Saturday, June 20, 2015

Xbox One games will be playable with the Oculus Rift...sort of

LOS ANGELES — Xbox One games can played with the Oculus Rift virtual reality headset, but it's not what you think it is.


At E3 2015, Oculus VR co-founder and vice president of product Nate Mitchell told Mashable the Xbox One will be able to stream games to the Oculus Rift, but what you'll see will be more like being in a theater with a really big projection screen.

SEE ALSO: The Xbox One's $150 Elite controller may be the best controller ever created

"You'll be able to [stream Xbox One games] to the Rift on a projection screen on the moon," Mitchell said. Although he didn't elaborate in detail, he did confirm the feature will be similar to the Oculus Cinema app for the Samsung Gear VR that simulates the feeling of watching movies on the moon and in the theater.

Just imagine what you see below, but with Xbox One games on the screen instead of movies:

It's not full-blown VR gaming like Sony's Project Morpheus for the PlayStation 4, but the idea of being able to play on a virtual screen that's massive already has me excited the idea of being able to play on a virtual screen that's massive already has me excited since I really dug watching movies in Oculus Cinema.

While Sony has embraced VR, Microsoft hasn't done the same for its Xbox One. Instead, the company is pushing its HoloLens "mixed-reality" headset with games like Minecraft.

That's not to say Microsoft has no interest in VR at all. That's really not the case. The company is working closely with Oculus VR and Valve VR to optimize Windows 10 for the consumer version of the Oculus Rift headset and HTC Vive. Additionally, the company is partnering with Oculus VR to include an Xbox One controller with every Rift.

There may be no real VR experience on the Xbox One (yet), but it wouldn't shock us if they're looking into it and just haven't announced anything so far.

At its E3 press conference, Microsoft announced that backwards compatibility is coming to the Xbox One. The feature is currently in beta mode with 21 titles available for gamers.





Microsoft will open the service in fall 2015 and hopes to have approximately 100 games playable for holiday 2015. The company has a poll in which gamers can vote for Xbox 360 titles that they want to come to the Xbox One.

Technology is not preventing all Xbox 360 titles from being transferred; legal rights are the problem. Video game publishers who previously allowed only the Xbox 360 to host their games will need to authorize the games for the Xbox One.

Gamers’ digital titles that are part of the backwards compatibility list will be available in the “Ready to Install” menu of Xbox One. Xbox 360 disc games that are on the list will need to be inserted into the Xbox One to download and kept in the system during play.

Cortana on Xbox One requires Kinect

Microsoft is planning to roll out an updated Xbox One dashboard later this year, and one of the key new features is Cortana integration. While Microsoft didn’t even mention Kinect during its E3 keynote, its console accessory is key to the Cortana experience on Xbox One.




In a new promotional video Microsoft says "Kinect required for Cortana speech recognition," but the company isn’t commenting on whether Cortana for Xbox One will be updated in the future to support headsets at a later stage. If you want Cortana on your Xbox One this fall then you’ll need a Kinect if you bought one of the console bundles without the accessory.




The new Xbox One dashboard also includes improvements to speed and performance for the built-in apps, and an entirely new interface. Microsoft is using a slide-in menu to bring features like the friends list, messages, notifications, and even Cortana into view quickly within games. It all looks similar to Windows 10, and that’s because the new update will actually bring Windows 10 to the Xbox One. There’s no exact date on when the Xbox One update will be made available, but it’s scheduled for the fall.


Women gamers make a statement at Electronic Entertainment Expo

Women showed their emerging presence in the video game world at the Electronic Entertainment Expo (E3) this week.




The three-day event at the Convention Center in Los Angeles, California, is home to the world’s premier trade show for computer, video and mobile gaming. The conference is attended by software developers, programmers, distributors, entertainment industry representatives, venture capitalists, and video game consumers. Big name companies in attendance include Sony, Microsoft, and Nintendo.

And this year, whether it be programmers or fans, women were in high attendance at the traditionally male-dominated expo. 

Video game console, Xbox (owned by Microsoft) had a plethora of their gaming presentations operated by female leaders and executives, according to NBC News Los Angeles.

RELATED: Feminist critic forced to cancel lecture after gun threat

“Sometimes, girls feel as if video games aren’t meant for them,” said Erica Hampson, a game developer for Virgini to NBC News. “Games used to be very sexualized but it’s been getting a lot better.”

With a strong increase in female attendance at the conference, more female characters were displayed in new game releases.

Emily Kaldwin, the assassin in Bethesda Softworks’ “Dishonoured 2,” Rae, a blind female character in Microsoft’s “Beyond Eyes,” and a female hunter in Sony’s “Horizon: Zero Dawn,” were some of the new heroines presented, according to the Associated Press. These characters all joined established female lead characters like Lara Croft of “Tomb Raider” series.

Meanwhile, Bethesda’s “Fallout 4,” EA’s “Mass Effect: Andromeda” and Ubisoft’s “Assassin’s Creed: Syndicate,” gave players the option to play as female characters. In addition, “FIFA ’16” is introducing women teams, as the 2015 FIFA Women’s World Cup is currently underway.

A small all-female gaming development group from South Carolina called 3 Queens also made an appearance at E3, to introduce their new game “Creeping with the Crudashians,” a mobile game parody of “Keeping Up With the Kardashians,” according to MTV News.

Before “Creeping with the Crudashians,” Cara Florence, Nicole Young, and Maureen Coffey-Edri created an mobile platform application called WeConsent2, which established affirmative consent for women who are at risk of being sexually assaulted.

The positive vibes at the expo served as a counterpoint to the prevailing image of the gaming industry as sexist, and even potentially dangerous, for women. Just last year, Anita Sarkeesian, a feminist critic who has written extensively about misogyny rampant in video games had to cancel a planned lecture at Utah State University after mass murder threats were made.

“I think that women and young girls have a different perception of gaming or even anything in technology or software-related. I think the perception is off, and if they could see more and be exposed to these types of events or opportunities and even see other women, like us, who are actually being successful at these types of opportunities, that would really inspire them. I wish that they could see that more,” Cara Florence, a co-founder of 3 Queens, told MTV News.

“Just do it, and be open to collaboration with other women too,” her fellow co-founder Nicole Young added. “Don’t be intimidated by the male dominance of this industry.” 


Thursday, June 18, 2015

Can the Microsoft shake-up get Windows 10 moving in mobile?

Likely realizing the challenges ahead, the world's largest software maker announced on Wednesday an overhaul of its executive ranks. The most notable change was the departure of Stephen Elop, whose devices business -- which includes smartphones -- will be integrated into the operating systems group run by Terry Myerson.


"We are aligning our engineering efforts and capabilities to deliver on our strategy and, in particular, our three core ambitions," Microsoft CEO Satya Nadella said in an email to employees. "This change will enable us to deliver better products and services that our customers love at a more rapid pace."

The shake-up underscores what's at stake if Microsoft fails to bolster its mobile presence. With Microsoft pushing the idea of getting its Windows 10 operating system on as many devices as possible -- and having them work together -- it's critical that the company establish a bigger foothold in mobile. Without the smartphone, for many the single-most important device in their lives, the idea of a seamless Windows experience between devices breaks down.

"Microsoft's reorg shows that Microsoft is determined to be a part of the mobile mind shift, and that their mobile efforts will benefit from closer engineering alignment with Windows," said Forrester analyst Frank Gillett.

For most people, the idea of a Windows phone remains foreign. Smartphones running on Microsoft's Windows Phone operating system (which will be rebranded to Windows 10 Mobile) made up only 2.5 percent of the global market in the first quarter -- a fraction down from a year ago, according to Gartner. In comparison, Android controlled nearly 80 percent of the market, with iPhones making up 18 percent.

That task is now up to Myerson, who will lead the newly created Windows and Devices Group and will focus on "enabling more personal computing experiences powered by the Windows ecosystem."

Microsoft didn't make Myerson available for interviews.

For Elop, the departure marks the end of his four-year quest to get consumers to buy a Windows Phone, first as the CEO of Nokia, when, in 2011, he controversially shifted the Finnish phone giant's strategy toward Microsoft's mobile operating system. Elop, who originally left Microsoft to join Nokia, returned after the software giant acquired Nokia's devices business in 2014.

His unit, however, released only a handful of cheaper, lower profile devices under Microsoft, and Elop was absent from the company's Build developer conference keynote presentation in April.

Better  together

One of the challenges Elop faced -- and Microsoft still faces -- has been the lack of popular apps available when compared with Android and Apple's iOS operating system. Whether it's new games like Fallout Shelter or social networks like Snapchat, there remains a lot missing from the Windows App Store. Even if a popular app like Spotify shows up, it's often much later in the game.


Microsoft's pitch has been that the common foundation behind Windows 10, which will power PCs, tablets and smartphones, allows developers to write an app for one device and easily have it run on the others. The hope is that more apps pop up for all Windows users.

It's a story that's been told before by Microsoft, even back when Windows 8 was making its debut with the idea of the common tile-based user interface across PCs, phones and tablets. But back then, there were still fundamental differences between the guts of the mobile and PC platforms, something they've worked on for Windows 10.

Microsoft's move to create a new group under Myerson also underscores the importance of tying together parts of the business that have largely run separate from each other.

"When you talk about integration between software and devices, you need to integrate on the staff level," said Chris Hazelton, an analyst at 451 Research. "This will give you the full integration that Microsoft wants."

Progress with Surface

Microsoft has already made strides in one aspect of the mobile business: tablets. Its Surface Pro 3 has proved to be a hit with consumers, particularly business-minded ones.

In January, Microsoft declared that Surface represented a billion-dollar business, led by the high-end version of the tablet. Its rise comes as Apple's own iPad business has struggled with declining revenue.

"It's stealing share from competitors and slowed the growth of the iPad," Hazelton said.

The Surface Pro 3 is an important ingredient in Microsoft's software-anywhere recipe, but Myerson needs to parlay that success into broader interest in its Windows smartphones.

Surface Pro 3 was successful enough that Elop hinted that the next Microsoft flagship smartphone could find inspiration in the tablet.

"There are a few clues on a device like this," he said in an interview in March as he grabbed a Surface Pro 3.

So where is that flagship smartphone?

All the software improvements and integration in the world won't get consumers excited about Windows 10 Mobile without a sexy flagship product to rally behind. One of Myerson's biggest priorities in his new role is to ensure that Microsoft has an exciting product (or products) to push when the new Windows Phone platform, Windows Mobile 10, makes its debut.

"The lack of a halo device is a major gap in their portfolio," Hazelton said.

The older Windows Phone platform has clung to its market share by offering affordable smartphones in the emerging markets. In the US, it has similarly won a small following through attractively priced devices. On Wednesday, AT&T said it would sell its large Lumia 640 XL smartphone for $8.34 a month for 30 months, or roughly $250.

These devices, however, tend to get overshadowed by higher profile -- and more expensive -- products such as Apple's iPhone 6 or Samsung's Galaxy S6, which benefit from significant advertising and retail support.

Getting that high-profile device in the hands of consumers is vital to showing off the new Microsoft, one in which all of its software and experiences can flow from device to device.

Microsoft has already made progress with the Surface Pro 3. It's a virtual certainty that the PC and laptop makers will heavily push Windows 10-powered devices when they become available. The missing link is the smartphone.

"If I can move seamlessly between devices, I can see the value in having a Windows smartphone," Hazelton said.





Google zooms in on smart-home vision with Nest Cam

Nintendo is in a time of transition, Reggie Fils-Aime, Nintendo of America’s president, said Tuesday in the company’s Digital Event video released for the annual Electronic Entertainment Expo. Nintendo is making a push into mobile gaming and it’s working on its next console, the NX, but details of those two efforts won’t come this year, Fils-Aime said. They’ll come in 2016.


This year, Nintendo is using E3 to focus on the games it has for its two current platforms: the Wii U console and the 3DS hand-held. The big star of the video, which Nintendo released online instead of an arena-filled live event like Microsoft and Sony held yesterday, is “Star Fox Zero,” the new Wii U space shooter.

Star Fox Zero marks the return of the franchise, which hasn’t been seen on a home console since 2005’s “Star Fox: Assault,” on the Nintendo GameCube. The game creatively uses the Wii U’s tablet-like GamePad controller’s built in 6.2-inch touchscreen to display a cockpit view of the fighter-pilot action that the game centers around. A more traditional third-person view is shown on screen, and Nintendo expects gamers to switch their gaze between their TVs and the GamePad while playing the new title.

Shigeru Miyamoto, Nintendo’s famous game designer, concocted the dual-screen gameplay. The company is collaborating with Japan’s Platinum Games to finish Star Fox Zero, which should be in stores this holiday season. Playable demos are available at the E3 expo in Los Angeles this week.

The game is graphically impressive, filled with starscapes and planetary scenes of mountains, ancient ruins and oceans. But, while the game looks good for a Wii U title, it falls short of the visual breakthroughs happening on rival consoles such as Microsoft’s Xbox One and Sony’s PlayStation 4.

In a press event Sunday, Miyamoto said that the point of Star Fox Zero is the gameplay and the visual style of the game, which is somewhat cartoony. It was made that way with a purpose. “A lot of games nowadays look so realistic that they all look the same,” Miyamoto said.

The famed designer is right–many casual gamers might have trouble telling the difference between a “Call of Duty” and “Battlefield” game. But Nintendo’s strategy also reflects that the Wii U has far less graphical horsepower than rival home consoles.

The Wii U is also set to get another title centered on one of Nintendo’s longest-running and most successful characters: Mario. To mark the 30th anniversary of the Super Mario Bros. series, Miyamoto and other developers at Nintendo created a title called Mario Maker, set for release Sept. 11. In Mario Maker, players can design their own slide-scrolling levels in the visual style of both old-school 8-bit consoles and modern Wii U graphics.

The company showed an especially difficult level created at its Nintendo World Championships e-sports competition, which was hosted Sunday at Los Angeles’s Microsoft Theater  as a part of E3. Miyamoto said he had another reason for creating Mario Maker: “I still just love making games, it’s my favorite thing,” he said. He wanted “to let other people enjoy the experience of making games themselves.”

Some Best Buy stores in the U.S. will let gamers demo Mario Maker for themselves this week. Other Mario titles are on the way as well, including Mario Tennis Ultra Smash, which will hit the Wii U later this year. Nintendo is also launching a website called LetsSuperMario.com, where people can upload their own Mario-themed videos to celebrate the game’s 30 years.

Also Missing: Zelda on Wii U

Nintendo, meanwhile, has plans for its hit line of amiibo “toys-to-life” figurines. They will work with Mario Maker, so that characters like Zelda and the Wii Fit Trainer can appear in the game with the tap of a figurine on the GamePad controller. The new “Skylanders Superchargers” Wii U game also will work with special Bowser and Donkey Kong amiibo. And the coming “Yoshi’s Wooly World,” a beautiful platform adventure game in which the dinosaur runs through a world made of digital yarn and cloth, will have plush amiibos when it goes on sale this October.


The 3DS portable console got some love at E3 as well. Nintendo has a new “Hyrule Warriors Legends” adventure game coming early next year for the hand-held, and “Metroid Prime Federation Force” is a four-player shooting game that lets friends play online. There’s also a “Legend of Zelda” game coming this fall called “Zelda Triforce Heroes,” which lets players solve puzzles and traverse through dungeons with other players online.

One thing Nintendo disappointingly made no mention: the new Zelda title for the Wii U, which it showed a brief trailer of last year at the big show. The unnamed game is still under development, but it’s a no-show so far this year.

Nintendo at E3 2015: ‘Star Fox’ Returns but Silence on Wii U ‘Zelda’ and NX

Nintendo is in a time of transition, Reggie Fils-Aime, Nintendo of America’s president, said Tuesday in the company’s Digital Event video released for the annual Electronic Entertainment Expo. Nintendo is making a push into mobile gaming and it’s working on its next console, the NX, but details of those two efforts won’t come this year, Fils-Aime said. They’ll come in 2016.


This year, Nintendo is using E3 to focus on the games it has for its two current platforms: the Wii U console and the 3DS hand-held. The big star of the video, which Nintendo released online instead of an arena-filled live event like Microsoft and Sony held yesterday, is “Star Fox Zero,” the new Wii U space shooter.

Star Fox Zero marks the return of the franchise, which hasn’t been seen on a home console since 2005’s “Star Fox: Assault,” on the Nintendo GameCube. The game creatively uses the Wii U’s tablet-like GamePad controller’s built in 6.2-inch touchscreen to display a cockpit view of the fighter-pilot action that the game centers around. A more traditional third-person view is shown on screen, and Nintendo expects gamers to switch their gaze between their TVs and the GamePad while playing the new title.

Shigeru Miyamoto, Nintendo’s famous game designer, concocted the dual-screen gameplay. The company is collaborating with Japan’s Platinum Games to finish Star Fox Zero, which should be in stores this holiday season. Playable demos are available at the E3 expo in Los Angeles this week.

The game is graphically impressive, filled with starscapes and planetary scenes of mountains, ancient ruins and oceans. But, while the game looks good for a Wii U title, it falls short of the visual breakthroughs happening on rival consoles such as Microsoft’s Xbox One and Sony’s PlayStation 4.




In a press event Sunday, Miyamoto said that the point of Star Fox Zero is the gameplay and the visual style of the game, which is somewhat cartoony. It was made that way with a purpose. “A lot of games nowadays look so realistic that they all look the same,” Miyamoto said.

The famed designer is right–many casual gamers might have trouble telling the difference between a “Call of Duty” and “Battlefield” game. But Nintendo’s strategy also reflects that the Wii U has far less graphical horsepower than rival home consoles.

You’re the Game Designer in Mario Maker

The Wii U is also set to get another title centered on one of Nintendo’s longest-running and most successful characters: Mario. To mark the 30th anniversary of the Super Mario Bros. series, Miyamoto and other developers at Nintendo created a title called Mario Maker, set for release Sept. 11. In Mario Maker, players can design their own slide-scrolling levels in the visual style of both old-school 8-bit consoles and modern Wii U graphics.



The company showed an especially difficult level created at its Nintendo World Championships e-sports competition, which was hosted Sunday at Los Angeles’s Microsoft Theater  as a part of E3. Miyamoto said he had another reason for creating Mario Maker: “I still just love making games, it’s my favorite thing,” he said. He wanted “to let other people enjoy the experience of making games themselves.”

Some Best Buy stores in the U.S. will let gamers demo Mario Maker for themselves this week. Other Mario titles are on the way as well, including Mario Tennis Ultra Smash, which will hit the Wii U later this year. Nintendo is also launching a website called LetsSuperMario.com, where people can upload their own Mario-themed videos to celebrate the game’s 30 years.

Also Missing: Zelda on Wii U

Nintendo, meanwhile, has plans for its hit line of amiibo “toys-to-life” figurines. They will work with Mario Maker, so that characters like Zelda and the Wii Fit Trainer can appear in the game with the tap of a figurine on the GamePad controller. The new “Skylanders Superchargers” Wii U game also will work with special Bowser and Donkey Kong amiibo. And the coming “Yoshi’s Wooly World,” a beautiful platform adventure game in which the dinosaur runs through a world made of digital yarn and cloth, will have plush amiibos when it goes on sale this October.

The 3DS portable console got some love at E3 as well. Nintendo has a new “Hyrule Warriors Legends” adventure game coming early next year for the hand-held, and “Metroid Prime Federation Force” is a four-player shooting game that lets friends play online. There’s also a “Legend of Zelda” game coming this fall called “Zelda Triforce Heroes,” which lets players solve puzzles and traverse through dungeons with other players online.

One thing Nintendo disappointingly made no mention: the new Zelda title for the Wii U, which it showed a brief trailer of last year at the big show. The unnamed game is still under development, but it’s a no-show so far this year.


Nintendo CEO Apologizes After Lackluster E3 Showcase Leads to a Collective Fanboy Meltdown

PS4 gamers and Xbox One gamers were given a lot to be excited about at this year’s E3. Many Wii U gamers, on the other hand, feel like they’ve been given a big lump of coal.

RELATED: Every New Game Trailer Nintendo Showed Off At E3 2015



There’s no one exact reason why so many Nintendo fans walked away from E3 disappointed but this comment from a Redditor at /r/nintendo sums it up nicely: “Basically every big title for the Wii U that we saw, we’ve known about since 2013 (correct me if I’m wrong) with the exception of Star Fox. Heck, the 3DS selection came across as a bunch of B-Teams putting together spinoff games to pad out a drought/make easy cash. Almost shovelware with the exception of a few titles.”

Essentially, it looks like Nintendo isn’t putting much of an effort into releasing first-rate Wii U games even as the Xbox One and PS4 are gearing up for major new exclusives such as Halo 5 and The Last Guardian. In fact, MCVUK.com reports that the fan disappointment has been so acute that Nintendo CEO Satoru Iwata actually issued an apology on Twitter and vowed to improve his company’s efforts in the future.

“We take opinions of this year’s Digital Event seriously and will work to better meet your expectations,” Iwata said.

So, just how intense was this fanboy meltdown? This comment posted on a massive NeoGAF thread might be the single most overwrought comment we’ve ever seen about video games, and that includes all the comments we saw from rage-consumed BioWare fans about the ending of Mass Effect 3:

OK, so, wow. There is no way anyone should ever get this upset by anything related to video games. This sort of meltdown would be over-the-top for a 10-year-old boy, let along a supposedly grown up 31-year-old.

And it doesn’t stop there. Many fans were particularly outraged by the announcement of Metroid Prime: Federation Force, which marks the first time Nintendo has worked with the Metroid IP for years. Unfortunately, this game isn’t a AAA Wii U game but a four-player co-op that will be released for the Nintendo 3DS.

Outraged fans who wanted a new Metroid for the Wii U have started a Change.org petition asking Nintendo to cancel the new game and have almost reached their goal of hitting 10,000 signatures.

“With the release of the Wii U and its greater technological capabilities thousands of fans were expecting a new and improved Metroid game,” the petition reads. “What we got however is a disgrace of a game with the name “Metroid” slapped on the title. It has no elements at all of what Metroid is about and its a disrespectful manner to old and new fans of the series of showing them that the Metroid franchise is not dead afterall.”

Again: No one should ever take video games this seriously. On the other hand, it seems that Nintendo has really, really angered a big portion of its fan base, which is exactly what it doesn’t need right now.

Nintendo Re-Confirms Zelda Wii U is Still Launching on Wii U

In a sea of underwhelming or expected announcements at Nintendo’s E3, the elephant in the room remains The Legend of Zelda on Wii U. Many have despaired to have not seen it in Nintendo’s Digital Event, despite promises earlier by Eiji Aonuma to the contrary. Despite fears that the game might be delayed to the upcoming NX, Shigeru Miyamoto told IGN that it is still on track for Wii U.





We’re here to talk about Star Fox but Zelda is still coming to Wii U, so don’t worry about that.

My thing with E3 is that we always focus on what’s coming out in the immediate future. We have some really great Zelda footage and, at some point we will be showing that off, but not today.

Reggie Fils-Aime reaffirmed this in a later interview, once again with IGN, stating that the company doesn’t believe in showing long-term propositions, as we’ve seen with Microsoft and Sony this week.

it goes back to the statement I made earlier about how we view E3. We just fundamentally don’t believe in showing content at E3 that is going to be a long term proposition. We like to show content that typically will launch in the upcoming Holiday and maybe extending into the first half of the following year. And at this point, the new Zelda for Wii U is not a 2015 project.

He added that even if they had shown Zelda, he believes it wouldn’t have made the wait any less frustrating for consumers anticipating the title.

In fact, in separate interviews [Shigeru] Miyamoto has reinforced that it’s a 2016 game, and I also believe he’s reinforced that it’s a Wii U game because I know that there is that thinking floating around. …Our mentality is more near-term when we think about E3. And, yes, we take it on a case-by-case basis. There’s also a recognition that we didn’t want to frustrate the consumer. We could have scored a lot of points and showed some little tidbit of Zelda Wii U, but in our collective opinion the belief was, in the end, that would cause more frustration than benefit.

Google’s Nest adds home-monitoring camera to suite of smart-home products

Nest Labs, the home automation company owned by Google, has announced the Nest Cam, the newest addition to theirrange of connected devices.


A connected home-monitoring camera with microphone, speaker, motion sensors and night-vision, the Nest Cam is a redesigned version of the highly regarded home camera manufactured by Dropcam, which Nest acquired in June 2014 for $555 million.

Shooting video in 1080p high-definition with a wide-angle glass lens and three megapixel sensor, the Nest Cam retails for €199, and can upload 10-30 days worth of continuous video to the newly announced Nest Aware cloud service. The additional Nest Aware cloud service costs either €10 or €30 a month for the different storage options.

Nest also announced a redesigned version of the Nest Protect, a fire, smoke and CO2 alarm, with new sensors to detect fast-spreading fires.
Software announcements included upgraded software for Nest’s original learning thermostat, first launched in 2011, as well as version 5.0 of its mobile app for controlling and interacting with Nest’s suite of products.

Co-founded by former Apple vice president Tony Fadell and former Apple engineer Matt Rogers in 2010, Nest Labs was acquired by Google in January 2014 for $3.2 billion.
“At Nest, we always wanted to build more than a thermostat,” said Nest chief executive Fadell. “Our vision was to create a thoughtful home, a home that takes care of itself and the people in it. Five years later, all the pieces are in place.”

Nest’s general manager for Europe, Lionel Paillet, said “We have three products today, they work well on their own, they work better together, and they work great with third-party products.”
The so-called Internet of Things category of internet-connected devices has long been seen as a major growth area by technology companies, with numerous manufacturers now developing home automation products.

In recent weeks, both Google and Apple have focused on the area with software announcements – Google unveiled Brillo operating system for connected devices, while Apple revealed details about its HomeKit framework for communicating with and controlling connected accessories.