kong will be playable in the upcoming Skylanders game.

There are three companies making physical toys that work as in-game characters, Activision's Skylanders, Disney Infinity and Nintendo's Amiibo. They all work in the same way, too: A toy is placed on a platform that reads the NFC chip embedded in its base, connecting to the gaming platform and translating the information on the chip into the game -- so technically, they could work on each other's platforms.


The Bowser and Donkey Kong figures put the theory into practice, able to work in both the upcoming new Skylanders SuperChargers game and on Nintendo's own Amiibo platform.

The figures will be exclusively available in Skylanders SuperChargers starter packs for Nintendo consoles, the Wii, the Wii U and the 3DS. However, the toys will also work in editions of the game across all platforms.

"Activision's Skylanders games have been very popular on Nintendo platforms, and we hope this collaboration will delight fans of the franchise," said Satoru Iwata, President of Nintendo. "We believe this unique approach will help expand the entire category and make it appealing to even more players."

In Skylanders SuperChargers, a new suite of characters will be linked to vehicles, which will need to be deployed in special land, water and sky zones -- areas destroyed by the series' returning big bad Kaos, who is sort of, when you think about it, an inspiring lesson in perseverance.

Bowser and Donkey Kong have been designed with vehicles and attacks that fit their legacies: the Barrel Blaster plane for Donkey Kong and the Clown Cruiser car for Bowser. Donkey Kong's attacks include barrels and bongos, while Bowser can breathe fire and summon Super Mario series regulars, Koopas and warp pipes.

The starter packs will be available when the game is released -- September 20 for the US, September 25 for Australia and the UK.

Sunday, June 14, 2015

Google working to make Chrome more efficient on the Mac

If you find the Chrome browser to be a bit too power-hungry for your liking, Google has some good news for you. According to Google software engineer Peter Kasting, the Chrome team is hard at work to make the browser more efficient, particularly on the Mac.


In a post published to Google+, Kasting outlined several areas of browser performance the Chrome team has been working on improving. For example, background tab rendering is now set at a lower priority, which means that other, more pressing tasks will get processor resources ahead of a webpage you may not look at right away anyway. And Kasting says the team has managed to reduce processor use up to 70 percent for certain tasks on Chrome for Mac. 

Apple has made power efficiency a big priority in recent years as its product line and priorities have shifted ever more toward notebooks and other mobile devices. Case in point, one of the big selling points in OS X Mavericks in 2013 was a new version of Safari designed with speed and energy savings in mind. And Apple hopes to continue the trend with the efficiency-focused OS X El Capitan, which should arrive this fall.

More improvements on the way

According to Kasting, improving Chrome’s performance on the Mac is a big priority for the Chrome team going forward, particularly given the browser’s reputation for being a resource-hog compared to Apple’s Safari browser.

Chrome’s new found focus on efficiency is a welcome first step, and it may just be the beginning: According to Kasting, the Chrome team plans on making ongoing improvements to the browser’s performance. Here’s hoping for more good news on the performance front in the not-too-distant future.

After 25 Years, Nintendo Finally Released This RPG

A CLASSIC NINTENDO game that was only ever released in Japan has finally found its way to the rest of the world. Mother, originally released on the Famicom system in 1989, is now available in the U.S. and Europe on the Wii Us Virtual Console download service, under the title EarthBound Beginnings.



The game is a unique twist on the Japanese console role-playing game from back when that genre was still a rather recent invention. You play as a young boy in a small town, using a baseball bat to fight enemies. It’s the brainchild of author Shigesato Itoi, and well-remembered by Japanese players of the era.

Mother was originally intended to be released here under the name EarthBound, but even though the game was fully translated into English, Nintendo of America scrapped it back in the 1990s. Its Super Nintendo sequel was eventually released here using that title, and that’s been the only experience that Mother fans outside Japan have had—legally. (We’re still hoping for a worldwide version of Mother 3 eventually, and hopefully today’s announcement takes that closer to reality.)

You can find it on Wii U’s eShop today for $6.99. Caveat emptor: Mother is a classic of the 8-bit RPG era in all ways, including the fact that it can be pretty difficult and require lots of grinding and dying. (Not sure if Nintendo has made any difficulty tweaks to this version, but I doubt it.)

THE BALLOON  BOY

The Balloon Boy - Free fun Game  for Google play store !!

A boy goes soaring up into the sky after holding on to too many balloons.
• Help him to get back down by popping all the balloons before time runs out!
• Be careful of the dangerous balloons which will result in penalties....

Friday, June 12, 2015

COCHRANE: Pan Am Games vs. kids sports — do spending priorities make sense?

There were a couple of interesting Canadian-based stories making the rounds this week that make me wonder about our spending priorities in the field of sport and fitness.



A topic popular in national media was the recommendation that our kids need more outdoor play and freedom to help boost their physical activity level and make them healthier.

But that snippet of news was contained in a larger report that was more alarming on a wider scale, another in a growing list of warnings about how our Canadian kids specifically aren’t getting the daily physical activity they require.

The numbers, as they have been for several years, continue to be disheartening.

According to ParticipAction’s annual Report Card on Physical Activity for Children and Youth, only 14 per cent of kids aged 5-11 and five per cent of the 12-17 group received the recommended “60 minutes of moderate- to vigorous-intensity physical activity every day.” The experts say those levels are important in maintaining proper fitness and health standards.

That exercise could come from organized sport or any sporting or recreational activity where there’s a strong fitness component or equally robust play.

The bottom line is that our kids are continuing to fall far short of the recommended levels and that generally doesn’t bode well for their future physical fitness or health.

Of course, the obvious solution is to increase the physically active quota for kids, often directing them toward organized sport if they aren’t getting enough physical activity on their own.

But there’s a roadblock in this seemingly obvious solution.

The report also has interesting information on “barriers that prevent three- to 17-year-olds in Canada from participating in organized sports.” The very telling data comes from a 2014 CIBC-KidSport Report.

According to the figures, the cost of enrolment fees was a barrier for 61 per cent of families surveyed. And the cost of equipment ranked second, at a 52 per cent level.

There was also information that “Canadian families spend an average of $953 annually for one child to play in organized sport,” making it understandable why cost is the No. 1 barrier to having more kids participate.

Let’s balance this report and its findings with another prominent amateur sport topic of the week — the constant updates on the upcoming Pan American Games in Toronto.

The Pan Am Games, set for July 10-26, will bring together elite athletes from 41 countries in North America, South America and the Caribbean region. It’s really not a hugely followed event in Canada, drawing nowhere near Olympic attention, but it is a legitimate member of the B class of international sports events.

I appreciate that Canada needs to host international sporting events, partly as our obligation to the international sporting community, and also the desire of host cities to upgrade their sporting infrastructure with financial help from other levels of government.

But there’s a point where the priorities of being an international host and looking after the concerns at home appear to clash.

Are the Pan Am Games, with an unofficial price tag now estimated at more than $2.5 billion, really so important when compared with more local concerns?

On one hand, we’re spending billions of dollars for Toronto to host what’s basically a second-tier international sporting event.

On the other hand, we know that it’s a lack of household money that keeps so many of our kids from realizing the benefits of even playing organized sport. And that inability to play can harm their development and health, and possibly their future, in so many ways.

I’d prefer any of my tax dollars directed toward sport be spent closer to home where they can help more Canadian kids.


The Balloon Boy

The Balloon Boy - Free fun Game !!
A boy goes soaring up into the sky after holding on to too many balloons.
• Help him to get back down by popping all the balloons before time runs out!
• Be careful of the dangerous balloons which will result in penalties....
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