Showing posts with label virtual reality. Show all posts
Showing posts with label virtual reality. Show all posts

Monday, June 15, 2015

The biggest video game conference of the year is becoming the virtual reality show

The video game industry is embracing virtual reality like never before. Major game makers from Sony to Microsoft and Ubisoft are preparing new products based on the emerging technology even as tech giants including Facebook, Google, Samsung and HTC have plunged into the virtual waters.



Now the industry's Electronic Entertainment Expo, or E3 -- the highest-profile video game conference of the year -- will launch the technology into people's living rooms.

As many as 27 exhibitors will showcase virtual-reality products, up from six last year, according to the expo's organizer, the Entertainment Software Association. What's more, the conference is sold out (it has not always been so), and it attracted 50 more exhibitors than it did last year.

"It's been a really fabulous shot in the arm," said Mike Gallagher, head of the ESA, speaking of virtual reality's impact on the market. "We're months away from being in the marketplace and in consumers' hands."

But virtual reality could do more than give an economic boost to video game makers. It could also deliver another leg of growth to the broader tech industry. Facebook CEO Mark Zuckerberg says VR could eventually become our primary mode of interacting with computers. Movie makers, television producers and musicians say it could transform how we experience entertainment.

"It's this huge new medium that people have only started to imagine where you could go with it," said Rob Coneybeer, managing director of Shasta Ventures, which led a $4 million investment last year in VR company Survios.

One thing that drew him to the technology is its potential to place players smack in the middle of a 3D world, as action literally swirls around them. "People's excitement is well founded."

March of the game makers

Without question, Oculus --the virtual reality company Facebook bought for $2 billion last year -- will be one of the most prominent game makers on the show floor. The company made consumers care about VR after unveiling its first prototypes three years ago.

Since then, it's been a virtual march of VR game makers, as companies including Samsung and Google have either revealed upcoming products or talked about their research efforts.

Microsoft, maker of the Xbox video game console and the Windows software that powers most of the world's PCs, on Thursday announced a partnership with Oculus to play Xbox games on the headset. "Oculus had such a head start," said Phil Spencer, head of Microsoft's Xbox group. "It's good for Windows, and it's good for Xbox."

Saturday, May 30, 2015

Virtually there: How Google is readying VR for you

Google has an ambitious plan for the future: help nearly anyone with a smartphone to experience virtual reality.



The technology industry is preparing for an onslaught of new devices that mount on your head, immersing you in computer-generated worlds ranging from space battles to Spanish villas.

The trend is called virtual reality, or VR, and the technology is moving from science fiction to store shelves within the next year. Once thought of as a gimmick from the early '90s, VR is now one of the hottest markets in the tech industry as low-cost components and powerful software have made replicating the real world easier and more lifelike.

As it happens, some of the biggest companies in the world are staking out a position offering the highest-quality devices, capable of displaying complex imagery and inserting users in a digitally created world that feels like our own.

Google? It wants to help everyone else.

The search giant will do this with a product called Cardboard, a simple device made from Velcro, a button, some lenses and folded cardboard. The project was first announced at the company's I/O developer conference last year, but Google returned to this year's show with an updated version that works with devices whose screens measure up to six inches diagonally. Google also showed off a new version of its Cardboard smartphone app. Perhaps the biggest change: Cardboard and its apps will work with the iPhone, in addition to Android devices.

The takeaway: Cardboard may sound cheap, but it's a powerful play for getting VR out to everyone and their mother.

VR for the masses

All told, the device costs less than $20, a fraction of the $350 or more that most high-end headsets are expected to command. The trick: Your smartphone is both the engine and the display, sliding easily into the front of the contraption and viewable through a pair of off-the-shelf lenses.



For Google, this is business as usual. The search company has made its name by offering technology and software broadly and at little or no cost, inspiring millions of people to flock to its products. It's how the company helped make its Android software for mobile phones the most popular in the world.

 And for the broader industry, Google's Cardboard could be the device that introduces VR to people from rural India to downtown San Francisco, all while companies like Facebook-owned Oculus, Sony, and others design expensive headsets requiring powerful hardware to generate 3D images.

"In many ways what's going on in VR is similar to what happened in mobile seven years ago," said Andrey Doronichev, product manager for VR apps at Google, referring to the earliest days of Android. Google hopes Cardboard will do what low-cost Android smartphones did back then: quickly make technology available to billions of people.

With Cardboard, Google can "introduce an incredible amount of people to VR in a relatively inexpensive way," he said.

Yet critics of Cardboard say it could undermine the industry's attempts to attract the broader public. Since the last major attempts to sell VR almost two decades ago, enthusiasts have warned against overhyping the technology and selling it before it's ready.

The fear is that if VR isn't a great experience the first time someone tries it out, it may poison public perception.

Doronichev thinks that while the experience is an obvious downgrade from wearing an expensive VR headset powered by a PC or game console, the overall impression is comparable.

Mobile app development

Mobile’s strategy is the key to any business success in todays digital world. Pixotri technologies works one-on-one with businesses and individual product lines to develop a comprehensive mobile presence that complements your existing brand identity while building out your mobile brand.

 Contact us for your mobile app development requirements.email- info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com

Thursday, May 28, 2015

Google Intensifies Focus on Its Cardboard Virtual Reality Device

SAN FRANCISCO — Google has seen the future, and it is littered with cardboard boxes.

At its Google I/O developer conference here on Thursday, the search giant announced several programs that aim to put its virtual reality viewer, called Cardboard, at the center of a growing online world in which people can use their smartphone and YouTube to watch videos rendered in 3-D.

Google introduced its virtual reality viewer — a cardboard box, with some lenses and a magnet, that looks a lot like a plastic View-Master toy — as a gift at last year’s I/O conference.

The idea was to create an inexpensive virtual reality device that allowed anyone with a smartphone to do things like fly through a Google Earth map of Chicago or view personal pictures in three dimensions.

State of the Art: A Murky Road Ahead for Android, Despite Market DominanceMAY 27, 2015
It is a comically simple contraption: A smartphone slips into the front so it sits just inches from a user’s eyes. Peering through a pair of cheap, plastic lenses renders the images on the phone’s screen in 3-D. It costs around $4.


Typical of the Google playbook, the company put Cardboard’s specifications online so hobbyists and manufacturers could build them.

In the year since, people have made viewers from foam, aluminum and walnut, and the Cardboard app was downloaded a million or so times.

“We wanted the viewer to be as dumb as possible and as cheap as possible because we basically wanted to open VR for everyone,” said David Coz, an engineer in Google’s Paris office who developed Cardboard.

At this year’s I/O, Google is doubling down on Cardboard with initiatives meant to expand virtual reality to as many phones as possible. First of these is a new software kit that will make it easier for developers to build Cardboard apps for iPhones. The company also redesigned the cardboard hardware so that it is easier to fold and can now accommodate any smartphone, including popular, larger-screen, so-called phablets.

The Cardboard update is a modest offering compared with the product splashes of previous Google conferences, which have included a spherical entertainment system that was never released and Google Glass, the much hyped and now discontinued computerized eyewear that caused significant privacy concerns.

With Cardboard, Google’s virtual reality is decidedly low cost and low frills, but, as in other Google efforts, like the free Android software that is the most widely used operating system in the world, it seems meant more to amass an audience than make money.

Over the last year, Google has developed a 360-degree camera that looks like a chandelier rigged with 16 GoPro video recorders, and currently has about a dozen of them filming sights around the world. When run through Google’s software and processors, the footage will turn into a virtual reality rendering that tries to mimic the view from a human eye. Google said it would allow people to start uploading virtual reality videos to YouTube this summer.




During a recent demonstration at Google’s Mountain View, Calif., campus, Clay Bavor, vice president for product management for Google’s virtual reality efforts, demonstrated a video of a courtyard at the University of Washington. The video felt like an immersive version of the company’s Street View mapping product that displays street-level views of city streets and historical sites.

Advertisement

Continue reading the main story
Advertisement

Continue reading the main story
Advertisement

Continue reading the main story
Over time, the company is hoping this real-life version of virtual reality will grow into a vast collection of videos and experiences similar to how YouTube videos are shared now.

Google also said on Thursday it had formed a partnership with GoPro to develop a version of its virtual reality recorder that anybody could buy. The companies did not list a price for the recorder, but given that it has 16 cameras that retail for $400 each, it is likely to be expensive.

Where any of this goes is anyone’s guess. One might imagine videos from the front row of a concert or a television channel filming breaking news in 3-D. At the same time, one might remember that Google has a history of announcing new products and initiatives that flop, like Google Glass.

And virtual reality has for decades been the next big thing that never actually happened.

Now companies like Facebook, Sony and Microsoft are placing big bets on both virtual reality, a computer-generated version of the world, as well as augmented reality, or AR, in which real-world experiences are enhanced with computer-generated images.

Analysts expect the first applications will be in video games. But in time they say virtual reality experiences could feature in everything from business meetings to doctor’s appointments.

Mark Zuckerberg, Facebook’s chief executive, has on several occasions said he believed virtual reality could be the next computing platform. That belief is enough to drive significant investment.

“The shift from desktop to mobile caught so many off guard and so dramatically impacted the competitive landscape, every tech and media company is going to have to be prepared for just the possibility that VR/AR will become the next platform,” wrote Ben Schachter, an analyst with Macquarie Securities.

At its conference, Google also announced Google Photos, a photo app that comes with free, unlimited storage of the uncountable numbers of photos that people amass on their devices. There were new search features that allow people to do things like use their thumb to search for a restaurant in their text messages, instead of opening a new application.

In addition, the company outlined a new operating system, Brillo, that is based on Android and will allow household devices like refrigerators and thermostats to talk to one another and their owner’s phone. Sundar Pichai, Google’s senior vice president for products, suggested that users could use it to turn on their oven with a voice command.

Cardboard was the final act of the show, which featured a giant screen that wrapped around a San Francisco auditorium as if to mimic the experience of being immersed in a deep, three-dimensional world.

Beyond the virtual reality videos it plans on putting on YouTube, Google is also using its Cardboard device in its growing education efforts. Over the last year, the company has been running a trial called Expeditions in about 100 classrooms, in which teachers can use the viewers to take their students on a tour of world sites.


Last year, Google invested $542 million in Magic Leap, a Florida company that is developing augmented reality technology that creates imaginative images like an elephant that can fit in one’s hand. And Mr. Bavor said the company had made “a significant investment” in virtual reality that goes well beyond the efforts presented at I/O.

He would not say how much money or how many full-time employees are dedicated to these efforts, but virtual reality has grown to occupy a small building on Google’s sprawling Mountain View campus.

“The upshot is we are making a big investment in VR and this whole space well beyond Cardboard,” Mr. Bavor said. “This reality-capture system and amazing software that powers it, that has been a yearlong investment and is just one of the many things we have brewing.”


Animation

Our team of experts works with you, take your company message and create a powerful animated marketing video that will engage viewers in the most effective way possible.Pixotri technology is a  creative house developing quality web designs, E-Commerce solution. SEO services and Gaming development .

Contact us for your 2d and 3d animation requirements  email-info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com

Wednesday, May 27, 2015

Oculus Rift and a VR-ready PC will cost $1,500, CEO says

The Oculus Rift is prepared to melt your perceived reality in early 2016 -- if you have the proper PC. If not, a new, Rift-ready PC plus the headset itself should cost around $1,500, Oculus CEO Brendan Iribe said today at the Re/code conference.

 "We are looking at an all-in price, if you have to go out and actually need to buy a new computer and you're going to buy the Rift... at most you should be in that $1,500 range," he said (via Re/code). He didn't provide a standalone price for the Rift, but Oculus has already divulged its recommended PC specs and they're fairly hefty.



Oculus Chief Architect Atman Binstock said earlier in May that these specs will apply to the lifespan of the Rift and that the price of such a powerful rig should drop over time. Iribe echoed that idea today, noting that he'd like to see the total price dip below $1,000. Previous Rift development kits -- that's just the headset, no PC -- have been priced around $350.

Now we have two ballpark figures for the Oculus Rift: A vague "Q1 2016" release window and an even more nebulous "$1,500 or cheaper" price point. One day we'll get a straight answer out of you, Oculus. One day.


Mobile app development

Mobile’s strategy is the key to any business success in todays digital world. Pixotri technologies works one-on-one with businesses and individual product lines to develop a comprehensive mobile presence that complements your existing brand identity while building out your mobile brand.
 Contact us for your mobile app development requirements.email- info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com

Sunday, April 19, 2015

Google announces a 'Works with Cardboard' program to bring clarity to virtual reality

Google's do-it-yourself approach to creating VR headsets, viewers and apps has been so successful that a host of companies has taken the template as inspiration for their own devices – but with a greater choice can come greater confusion. 

So, to make it easier for consumers to understand which devices will work with their phones and apps, Google has set up an official program. 



"It's what we dreamed about when we folded our first piece of cardboard, and combined it with a smartphone: a VR experience for everyone! And less than a year later, there's a tremendous diversity of VR viewers and apps to choose from. 

"To keep this creativity going, however, we also need to invest in compatibility," said Andrew Nartker, Google Cardboard's product manager. 

If a viewer ‘works with cardboard' it will feature a special orange badge and a QR code that will tell your smartphone exactly what type of viewer it is so that it can adjust VR app playback accordingly. 

The programme will also give developers and makers the support ant tools they need to carry on creating virtual reality headsets, services and apps that will be compatible with Android devices. – AFP Relaxnews


e-commerce

Our successful eCommerce software solutions deliver an optional shopping experience for targeted prospects. Our solution creates fast, easy browsing and simple ordering and checkout process.Pixotri technology is a  creative house developing quality web designs, E-Commerce solution. SEO services and Gaming development .
Contact us for your online shopping requirements email-info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com