Showing posts with label mobile apps 2015. Show all posts
Showing posts with label mobile apps 2015. Show all posts

Tuesday, June 16, 2015

Photographer: Pau Barrena/Bloomberg One Tiny Number Can Reveal Big Problems at a Global Smartphone Maker

Tucked away in a corporate earnings report—past the data on profit margins and revenue growth, hidden deep inside a balance sheet—is a number that can tell you a lot about a mobile phone maker's health. In the global smartphone war, brands are routinely measured by market share, revenue, profit, and the coolness of their ads. But one line item called finished goods inventory, which refers to the percentage of materials that were manufactured into phones but went unsold, can give insight into whether a company's fortunes are changing.

The latest company to let phones pile up in warehouses and on store shelves is HTC. The Taiwanese company's stock just fell to its lowest point in a decade after lowering its sales forecast on June 5 and announcing a NT$2.9 billion ($93 million) writedown, though it's recovered some of that loss amid speculation the decline could make it a buyout target. HTC's finished goods inventory had climbed to a record high 2.35 percent of total assets at the end of last quarter. During the company's heyday, that figure rarely nudged above 1 percent.



“The rise in finished goods inventory could be a sign that HTC's latest high-end phone, the M9, is not selling as well as expected,” says John Butler, an analyst at Bloomberg Intelligence. “The phone has received rather negative reviews from tech critics and may not be faring well against some very competitive, feature-rich phones on the market from rivals like Samsung with the S6 and Apple's iPhone 6 and 6 Plus.”

Inventory, sometimes used by data divers to peek into the bowels of a company, is generally divided into three types: raw materials, which are the bits and pieces that get fed into the production line; unfinished goods, the stuff still in production; and finished goods, the devices sitting in warehouses, on trucks, or even on store shelves. The distinctions are important. Having a ton of materials or unfinished goods isn't necessarily a disaster. Many materials can be switched around between products, so even if one incarnation of a smartphone faces low demand, the components can be swapped into another product pretty easily.

Leaving unsold products lying around, however, is an especially bad sin in the consumer electronics industry. Once a smartphone is assembled and leaves the production line, the clock starts ticking. In the high-paced technology business, consumer devices lose their luster fast, which makes the chance of actually selling the product decline with each passing day as newer models come onto the market. Steve Jobs saw this when he returned to Apple in 1997—at a time, he had said, when it was near bankruptcy—to find that finished goods inventory had climbed to 7.7 percent of assets. Jobs hired an operations guru from IBM named Tim Cook to clean up the mess. A year later, in June 1998, the number had dropped to 1.7 percent—and hasn't crossed 0.9 percent in the past few years.

When Motorola got into trouble at the end of 2008, its finished goods inventory peaked at 6.1 percent. That same quarter, it posted a record $3.6 billion loss that precipitated large-scale layoffs and the eventual breakup of the 80-year-old company. Having lots of unsold stock isn’t always a bad sign, though. Nokia's figure climbed above 14 percent in 1995 before it kicked off a decade of exploding sales—creating, for a time, the world's biggest mobile phone maker. But HTC isn't seeing explosive growth, which makes its record inventory figure a red flag for investors. HTC declined to comment.

Too low a stockpile, coupled with insufficient production capacity, can also be a problem. Qualcomm ran into this three years ago, forcing various smartphone makers to push back their product launches due to a lack of available chips. HTC faced a shortage of components in 2011—when it was topping even Apple in the U.S.—prompting the company to sign long-term supply contracts to secure supply and favorable pricing. In an expensive display of irony, this month's writedown was a response to some of those 2011 supply contracts. None of it was for unfinished goods. Yet.

Monday, June 15, 2015

IBM to Invest ‘Hundreds of Millions’ in Free Data Technology

International Business Machines Corp. will invest “hundreds of millions a year” into a free data analytics technology, according to Beth Smith, general manager of the company’s analytics division.
The move, announced by the company Monday, follows the hiring of about 20 people for a new technology center in San Francisco to improve and extend a University of California at Berkeley-developed free software project named Spark, which lets people analyze large amounts of data more rapidly than with other technologies such as Hadoop. Bloomberg reported the creation of the technology center last week.

Smith said that over time she expects the center to grow to 300 people, along with other teams in the company’s laboratories around the world.

As part of the effort, IBM will make a research project named SystemML free. This lets people spot patterns in data via a technology called machine learning, on top of Spark. It bears similarities to a project called MLlib, which is backed by DataBricks Inc., a Spark-focused company spun out of Berkeley by some of the academics behind the project.
“It will not be a competition,” Smith said. “The design point is one that does not cause overlapping features, functions, projects.”



Monday, June 8, 2015

Hands-on with Apple’s new OS X El Capitan

The new user-facing features in Apple’s new OS for Mac — OS X El Capitan — are relatively small and focused, and they could save users a lot of time in the long run.




Apple unveiled El Capitan Monday, and we were eager to get our hands on it after seeing the demo at Apple’s Worldwide Developers Conference.

Much of the new technology in the release focuses on stability and privacy issues, but there are some cool new user-facing innovations, too. Many of them seem focused on removing small friction points from the various apps and interfaces in the OS. After using them for awhile I can see that the small efficiencies they may add to one’s workflow every day could really add up.

One simple example happens when you first jump on the computer and you want to locate the cursor. You move a couple of fingers over the touchpad a little bit, and the cursor shows up in super-size for a second so that it’s easy to see.

Mission Control helps deal with clutter

One of the biggest changes brought by El Capitan is an improvement in windows management. Mission Control — the screen that zooms way out to show you your desktop and all the apps you have open — gets a couple of new features that I know I’ll use a lot.

For work I usually have lots of Windows open and I need a way to quickly recognize what’s open, where everything is, and how to open the app or window I need.



In Mission Control you can now pin any window to a new area called the Spaces Bar along the top of the screen. If you’re repeatedly opening and closing a specific app, the new Spaces Bar makes it easy to quickly grab the app and reopen it.

Split View for multi-tasking

Cooler still is the Split View feature that can be used to automatically position two app windows side-by-side in full screen so you can work with both apps at once. For instance, you can keep your Notes app open on one side of the screen while you do research in Safari on the other side.

To activate the feature, you press and hold on the red dot at the upper right of any window, and then move that window to the left or right when prompted. On the other side of the screen the OS shows you all the other windows you have open, so you just choose the one you want.



You can adjust the width of both windows when you want one to be larger. If you’re in the habit of using the Notes app, you’ll love the ability to drag links and images from Safari straight into Notes.

I found the feature easy to activate and control, but only time will tell how often I use it.

Apple also added a little speaker icon in the main URL bar that you can click to silence the annoying auto-play ad that’s playing in one of your tabs somewhere. You can click and hold on the icon to identify the offending tab, and quickly close the page. Very easy to use, and very useful.

New Mail tricks

In the Mail app you can now swipe left on an email you no longer want, and it goes to the trash. I’m not sure I would use this very much, and I’m afraid I might disappear something accidentally. Also added to Mail is the ability to compose in full screen in separate tabs, and the ability to drag images from an email into a draft email. Slick.





Spotlight learns English, sort of

The Spotlight function in El Capitan now understands natural language searches, Apple says. I had mixed results with it. Spotlight was, for example, able to find the weather in Denver today (from a third party Weather site), but it came up blank when I asked it for the weather in Denver this Friday.

Performance

Again, the new OS focused on system stability and performance increases. Apple says El Capitan is up to 1.4 times faster at launching apps than Yosemite, and as much as two times faster at launching and switching between apps. I didn’t pull out a stopwatch, but I’m used to using Yosemite, and El Capitan does seem pretty zippy by comparison.

Apple released this next version of OS X to developers Monday, and will push the OS into public beta this July. A final, more stable version of the OS will become available as a free download this fall. Any user currently running Yosemite will be able to run the new OS, Apple said.

THE BUBBLE BOY

The Bubble  Boy - Free fun Game  for windows app store!!

The Bubble  Boy - Free fun Game  for Google play store!!

The Bubble Boy is an entertaining game for kids and all age groups.
Download this free game: 
Pop the maximum amount of bubbles without losing lives.
Soothing visuals and engaging sounds for immersive game play.
Choose between two difficulty settings. Easy and Hard.
Pop the power up bubbles to earn additional points.
Beware of the naughty bubble. If popped you will lose a life.
No Ads while playing.


Sunday, May 31, 2015

Two New Mobile Games Worth Checking Out



I’m on the go frequently, so I spend a lot of time mashing the screen on my phone or iPad. The mobile market often comes under fire for aggressive free-to-play models or lack of meaningful content, but there are always awesome new entries that keep me going back to the App Store to see what’s fresh and interesting. Here are two titles that have taken up some of my travel time as of late that you may find interesting!

Dragon Blaze

It’s an MMO on the go! This super-popular Korean title has come to North America, and it’s fairly easy to see why it’s so popular after playing for a few hours. While the game doesn’t break the mold as far as typical collect-and-combine creatures go (Something similar in this regard to Puzzle & Dragons or Brave Frontier), you get a lot of playtime for your “stamina bar” equivalent, and you get to spend it in a variety of ways, from standard maps where you watch your mixes of healers, warriors, rogues, mages, and your main character plow through hordes of enemies with stylish area-of-effect attacks and disables to real-time raids where your allies stay at home and your main character teams up with other players.




It’s not so much new systems and features, but serious refinement and interesting implementation. The game features an art style that can be likened to Vanillaware’s Odin Sphere, and while the cash shop is pretty pricey, progress is definitely doable (and I daresay, enjoyable and fun) if you choose to play for free. Trust me, give this one a try.

Earthcore: Shattered Elements

The mobile market is flooded with digital trading card games, from SolForge to Hearthstone to BlazBlue: Battle Cards. Tequila Games’ Earthcore is a newcomer that seems incredibly simple at first, with a paper-rock-scissors wheel of three elements determining victories: Fire beats Earth, Earth beats Water, Water beats Fire. Instead of using something like mana for resources, players essentially tie card power to “risk” involved with playing them – if your 22 risk fire card loses because when all is said and done it’s up against even a risk 2 water card, you’re looking at taking 22 points of damage!




There’s a ton of skill involved in selecting abilities that will allow your cards to make the most of their victories, whether they allow you to shift to an element that will destroy an opposing card or using abilities that will allow you to turn an elemental card to the “dust” element – which will lose to any of the regular elements.

Card swapping, shapeshifting, and many other effects come into play and all tie into the element of risk, making the battles a true cerebral conundrum much of the time. Another interesting aspect to the game is the player construction and modification of hero cards that allow you to place skills from cards on others. You’ll increase the risk cost of your new hero, but have more opportunities to turn the tide of battle with your new skills. This is one of the more interesting DCGs that I’ve played in recent memory, and something well worth checking out if you’re a fan of the genre.

The Bubble Boy

Download this fun game. Android Phones: https://www.youtube.com/watch?v=xDp-pYXtxMs
Fun and Addictive Bubble Pop game! Get it free on Play Store.
Ø The Bubble Boy is an entertaining game for kids and all age groups.
Pop the maximum amount of bubbles without losing lives.
Soothing visuals and engaging sounds for immersive game play.
Choose between two difficulty settings. Easy and Hard.
Pop the power up bubbles to earn additional points.
Beware of the naughty bubble. When you pop it you lose a life.
No Ads while playing.

Saturday, May 30, 2015

App Indexing: Why It Matters For The Future Of Search

Following Google announcement, SEOs and webmasters focused on getting their websites “mobile friendly” by the April 21st deadline. Yet “more mobile-friendly websites in search results” was only half of Google’s announcement. The other half was this: “More relevant app content in search results.”



What exactly is app indexing? Why is it important? Should SEOs and marketers even care, especially if they don’t sell an Android app?

You’re about to find out. In today’s mobile search climate, app indexing signals a shift in the direction of search, and marketers need to pay attention.

What Is App Indexing?

According to Google, “App Indexing lets Google index apps just like websites. Deep links to your Android app appear in Google Search results, letting users get to your native mobile experience quickly, landing exactly on the right content within your app.”

What does this mean in practical terms?

If you perform a Google search on a mobile device, the search results will include not just web pages, but also relevant content that is within an app.

Let’s say you’re on a mobile device doing a Google search. The most relevant content for your movie query is located in the IMDb app. In addition to surfacing a link to the IMDb website, Google will show you an IMDb app result, like this:



Is Search App Indexing New?

Not really. Google introduced App Indexing back in October 2013. The idea was simple: By enabling deep linking within their apps, webmasters could allow Googlebot to index app content just like web page content. That way, Android users with your app installed would have the option to go directly to your app content from within Google search results (as shown above).

Though it isn’t new, there have been several major developments in app indexing capabilities since it was initially announced. For example, Google has expanded app indexing to include results from apps that are not installed on your phone (thereby assisting users with app discovery). And, just this week, the search giant announced that it would soon be bringing app indexing to iOS devices as well.

Bing Does It, Too

Google doesn’t have a leg up on the competition as far as this particular technology is concerned. Bing allows Windows phone users to access app content in search results, too.

What’s the biggest difference? Sheer numbers. Bing has a marginal share of global search, paralleled by a marginal share of the smartphone market.



Why Does This Even Matter?

So, let’s get down to the big question: Does this matter?

Yes. The fact of the matter is that mobile search now includes app results — and their inclusion in these search results only seems to be growing.

I think that this signals a more important trend in the evolution of mobile search. The indexing net is ever expanding. Could it be that, with the rise of wearable technology, Google can index even more information in algorithmic search results (e.g., location, health status, heart rate)? How will this information be available?

There are plenty of questions that surround the issue:

What else will be indexed in the future?

How will this affect the search results for businesses that do not have Android (and soon, iOS) apps?

Will creating an app enhance a business’s search presence?

How will this drive mobile usage upward? Obviously, Google doesn’t index the apps on my desktop.

If it’s doing it for mobile, how will this shift overall usage in favor of mobile devices?
A few things are certain.

This improves the search experience for mobile users. App indexing signals the a broadening of search potential. The more content that is indexed, the greater the user’s search experience and results.

Google drives higher engagement with apps. As Google’s indexing page explains, “App Indexing helps you drive usage of your app through Google. Deep links to your app appear in Google Search results on Android so users can get to your native mobile experience quickly and easily.”

Google remains in control. GigaOM explains that the expansion of in-app search will also help Google sell more ads and hold down the competition.

What Should You Do?

There are two main takeaways. The first is tactical. The second is strategic.

Get your app indexed. If your business has an Android app, you need it to be indexed. There are plenty of ways to find out how to do this. The best source that I’ve found with step-by-step instructions is found in the Codelabs.

Note: App indexing technology isn’t widely available to iOS app developers yet, but Google has outlined some first steps you can take to prepare here.

Grow your mobile presence. On a strategic front, mobile should become the new obsession for marketers and technology workers, regardless of their specific function.

Conversion specialists should be tuned into the conversion optimization potential for mobile. SEOs must identify the areas where mobile results can be improved. CTOs must strategize new ways to gain traction among mobile users. Developers must identify touch points between mobile apps and sites.

At a minimum level, keep mobile front and center in your thinking. Mobile is the present and future of marketing.

Conclusion

Clearly, app indexing is s step forward in the dominance of mobile search and mobile usage.

SEOs, developers, webmasters, and marketers need to know this. More importantly, they need to understand that mobile search and marketing is not a static industry. It is in motion. We are moving towards a bigger mobile universe, an expansion of indexation potential, and a greater need to optimize mobile in every way possible.

Mobile app development

Mobile’s strategy is the key to any business success in todays digital world. Pixotri technologies works one-on-one with businesses and individual product lines to develop a comprehensive mobile presence that complements your existing brand identity while building out your mobile brand.

Contact us for your mobile app development requirements.email- info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com

Friday, May 29, 2015

Google Launches Smart Lock Passwords Manager For Android To Make Signing Into Apps Easier

Google is combining all of its login and identity solutions into a single platform today under the ‘Google Identity Platform‘ moniker. What’s more interesting than that, though, is that Google is launching  the Smart Lock Passwords Manager today, which will make it easier for users to sign in to third-party Android apps that implement this service.

Smart Lock for Passwords is essentially a password manager for Android apps and the web that’s built into your Google Account.



On Android, this service basically does what Chrome already did on the web, but for apps. Say you want to log in to the New York Times app — which is one of the launch partners for this service. After you’ve signed in, Smart Lock will ask if you want to save the password to your account. Then, when you get a new device that you’ve signed into with your Google account, the app will already know your NYTimes password and pre-fill your credentials for you — just like you’d expect on a website.

Any developer who wants to implement this feature can do so with the help of the new Smart Lock API for Android. Google argues that this will help apps and sites increase their sign-up and sign-in rates — and given how annoying it is to enter passwords on mobile, that’s probably true.


Besides the New York Times, Google also worked with Eventbrite, Instacart, Orbitz, LinkedIn and Netflix to pilot this project. Netflix, it seems, plans to support this on Android TV, too, where entering passwords is also quite a hassle, after all.

Google says it plans to add support for sync pass phrases on Android — letting you encrypt your passwords so Google can’t read them — and the API will soon support other platforms, as well.



Mobile app development

Mobile’s strategy is the key to any business success in todays digital world. Pixotri technologies works one-on-one with businesses and individual product lines to develop a comprehensive mobile presence that complements your existing brand identity while building out your mobile brand.

 Contact us for your mobile app development requirements.email- info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com

Thursday, May 28, 2015

Four Mobile Dos and Don'ts for SMBs


A Hibu survey from last year found that only 6 percent of SMBs with websites said those sites were mobile optimized. While the stat may be staggering, it's not too much of a shock. Venturing into mobile is a significant expense and for an SMB that requires a meaningful investment of time and resources, which may not be available or seen as a necessity.

But data supports the growing need for the prioritization of mobile-local. Google trend data from earlier this year revealed that searches that included "near me" doubled in the past year, with mobile accounting for 80 percent of those. These insights may have been what spawned Google to rollout a new mobile ad format to address these types of searches.



Given the trends and the latest emphasis mobile friendliness across search (Bing's doing it too), SMBs must respond in kind and keep in mind these guidelines as they adapt.

Don't Be Afraid of Change

I had the pleasure of recently hearing a keynote presentation given by Daniel Kish, the founder of World Access for the Blind. During his presentation, Kish, who is blind himself, shared that what can inhibit those who are visually impaired is fear of the unknown - a sentiment that permeates many aspects of life.

As marketers, we must come to accept that search, while an established practice, is undergoing a constant evolution. There will always be unknowns but this cannot hold us back. For SMBs, this fear can be amplified even more because of the high stakes. However, the benefits of mobile commerce, apps, and technology are worth the time to learn something new and the money to modernize.

Do Look at Context

The future of search (and current state, for that matter) is all about context - where your consumer is, what device they are on, what's close by, even what the weather is like. These signals provide rich data and insight into the consumer that can be used to build out profiles and predict actions.

The location information supplied by mobile devices is so powerful because of its precision, immediacy, and depth. Geo-targeting areas around your place of business is one thing, but think about the power in knowing if a mobile-connected consumer visited your storefront one time versus frequently. This means, for example, a coffee shop could begin to distinguish a one-time visitor from regular loyalists and use this information for targeting, messaging, and audience expansion.

Additionally, the new "nearby business ads" from Google, mentioned previously run off location extensions and will feature click-to-call and directions so consumers can easily take action. As Google itself stated in the announcement: "it's essential that ads are fine-tuned to be relevant to people's contexts."

Do Put an Emphasis on Quality Content

Knowing mobile context and having a wealth of data points on your consumer could all fall flat if content is lackluster. More and more, consumers demand content that is highly personalized and hyper-local so mobile-friendly content is key.

Understanding the role of your mobile ads in the path to purchase and the corresponding high-performing content and messaging that drives action, online or offline, is how you'll maximize your return on investment.

Don't think you can do it all alone

Given the quick evolution and complexity of the digital space, the SMBs that will thrive will be those who don't rely solely on a DIY approach. Partners can help you stay on top of changes, trends and technology while simultaneously improving your execution and optimization. These advantages can help you improve your speed to market and efficiency, scale your operations, and ultimately, give you a leg up on the competition.

Change is a given so adaptability is key and partners can help SMBs facilitate change more easily. The upfront costs of a partner could payoff exponentially, but weigh the opportunities at hand. There are more solutions and offerings popping up that are providing cost-effective ways that meet local business halfway in this regard.

SEO solution

We employ a variety of proven recommended techniques to increase your chance for top rankings.These include optimizing your website's page,content,and structure to drive traffic to your site for specific keyword research.Pixotri technology is a  creative house developing quality web designs, E-Commerce solution. SEO services and Gaming development .

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T-Mobile Taking Preorders for Upcoming LG G4 Smartphone

Customers making preorders will get see their phones ship before they go on sale in T-Mobile stores on June 3 and will get a free 128GB memory card for their phone.

T-Mobile is now accepting preorders for the upcoming LG G4 flagship smartphone and is telling preorder customers that the company will ship their new handsets before they go on sale on June 3 in T-Mobile stores.

G4 buyers are also being offered a free 128GB memory card from LG and T-Mobile for their new phones if they buy their phones before June 21, while supplies last, according to the companies.
The phones can be preordered at T-Mobile.com for $0 down and 24 monthly payments of $24.99 (total $599.76). T-Mobile is offering the LG G4 with a brown leather rear cover.
The LG G4 launched in Korea on April 29 in a move to take on the Apple iPhone 6, the Samsung Galaxy S6 and others.

The G4 includes a 5.5-inch quad HD In-Plane Switching (IPS) Quantum display, a Qualcomm Snapdragon 808 processor, 3GB of RAM, a 16MP rear camera, an 8MP front camera and a 3,000mAh removable battery. The smartphone runs on Android 5.1. The G4 is the first to use LG Display's new 5.5-inch IPS Quantum display, which offers 20 percent greater color reproduction, 25 percent improvement in brightness and 50 percent greater contrast than previous displays, according to LG. It includes Advanced In-Cell Touch (AIT) technology, which combines the LCD and touch sensor into a single layer to provide better color reproduction and touch sensitivity, and it is calibrated for DCI (Digital Cinema Initiatives) standards for improved color reproduction.

The G4's new 16MP camera promises to capture great images, even under low-light conditions, using an F1.8 aperture lens that allows 80 percent more light to reach the camera's sensor, LG said. Also included is improved OIS 2.0 image stabilization for blur-free images.

The high-resolution 8MP front-facing camera aims to give users sharper, more detailed portraits and group shots than they can take with cameras on other phones, which typically have much lower resolution. Users can trigger the shutter by opening and closing a hand twice in front of the camera.
The G4 smartphone also gets new styling cues compared with the previous G3 phone, including new covering materials, such as handcrafted full-grain leather in six colors. The phones can also be purchased with ceramic rear covers instead of leather.

The design of the curved G4 builds on what LG calls its Slim Arc, which runs along its entire body, highlighted by a display with a subtle curvature, according to LG. The slight curvature offers 20 percent better durability than a flat smartphone in face-down drops and gives the smartphone a more comfortable and secure feel in the hand.

The G4 measures 5.86 inches long by 2.99 inches wide, and is 0.24 to 0.38 inches thick, depending on its materials. The new devices also include LG's latest human-centric UX 4.0 user interface, which eliminates unnecessary steps while providing more configuration options for advanced users, such as a Quick Shot feature that allows users to take a picture without opening the camera app by double-tapping the phone's Rear Key while the display is off.

Sprint also recently began accepting preorders for the G4, according to a recent eWEEK report.
Sprint is offering the G4 in Metallic Gray or black leather through the company's Website, via telephone and in Sprint stores. The LG4 will be available to Sprint customers on June 5.


Mobile app development

Mobile’s strategy is the key to any business success in todays digital world. Pixotri technologies works one-on-one with businesses and individual product lines to develop a comprehensive mobile presence that complements your existing brand identity while building out your mobile brand.
 Contact us for your mobile app development requirements.email- info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com

Software glitch can cause iPhones to crash

A newly-discovered glitch in Apple’s software can cause iPhones to mysteriously shut down when they receive a certain text message.

Apple says it’s aware of the problem and is working on a fix. But some pranksters are sharing information about the glitch on social media and using it to crash other peoples’ phones.




The problem only occurs when the iPhone receives a message with a specific string of characters, including some Arabic characters, according to several tech blogs. When an iPhone isn’t being used, it typically shows a shortened version of the message on the phone’s lock screen. That shortened combination of characters apparently triggers the crash.

Affected phones will restart automatically. Owners can prevent the problem by using phone settings to turn off the message “previews” feature.

Mobile app development

Mobile’s strategy is the key to any business success in todays digital world. Pixotri technologies works one-on-one with businesses and individual product lines to develop a comprehensive mobile presence that complements your existing brand identity while building out your mobile brand.
 Contact us for your mobile app development requirements.email- info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com
https://www.youtube.com/watch?v=T9xSWDsTYC8

Thursday, May 21, 2015

EXCLUSIVE Spy agencies target mobile phones, app stores to implant spyware

Canada and its spying partners exploited weaknesses in one of the world's most popular mobile browsers and planned to hack into smartphones via links to Google and Samsung app stores, a top secret document obtained by CBC News shows.


C-51: Crowdsourced report aims to stop Canada's slide into 'surveillance society'
Electronic intelligence agencies began targeting UC Browser — a massively popular app in China and India with growing use in North America — in late 2011 after discovering it leaked revealing details about its half-billion users.

Their goal, in tapping into UC Browser and also looking for larger app store vulnerabilities, was to collect data on suspected terrorists and other intelligence targets — and, in some cases, implant spyware on targeted smartphones.

The 2012 document shows that the surveillance agencies exploited the weaknesses in certain mobile apps in pursuit of their national security interests, but it appears they didn't alert the companies or the public to these weaknesses. That potentially put millions of users in danger of their data being accessed by other governments' agencies, hackers or criminals.

"All of this is being done in the name of providing safety and yet … Canadians or people around the world are put at risk," says the University of Ottawa's Michael Geist, one of Canada's foremost experts on internet law. 

CBC News analysed the top secret document in collaboration with U.S. news site The Intercept, a website that is devoted in part to reporting on the classified documents leaked by U.S. whistleblower Edward Snowden. 

CBC News analysed the top secret document in collaboration with U.S. news site The Intercept, a website that is devoted in part to reporting on the classified documents leaked by U.S. whistleblower Edward Snowden. 

CBC's coverage of Canada's Snowden files

CBC News Investigates: Stories, videos, photos and more
The Intercept story on mobile phone hacking
The so-called Five Eyes intelligence alliance — the spy group comprising Canada, the U.S., Britain, Australia and New Zealand — specifically sought ways to find and hijack data links to servers used by Google and Samsung's mobile app stores, according to the document obtained by Snowden.

Over the course of several workshops held in Canada and Australia in late 2011 and early 2012, a joint Five Eyes tradecraft team tried to find ways to implant spyware on smartphones by intercepting the transmissions sent when downloading or updating apps.

Privy to huge amounts of data

The Five Eyes alliance targeted servers where smartphones get directed whenever users download or update an app from Google and Samsung stores.

Samsung and Google declined to comment. 

The servers provide key access points to massive amounts of data flowing from millions of smartphones around the world.

"What they are clearly looking for are common points, points where thousands, millions of internet users actively engage in, knowing that if they can find ways to exploit those servers, they will be privy to huge amounts of data about people's internet use, and perhaps use bits and pieces of that to make correlations," says Geist.

Ultimately, the spy agencies wanted to implant spyware on certain smartphones to take control of a person's device or extract data from it, the document suggests.

The spy agencies also sought to match their targets' smartphone devices to their online activities, using databases of emails, chats and browsing histories kept in the Five Eyes' powerful XKeyScore tool to help build profiles on the people they were tracking.

Making that connection was a much desired goal of the agencies because of the growing use of smartphones and the wealth of data they contain.

Respecting agreements not to spy on each others' citizens, the spying partners focused their attention on servers in non-Five Eyes countries, the document suggests. The agencies targeted mobile app servers in France, Switzerland, the Netherlands, Cuba, Morocco, the Bahamas and Russia.

Canada's electronic surveillance agency, the Communications Security Establishment, refused to comment on its capabilities, saying that would constitute a breach of the Security of Information Act.

"CSE is mandated to collect foreign signals intelligence to protect Canada and Canadians from a variety of threats to our national security, including terrorism," the agency said in a written statement. "CSE does not direct its foreign signals intelligence activities at Canadians or anywhere in Canada."

Britain's counterpart, GCHQ, said all its work "is carried out in accordance with a strict legal and policy framework." The U.S. National Security Agency and New Zealand surveillance agency did not respond to CBC News. Australia's signals intelligence agency refused to comment.

Mobile app development

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Wednesday, May 20, 2015

Google and Skrillex (?) Are Making Phone Cases Way Smarter

“PHONE CASES ARE supposed to be fun, you know?” Sonny Moore, the producer and DJ better known as Skrillex, baron of Bangarang, has thought about this before. “I really like the really crazy phone cases that are out right now. You see the girl’s case that looks like a Starbucks cup, or the Moschino Jeremy Scott french fries. I think that shit’s really fun.”

When he started talking to Google about being the first partner in the company’s new Edition line of cases for Android phones, Moore was bursting with designs. Google had come to him with a wacky idea: Create a small, limited collection of phone cases that were just a little smarter.

The Accessories team set about building a case that uses NFC to identify itself to your phone. It would know exactly which case you put on and when, and send you wallpapers and content to match. “We did, like, 20 designs,” Moore says. His favorite was “like Windows 95—it was a super vaporware one.” Eventually his team and Google’s settled on three, around a single theme: space. The cases are cool and busy in a retro-futuristic way, and they all feel like Skrillex: loud, intense, and a little bit adorable. Every one is individually numbered, with a print of Moore’s signature on the inside.

If you buy one (they’re available in limited quantities and designed only for the Nexus 6, and cost $40 through the Google Store), you’ll get more than just a smiling alien on your phone. You’ll get an ever-changing wallpaper, composed of photos captured by a satellite. Moore and Google actually launched 13 different satellites into the stratosphere just for this cause, each spinning in the atmosphere for about five hours. “Getting a satellite isn’t that hard these days,” Moore says. “It’s just on a balloon.” At night, the wallpaper changes to a constellation map, displaying the stars above your exact location.

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Nintendo Is Blowing It With Their E3 'World Championships'

When Nintendo announced they were resurrecting their famed 1993 Nintendo World Championships for E3 this year, I praised it as potentially the must-see moment of the event. I went on and on about how awesome a new Nintendo championship could be using both Nintendo’s past and present classics, which have evolved a long way from the days of Super Mario Bros, Tetris and Rad Racer.



But now, hearing the first real details about the event, it’s hard not to be anything other than disappointed, and think Nintendo is missing a big opportunity to do something cool.

The “World” Championships is a bit less broad in scope than that, and is limited only to the United States, it turns out. That wouldn’t be the end of the world, considering the original tournament was also US-only, but there are only eight qualifying events in eight cities in the lead-up to E3, two of them in California alone. Here’s the list:

San Francisco, CA (1717 Harrison St.)
Torrance, CA (3675 Pacific Coast Highway)
Miami, FL (10760 NW 17th St.)
Schaumburg, IL (900 E. Golf Road)
Maple Grove, MN (12905 Elm Creek Blvd. N)
Long Island City, NY (5011 Northern Blvd.)
Dallas, TX (9378 N Central Expy)
Tacoma, WA (2214 S. 48th St.)

That’s somewhat spread out around the country, sure, but it leaves a hell of a lot of gap areas, and with only eight locations, fans are likely going to absolutely swarm them.

But even more disappointing is what the qualifiers actually consist of:

“Compete for the highest score on Championship Mode in the Ultimate NES™ Remix game for the Nintendo 3DS™”

When I wrote my original post, I was met with cynics who told me that Nintendo was probably just going to have people play the Championship Mode on Ultimate NES Remix, but I dismissed that saying that there was no way they’d be that uncreative. And yet, here we are.



While the Ultimate NES Remix challenge isn’t an exact reproduction of the original games in the Championships, it’s still a pretty limited selection of old-school titles, and this entire thing seems like a metaphor for Nintendo being both stuck in the past (by using only its oldest titles) and underprepared for consumer demand (by only setting up eight locations for qualifiers).


Watching people play NES Remix at E3 is not going to make for a fun spectator sport. I was picturing people doing speedruns or score-runs of SNES, N64 and Gamecube games, alongside maybe some competitive activities like Splatoon or Smash Bros. deathmatches. This, playing a handheld “Remix” of Nintendo classics is something to get far less excited about.

Some are saying  that perhaps the final event will be more involved and the types of things I’m proposing could still come to pass. But why you’d have people qualify on one type of game and then switch to another, I have no idea, so I don’t see any way that NES Remix Championship Mode isn’t what’s played in the final. Still no word on the prizes yet, but at this rate, it’s going to be another 1994 Geo convertible.

I don’t know, maybe it was silly of me to get so excited for new Nintendo World Championships, but in this age where interest in eSports and competitive gaming is at an all-time high, I expected something a bit more…involved. Maybe the final event will be more interesting than I’m giving it credit for, but for now, this hardly seems like the can’t-miss spectacle I hoped it would be when it was announced.


Game development 

The employees at Pixotri Game Studio have vast experience in creating games and are always trying to push the boundaries of technology and creativity. The games are created using the most popular game enigine Unity, which provides robust, high performance, platform independent solution to creating games.

Pixotri technology is a  creative house developing quality web designs, E-Commerce solution. SEO services and Gaming development .
Contact us for your mobile gaming requirements email-info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com

Tuesday, May 19, 2015

ZenFone 2 (5.5-inch) review:

If the 4GB Asus Zenfone 2 were $100 cheaper, it would be near the top of our recommended phones list; however, its $299 and S$499 (converting directly to about £245 and AU$475) price makes it a tough sell in a world of capable sub-$200 phones.



There is however a 2GB version of the phone retailing for $199 (converting to £127 and AU$249); however, since we've as of yet spent no time with the 2GB version, we can't yet say how it performs compared to the its 4GB sibling. Both versions of the phone will be available starting May 19th carrier unlocked at Amazon, Newegg and Groupon in the US.

The ZenFone 2 his somewhere in-between budget and flagship and unfortunately lacks the performance and features to be considered a high-end handset. That said, it's capable in its own right, delivering silky smooth performance thanks to its combination Intel Atom CPU and 4GB of RAM. And while its 13-megapixel rear camera takes decent shots, its low-light performance handily beats that of the Samsung Galaxy S6 and Apple iPhone 6.



It has a sharp vibrant 5.5-inch screen, but the plastic build unfortunately feels cheap and bulky. Its Zen UI is clean, aesthetically pleasing and packed with useful features, but can at times isn't all that intuitive to navigate thanks to the changes Asus made to its Android 5.0 interface.

Those looking to spend less, should check out the Samsung Galaxy Grand Prime. It has longer battery life, decent cameras and costs less than $200. The Galaxy S6 and S6 Edge are the current highest of high-end Android, but tip the scales at $600 unless you're willing to commit to a 2-year contract.

Confusing lineup

What Asus calls the ZenFone 2 is actually two different models with five different variants, three with 5.5-inch screens and two with 5-inch displays. Each model has a different price point, RAM, and built-in storage capacity, but the whole range is marketed under the same name.

Asus is likely trying to avoid last year's problems with its first ZenFone line -- the phones were marketed as ZenFone 4, 5 and 6, which was probably even more confusing for consumers since it sounded like subsequent generations of phones were being sold at the same time. To lesson the confusion, we've created a table that lists the details of each of the new ZenFone 2 models. Our review unit is the 5.5-inch version with 4GB RAM and 32GB of onboard storage that retails for S$429 and $299 in the US (around £210 or AU$410).

Design

5.5-inch, 1,920x1,080-pixel IPS (403ppi)
6 x 3 x 0.4 inches (152.5 x 77.2 x 10.9 mm)
6 ounces (170g)

The design of a modern smartphone is usually dictated by the screen size, and in this case the 5.5-inch full-HD display means the ZenFone 2 is quite a handful -- the phone checks in at 152.5 x 77.2 x 10.9 mm (6 by 3 by 0.43 inches) and isn't the thinnest of devices. It's just slightly shorter than the iPhone 6 Plus, but the Apple phone is thinner at 7.8mm. The thickness means the ZenFone does make its presence felt in the pocket, and with more smartphones taking the slim approach, the ZenFone 2's size and weight of 170g (6 ounces) doesn't do it any favors.

Clad in plastic like the first ZenFone, the ZenFone 2 opts for a brushed metal look, unlike the soft-touch feel used previously. While it looks metallic, it still feels slightly plasticky (I prefer the original, though I can see why Asus chose to go with the metallic style) and it looks a lot more premium at first glance.

That said, the rear cover is replaceable and comes in a variety of colors -- the standard black and white, and a more colorful range of red, gold, grey. Asus will also sell a special range of "Illusion" covers that come in a pretty crystal pattern.

Viewed head on, the ZenFone 2 resembles the first ZenFone, from the Asus logo near the top speakers, to the concentric circle pattern below the 5.5-inch display. The touch-sensitive buttons are located just above that. In a way, I'm glad that Asus has stuck with the familiar, but I do wish the phone used software buttons instead -- this would probably have helped cut down on the phone's size.

The removable rear cover gives you access to the dual-SIM and microSD slots. The 3,000mAh battery is non removable, so you won't be able to swap it out for a fresh one. Unlike some of the other dual-SIM phones which come with dual 4G capabilities, the ZenFone 2 only has one active 4G SIM, with the other SIM limited to 2G speeds.

Hardware and software features

2.3GHz quad-core Intel Atom Z3580
32GB of storage
4GB of RAM
Expandable storage
3,000mAh non-removable battery

Powered by Intel's Atom Quad Core Z3580 processor clocked at 2.3GHz, this model of the ZenFone 2 comes packing a whopping 4GB of RAM. Most smartphones, including high-end flagships, come loaded with 3GB at most. Asus claims having 4GB of RAM helps the ZenFone 2 multitask (more on this later), as multiple apps and can remain on standby in the background without needing to be offloaded to memory and reloaded.

Our review model came with 32GB of onboard storage, and if that somehow isn't enough for your needs, there's a microSD slot to add even more space. There's a 13-megapixel camera located at the rear, and a 5-megapixel shooter on the front.

Mobile app development

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Saturday, May 16, 2015

E3 2015: Sony Dates PlayStation Press Conference, Will PS4 Surprise?

Sony is the last of the big three console makers to announce its E3 2015 plans. Microsoft is set with the Xbox One as is Nintendo with the Wii U and 3DS. The PlayStation 4 plans finally came into view Friday though the picture of what will be on display is murkier at the moment.

The E3 2015 PlayStation Press Conference will take place on Monday, June 15 at 9 p.m. ET / 6 p.m. PT at the L.A. Memorial Sports Arena, per GameSpot. That puts it well after Microsoft’s Xbox showing that same day at 12:30 p.m. ET and before Nintendo’s Digital Event on Tuesday at noon ET.


Major publishers will be on hand as well with their E3 press conferences with Bethesda, Electronic Arts, Ubisoft, and Square Enix all hosting media events between Sunday and Tuesday along with a PC Gaming Show put on by graphics card maker, AMD.

So what does Sony have planned for E3 2015? That’s a very good question following the PlayStation 4’s stellar debut at E3 2013 followed by last year’s solid showing. The answer right now is nobody is really sure what is up Sony’s sleeve.

More news and footage on Uncharted 4: A Thief’s End is definitely expected despite its delay to early 2016. Meanwhile, God of War III Remastered is a given with its planned release for July 14.

Sony hasn’t talked much about the PlayStation 4’s upcoming exclusive games lineup though, especially when it comes to AAA level titles. In fact, one Sony executive recently touted Tearaway and No Man’s Sky as reasons why the company isn’t worried about its fall lineup. The former is a remake of a PS Vita game that didn’t sell well while the latter is an intriguing, but still largely unknown commodity even if Sony says it is treating it like a first-party title.


“I won’t go into any detail now,” Sony’s Fergal Gara told MCV. “There is plenty for gamers to get excited about already, such as Tearaway for PS4 and No Man’s Sky. That’s just the start of what is on the table right now. So I don’t have any concerns that we will have a lack of strong software for PS4 this peak.”

The Project Morpheus Virtual Reality headset that works with the PS4 may get a full showing. What games will be on tap is an unknown quantity though for both the console and the headset.

Game development

The employees at Pixotri Game Studio have vast experience in creating games and are always trying to push the boundaries of technology and creativity. The games are created using the most popular game enigine Unity, which provides robust, high performance, platform independent solution to creating games.

Pixotri technology is a  creative house developing quality web designs, E-Commerce solution. SEO services and Gaming development .
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Best smartphones 2015: the top mobile phones on the market

The Apple iPhone 7 and Samsung Galaxy S6 are among the hotly anticipated new smartphones for 2015 but, for now, there is still a large range of top mobiles available to buy. Here are five of the most popular among tech critics:



Sony Xperia Z3

Another updated version of Sony's flagship Xperia smartphone, the Z3 offers up to 890 hours of battery life despite its new slimmer design. Chris Hall at Pocket Lint gives the waterproof phone five stars, praising its design, power, 5.2-inch display and camera. "If you're looking for a big-screen device that's easy to manage then the Sony Xperia Z3 has it all," says Hall. "It's a compelling flagship set to rival any of the top handsets currently out there." The Xperia Z3 Compact version, with its 4.6in display, has also been held up by critics as "the best 'small' screen Android phone around".

Samsung Galaxy Note 4

The large 5.7-inch screen, S Pen stylus and expensive price-tag might not be for everyone, says John McCann at CNET, but the Note 4's power, display and great camera make it an "excellent smartphone". McCann says it is "the best phablet around", with a "fantastic" QHD resolution screen that makes everything "pin sharp". He adds: "Your eyes alone will thank you for picking up the Galaxy Note 4, and those of you who love gaming and watching movies on your phone, it's perfect."

Apple iPhone 6

A record four million pre-orders were placed for the iPhone 6 and iPhone 6 Plus in just 24 hours last September – and, according to Madeline Bennett at V3, the handsets do live up to the hype. "Featuring a powerful A8 processor, sleek metal design and stunning Retina display, the iPhone 6 is one of a select few handsets to earn V3's hallowed five stars," she says. The iPhone 6 Plus is even larger with a 5.5in display and longer battery life.

LG G3

Chris Martin at PC Advisor claims the LG G3 was the best smartphone of 2014. No other phone has outdone its "amazing" Quad HD screen, he says. The phone also has a camera with a laser auto focus and the ability to record 4K-resolution video. "The device is surprisingly small considering the 5.5in display and we like the more premium design," says Martin. "It's another winner from LG."

HTC One M9

Before the launch, HTC knew it really had to get the One M9 right. The new phone was said to be "critically important" for the Taiwanese firm, which is trying to halt three years of falling sales. Fortunately for the company, the new device received enormously positive reviews when it was unveiled at this year's Mobile World Congress in Barcelona. Tech Radar declared the M9 to be a "great phone if you're upgrading from two years ago", but said that overall the handset still isn't quite as good as the latest flagship phones from Samsung and Apple. Nevertheless, critics praised the phone's "significantly improved" 20-megapixel camera, its high-quality Boomsound speakers (Trusted Reviews declared them to be "the best speakers you can find on a phone"), its speedy processor and stylish design.

Coming soon: the LG G4

There is some confusion about its May release date, the LG G4 is set to improve on the aesthetics of previous LG offerings with an eye-catching orange leather fascia. TechRadar has warm praise for the phone, saying the "LG G4 focuses on what everyone actually wants out of a smartphone". Stuff magazine's reviewer is also a fan. "The camera is top notch, the screen brilliant and those extra 0.4 inches of screen space [compared with its predecessor, the G3] will be enough to convince a bunch of buyers," the review say. While CNET has reservations about battery life and a lack of new features, it to is happy to recommend the phone. "Though it feels too similar to last year's G3, the LG G4 is an excellent big-screen smartphone that will appeal to budding photographers, and has old-school features missing from rival flagships."    

For further concise, balanced comment and analysis on the week's news, try The Week magazine. Subscribe today and get 6 issues completely free.

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Mobile’s strategy is the key to any business success in todays digital world. Pixotri technologies works one-on-one with businesses and individual product lines to develop a comprehensive mobile presence that complements your existing brand identity while building out your mobile brand.

 Contact us for your mobile app development requirements.email- info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com