Thursday, June 25, 2015

Apple’s Co-founder: We’re All Going to Be Robots’ Pets One Day

Tesla’s CEO Elon Musk agrees

Apple co-founder Steve Wozniak thinks we’re all probably going to become robots’ pets.


Speaking at a recent technology conference, Wozniak said that at first the thought of artificially intelligent beings in charge of everything scared him. But now it’s a comforting thought.

Fast forward hundreds of years to when robots are in charge. At that time, humans will probably be treated in a similar fashion to dogs, Wozniak said during an event at the Freescale Technology Forum 2015 in Austin, Texas.

“It’s actually going to turn out really good for humans,” he added. “And it will be hundreds of years down the stream before [artificially intelligent beings would] even have the ability.”

“They’ll be so smart by then that they’ll know they have to keep nature, and humans are part of nature,” he continued. “So I got over my fear that we’d be replaced by computers.”

Wozniak believes robots will helps us because we’re the “gods originally.”

At the event, Wozniak also took the time to discuss the Internet of Things. He likes it, but cautioned that connected devices in the home have the potential to attack humanity.

Wozniak isn’t the only tech leader with thoughts on future human and robot interaction. In a recent interview with scientist Neil deGrasse Tyson, Tesla’s CEO Elon Musk warned that robots will use humans as pets once they achieve a level of artificial intelligence known as “superintelligence.”

They’ll treat humans like “pet Labradors,” he said.


New build 10149 of Windows 10 Mobile updates browser, adds flashlight

Microsoft offered a new version of Windows 10 Mobile to the earliest adopters in the Windows Insider Program on Thursday, accelerating the release of new beta versions of its mobile operating system.

Build 10149 offers a number of improvements for people brave enough to install it on their devices, including a new button in the Action Center that turns on a phone’s flash so that it can be used as a flashlight. Cortana’s Notebook user interface has been finalized as well, with a combined profile and settings page.

The new build, which went out to users in the Fast ring of the Insider Program, also includes branding for Microsoft Edge, the new browser that the company previously included under the Project Spartan code name. That update also moves the address bar to the bottom of the screen and allows users to request either the mobile or the desktop version of a website. The browser has been given a new app ID to go along with its new name, which means users will lose any favorites, cookies, history and saved Reading List items after upgrading from a previous build.

Phone shutterbugs will probably be happy with the new build, which includes support for animated GIFs in the Photos app for phones that have 1GB of RAM or more. It also supports automatic upload of photos to OneDrive, so people can easily save the images they take to Microsoft’s cloud storage service. It’s a feature that wasn’t available for Windows 10 Mobile users, but that Microsoft had included in past versions of its mobile operating system.

Last week, Microsoft launched build 10136 of Windows 10 Mobile, which didn’t allow direct upgrades from what was then the most recent build. In order to get the latest software, users had to downgrade to Windows Phone 8.1 and then re-install Windows 10 Mobile. Build 10149 fixes that problem and allows direct upgrades. That comes alongside other bug fixes and experience improvements, including a fix for a bug that prevented text notifications from appearing for incoming messages.

As with a lot of beta software, there are also some nasty bugs in this release. Much like in Build 10136, there’s a final setup screen missing, so the phone will show the lock screen without the date and time after a device has first been updated. Microsoft Engineering General Manager Gabe Aul said in a blog post that users should let their phones sit until after the date and time appear on the screen.

In addition, users who are upgrading from build 10136 may encounter an “80091007 error.” Aul said Microsoft is working on a fix, but people who encounter the error and want to get their phone on the latest build as soon as possible can downgrade to Windows Phone 8.1 and then re-enroll in preview builds using the Windows Insider app.

Finally, there’s a “very rare” bug that could lock users out of their phones for hours at a time. Because of an issue with the phone’s Trusted Platform Module, you may be “unable to unlock your phone after entering your PIN and it keeps letting you type even though you entered your pin correctly.” Anyone who encounters the problem should let their phone sit for one to two hours and avoid turning it off, since that might make the problem worse and require a reflash of the phone.

Overall, Aul said that the new build is “faster, more stable, and more polished overall” and that it has been in use at Microsoft for a few days. The company still hasn’t given a definitive launch date for the mobile version of its new operating system, other than to say it will be coming after the public launch of Windows 10 for PCs and tablets on July 29.

Faster computers, coming soon, as graphics chip answers the call to action

This year, a new way to handle graphics chips will speed up everything on your computer -- from Photoshop to a first-person shooter.


That's because a more efficient way for software to control chip hardware will lift graphics performance, empower the graphics chip with new abilities and free a computer's main processor up to deal with other tasks. The rebuilt graphics foundation will arrive on Macs and Windows machines later this year, and you can expect games developers and others to seize the advantage as soon as they can.

"The performance opportunities are huge," said Linley Group analyst David Kanter of the acceleration technology.

You might have already heard of Apple's version of the technology, called Metal, which arrived on iPhones and iPads in 2014, and will arrive on Macs later this year with the OS X 10.11 El Capitan operating system. Apple is not alone. Microsoft's equivalent, DirectX 12, will arrive with Windows 10 on July 29. And an organization called the Khronos Group that creates standards for a broad range of operating systems will release its Vulkan competitor this year.

Performance increases once were taken for granted as Intel and other chipmakers introduced faster products every few months. But about a decade ago, problems with excessive power consumption capped speed improvements on chips. Since then, programmers have had to work harder to deliver new features and abilities. Unlocking new graphics-chip power is the next step that helps gamers, designers, and just about anyone else using a computer.

No wonder companies like Adobe Systems are eager about the new interfaces that let programmers tap into the graphics-chip power.

"We plan to support Metal this year," said Scott Morris, senior marketing director of Creative Cloud for Adobe. And David McGavran, senior engineering manager for Adobe's professional video products, said in a presentation at Apple's Worldwide Developer Conference that Adobe will use Metal in the Photoshop image-editing program, the Illustrator program for vector graphics, and the Premiere Pro and After Effects programs for video editing.

Where does the speedup come from?

So how does this speed boost work? Two main chips do the bulk of the work inside a computer: the central processing unit (CPU), which is the brains of the operation, and the graphic processing unit (GPU), which performs an increasingly important supporting role drawing text, shapes and shadows on screen. Modern chip architects often combine these two jobs into a single unified design, but whether separate or unified, the graphics processor understands a different sort of programming instructions than the central processor.

The tricky thing for a programmer is writing those instructions -- especially because they differ according to when a graphics chip was made and which company made it. That's where programming interfaces like Metal, DirectX and Vulkan come into the picture. They offer a stable way to tap into the graphics chip's power for things like a better gaming experience.

"Developers will be able to create bigger maps, improved performance and graphics, and bigger multiplayer environments stretching across devices," Microsoft said, touting DirectX 12's help with gaming on Windows and Xbox.

These sorts of graphics interfaces have been around for decades. But the new ones expose deeper hardware access than earlier versions of Microsoft's DirectX and Khronos Group's competing OpenGL. The new approach gives programmers more direct control over the graphics chip -- and as an added bonus, frees a computer's CPU from a lot of work managing its GPU companion.

It's like the difference between planning an exact route on a map compared to telling Google Maps your starting point and end point. Google Maps is easier to use, but you can get the top speed by hand-crafting an optimum route.

Programmers can use the new horsepower to add more abilities to their code, or to lower the energy consumption of existing code so batteries last longer.

But, as we learned from "Spider-Man" in 2002, with great power comes great responsibility. The new version of DirectX, for instance, loses many of the safeguards that eliminated crashes and weird bugs. "Those are all gone now with DirectX 12, so developers must be much more careful about their code," Kanter said.

There are other perks with the new interfaces. One is that the same interface spans mobile devices, unlike earlier-generation designs. Another is that they handle not just graphics work but also computing work that can be done on the graphics chip. That can be anything from recognizing faces in video to simulating the physics of a video game car crash.

New complications

The new graphics chip control technology, called an application programming interface (API), let programmers squeeze as much power as possible from computer hardware, but there are complications.

One problem is that these three interfaces -- Vulkan, DirectX and Metal -- do essentially the same thing. Yet programmers have to pick which ones to use and where. Vulkan might span everything from PCs and smartphones to virtual reality headsets and gaming consoles, but DirectX and might work better on Windows and Metal for OS X, for example.

The more graphics interfaces programmers want to support, the more work they have to do. Programmers already had to deal with two or three in the past, but Metal adds another option to the mix, and Google could add still another for its Android operating system too.
Many programmers are shielded from the complexity dealing with multiple graphics interfaces by relying on game engines like Epic Games' Unreal Engine and Unity Technologies' Unity. The companies behind those gaming foundations handle the hard work of plugging into the lower-level foundations, offering a simpler framework for many programmers.

Khronos Group, for its part, says that despite the complications, it has wide support.

"There will be higher-level libraries and engines...that will run across different low-level APIs," said Neil Trevett, president of the Khronos Group and a vice president at graphics chipmaker Nvidia. "Practically every GPU [graphics processing unit] vendor and games engine vendor is participating in the Vulkan working group with wide commitment to support the API."

Adobe is one of the companies that must decide which of the multiple new graphics interfaces to support. It hasn't yet declared how it'll give Windows machines a boost comparable to what Metal offers on Macs. "We're of course looking into DirectX 12 but have not announced any definitive plans," spokeswoman Vanessa Rios said.

Google, too?

It's not yet clear whether Google will add yet another graphics interface of its own. Kanter, of the Linley Group, said the company did plan to.

That possibility didn't sit well with one prominent programmer, John Carmack. He's the creator of seminal and successful games like Doom and Quake and now the chief technology officer of Oculus, Facebook's virtual reality headset project.

"Hey Google, could you pretty please not develop another brand new low-level graphics API?" Carmack requested in a March tweet. "Vulkan should suffice," he added.

More disgruntlement came from hardware companies like chipmakers. They must invest a lot of resources writing the "driver" software that opens the interface to programmers.

Google declined to comment. But Google has rethought its position after industry push back, and it's likely to use Vulkan, according to two people familiar with the company's thinking.

Adobe: sign us up

Adobe is sold. McGavran demonstrated Metal-enhanced Illustrator and After Effects at Apple's WWDC event.

For After Effects, Adobe built Metal-based filters for overlaying text on video, adding a ripple effect and simulating the flares of light that appear when a camera points at the sun. Without Metal, adding these three effects to a video dragged playback down to about 3 frames per second. With Metal, it ran at the full 24 frames per second of video. Not only is there an eightfold performance boost, but CPU usage is lighter, he said.

Illustrator got fast enough with Metal that it no longer pauses to redraw everything on screen when zooming in, McGavran said. The performance was high enough that "we were able to demonstrate a brand-new feature, continuous zoom," he said.

In other words, Metal and its competitors unlock previously inaccessible computer performance. That kind of advantage can mean all the difference when it's time to get customers to open their wallets.

"This drastically changes how artists can work with our products," McGavran said.

Mobile gaming market is ripe for independent studios and developers to capture share

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As with most industries, a high concentration of revenue among a small group of companies indicates a monopoly-driven environment with difficult prospects for new entrants. While revenue consolidation in the global mobile gaming industry was high in Q4 2013, it dropped by 40% through Q1 2015, according to App Annie's new App DNA report (see screenshot, below).

Not only are mobile gaming revenues distributing more evenly, but so are downloads; in tandem, these point to improved monetization and marketing opportunities for small and mid-sized game development studios and independent developers.

Of course, this balancing varies by market:

Both mobile gaming download and revenue concentration dropped in western markets, like the US and the UK, in Q1 2014 year-over-year (YoY).

In South Korea, revenue concentration grew despite an evening download distribution, which highlights some difficulty for smaller app developers to monetize their products.
The opposite held true in China (based on iOS stats only), where mobile gaming downloads saw heavier concentration YoY but more evenly distributed revenues.

This global balancing may not persist as the volatile app market continues to change.
There's a long-standing tendency for mobile trends that catch on in Asian markets, like China and South Korea, to see delayed traction in Western markets, like the US and the UK.

We're starting to see this trend hold true with apps becoming gaming platforms, which drives consolidation in terms of downloads and revenue.

Asian companies like China's Tencent, which owns popular mobile messaging app WeChat, and Japan's LINE have been building out platforms over the past few quarters and have looked to games to monetize their users.

The US is starting to see some of the same, particularly with Facebook Messenger's recent addition of mobile gaming. If the west follows this eastern mobile trend, it's possible for mobile gaming revenue and downloads to see more consolidation.


Demi Lovato Releasing a 'Choose Your Own Adventure' Mobile Game

Kim Kardashian has one. Katy Perry is getting one, too. Later this summer, Demi Lovato will be the latest young, female celebrity to dive into the world of mobile video games. The "Let It Go" singer has partnered with mobile game developer Pocket Gems to create a game that recreates the storyline of becoming a famous musician.


The as-yet-untitled game, to be released later in the summer, is a like a "choose your own adventure" story, Pocket Gem's Jameel Khalfan tells Billboard. Players will join Lovato on tour and backstage as they build their own music careers. It will run on Pocket Gems' Episode platform, which powers dozens of interactive stories, and will be available to both iOS and Android users.

Why did Pocket Gems seek out Lovato? Khalfan says the company surveys its users about the kind of content they want and which people they look up to. One recurring theme from its predominantly female user base was the desire to be famous. Pocket Gems eventually found out through CAA, Lovato's agency, she was interested in this kind of project.

"If you incorporate an artist with Demi, it becomes more real," Khalfan tells Billboard. "You get to see things that have helped her along the way. We wanted to come up with a compelling story our users will love. They're all aware of her story."

As for Lovato's involvement in the game's development, Khalfan says she has helped give it authenticity. She has helped craft her dialog, the clothes and outfits her avatar will wear. Her dog Buddy will also be featured. Khalfan says Lovato's original recordings will be incorporated in the game "in a few different ways" depending on the story.

Lovato is getting into a fast-growing business. A 2014 report by research and consulting firm EEDAR says North America alone had 142 million mobile gamers in the third quarter that had spent a total of $4.63 billion in the previous year. Females represent 56 percent of all mobile gamers and 29 percent of the heavy payers that account for roughly have of total spending.

Why most of us will miss out on Windows Hello, Windows 10's facial recognition feature

Chances are that Windows Hello, a Windows 10 feature designed to recognize you and wake up your PC, will instead give you a blank stare.


Chances are that Windows Hello, a Windows 10 feature designed to recognize you and wake up your PC, will instead give you a blank stare.

The promise of Windows Hello is that it eliminates the need for a password, because your computer will know who you are. A related technology, called Passport, uses Hello to log in to websites, too. But the technology depends on  "depth cameras," which use infrared light to peer through makeup and beards to identify users. 

It's these cameras, primarily made by Intel, that analysts and some PC makers believe will be too expensive to build into the sort of cheap PCs (with cheap webcams) that consumers prefer. It's also unlikely that the depth camera modules will be installed within many new monitors accompanying desktop PCs. And, of course, they won't be in the millions of existing Windows 7 and Windows 8 notebooks that will be upgradeable to Windows 10.

There might not be a shortage of depth cameras, but they'll be expensive, according to Bob O'Donnell, principal at TECHnalysis Research. "The expectation is that, looking at depth cameras, they'll appear in the most expensive, top-of-the-line models first," O'Donnell said.

Why this matters: Don't worry--you'll be able to do everything you need to do in Windows 10 without a depth camera or Windows Hello. To Microsoft, though, Hello helps sell Windows 10: There's an appeal to sitting down in front of your PC and having it wake up, without the need to type a convoluted password--especially one IT makes you change every few months. PC makers face a more difficult choice: They, too want something to transform the PC experience and tempt consumers into buying new hardware--like Toshiba's "Cortana button," for example. But they're not willing to pay for it, and that's where the problem lies. 

Too much to avoid typing a password?
Windows Hello can use one of two technologies to identify you: a fingerprint reader, or a depth camera. There's a third available--an iris camera, which looks deep into your eye--but that requires dipping one's head and peering closely into the camera. All three have their own issues: The depth cameras are reportedly expensive, thumbprint readers have a reputation for spotty performance, and the way iris cameras work make them better suited for phones. 

But at this point, only one company, Intel, manufactures the RealSense 3D depth cameras that Microsoft has shown off in conjunction with the Hello technology. While an Intel spokesman said that the RealSense cameras are widely available, he said that only fifteen different PC models will support the technology at launch. (Microsoft, when asked to comment, referred to corporate vice president Nick Parker, who  recently said there will be 96 devices "that will light up the Windows 10 experience," without mentioning Hello specifically.)

Hello also hasn't come up in conversations with PC vendors, which is telling. The launch of Windows 10 at the end of July will nearly coincide with back-to-school PC sales, so if ever there were a time to talk up Hello, it would be in this timeframe. 

"I think the ecosystem around the [infrared] camera isn't quite there yet, and we're all sort of struggling to sort out the meaning of that," said Jeff Barney, the vice president and general manager of Toshiba America's PC business, in an interview. Analysts, who have spoken to rivals including Dell and Hewlett-Packard, say they've received similar responses. Lenovo, meanwhile, is essentially charging $100 for the Hello depth camera.

In some sense, the chatter about Windows Hello is reminiscent of the arguments against smartwatches: How much are you willing to pay to avoid pulling your phone from your pocket? The best smartwatches provide capabilities your phone does not, including sleep monitoring, for example. So far, Hello hasn't provided that added value.

"Hello indeed seems to be falling upmarket," Wes Miller, an analyst with Directions on Microsoft, said in an email. "Think it was Lenovo who announced two devices--one at a price premium over the other--and the main difference was the presence of a Hello-compatible camera. While it adds convenience, I'm not sure consumers will be willing to pay that--and I'm not sure that enterprises will buy into the reliability/security of it until proven over time."

Supposedly, the technology works wonderfully. Microsoft has shown a Windows 10 PC waking up nearly instantaneously using a depth camera, with no password required. And you might think of Hello as the equivalent of a TV's remote control, or a car's remote key fob--both conveniences that you'd be loath to give up.

Still, a television, and especially a car, are far pricier than the low-end PCs that consumers are increasingly turning to. But all isn't lost: This fall, Intel will debut its Skylake processor, the centerpiece of the company's wire-free future. That will be the second act for the PC in 2015 alone--and another opportunity for Microsoft and PC vendors to introduce Hello to their audience.
In a year or two, Hello may evolve into a beloved component of Windows 10. Right now, however, Microsoft's finding it difficult to drum up support in the PC community. 

Wednesday, June 24, 2015

THE BALLOON BOY






 The Balloon Boy - Free fun Game  for Google play store !!



The Balloon  Boy - The fun Game  for windows app store!!




A boy goes soaring up into the sky after holding on to too many balloons.

• Help him to get back down by popping all the balloons before time runs out!

• Be careful of the dangerous balloons which will result in penalties....



THE BUBBLE BOY- Fun and Addictive Bubble Pop Game !





  
The Bubble  Boy - The fun Game  for windows app store!!

The Bubble  Boy - Free fun Game  for Google play store!!


The Bubble  Boy - The fun Game  for  iTunes!!


·         The Bubble Boy is an entertaining game for kids and all age groups.
  • ·    Pop the maximum amount of bubbles without losing lives.

  • ·         Soothing visuals and engaging sounds for immersive game play.

  • ·         Choose between two difficulty settings. Easy and Hard.

  • ·         Pop the power up bubbles to earn additional points.

  • ·         Beware of the naughty bubble. If popped you will lose a life.

  • ·         No Ads while playing.

Tuesday, June 23, 2015

Sony Corp (ADR) (SNE) Fights Back Microsoft Corporation (MSFT) With Launch Of 1TB PlayStation 4 Console

Business Finance News provides details on Microsoft Xbox One upgrades and Sony’s measures to maintain the lead for PlayStation


Microsoft Corporation (NASDAQ:MSFT) announced several upgrades for Xbox One at the E3 conference; the most notable being backward compatibility for Xbox 360 games. While Sony Corp (ADR) (NYSE:SNE) has refused to introduce any such feature, it nevertheless has decided to upgrade its storage capacity to 1TB.

Named as “Ultimate Player Edition”, the console will be introduced in Europe on July 15, and will have twice the storage compared to its current model’s 500 GB. This mega storage will allow users to download more games on the device, install more add-ons, and be able to share more materials with friends.

The pricing for the new console has not been announced. The company has advised customers to check in with their local retailers to get the latest price for the device. Based on FCC filings, the 1TB console is expected to be launched in US too, as reported by Engadget.

Apart from the 1TB console, Sony has also announced to release a new version of its 500 GB model, which will weigh 10% less, and also consume 8% less power. Furthermore, the appearance of the new model has also been changed. The company is planning to replace the glossy top cover with matte finish. This will provide consumers with an additional choice of opting for a casual look for the console. It will be available in black and white colors.

The company has also upgraded its PlayStation app for Android and iOS. Users can now redeem their promotional codes and PSN gift cards directly through the app, without the need for powering on PS4 console. The software now also has the ability to display comments from phones or tablets, while users are streaming.

The announcement is quite interesting but seems to be late. Microsoft has already announced a 1TB model, and in addition has also launched a number of attractive features, along with many upcoming games. This indicates that it is getting serious about dethroning Sony from its dominant position in the console market. Sony, on the other hand, does not seem to be taking the threat seriously, and is still only launching pre-dated features such as increase in storage capacity, changing the look of its console etc. If the company really wishes to retain its lead in the console industry, then it should start offering new and interesting features, which retain the user’s interest in the gaming device.

THE BUBBLE GIRL

Bubble Girl - Fun and Addictive Bubble Pop game! Get it free at Play Store.
https://play.google.com/store/apps/details?id=com.PixotriTechnologies.bubbleGirl







·         Bubble Girl is an entertaining game for kids and all age groups. 

Bubble Girl - Fun and Addictive Bubble Pop game! Get it  at windows app Store.


• Pop the maximum amount of bubbles without losing lives.
• Soothing visuals and engaging sounds for immersive game play.
• Choose between two difficulty settings. Easy and Hard.
• Pop the power up bubbles to earn additional points.
• Beware of the naughty bubble. When you pop it you lose a life.
• No Ads while playing.