Friday, May 22, 2015

Apple Inc. (AAPL) Is Right to Abandon Apple TV Plans – Icahn is Wrong

Apple Inc. (NASDAQ:AAPL) put plans for Apple Television sets on the shelf last year as reported by the Wall Street Journal.  When you consider the competition the company would face and the economics involved in bringing an TV set to a crowded market already ruled by two major players, the decision makes sense.  Unlike the smartphone business, the TV business commands slim profit margins and stiff competition from LG and Samsung who control a huge percentage of the total television market.




Carl Icahn sent Tim Cook a letter earlier this week and it was chocked full projections that sounded exciting, at least on the surface.  According to Icahn, Apple Inc. (NASDAQ:AAPL) might consider selling a couple different TV set models starting with a 55-inch and a 65-inch TV set as soon as the next fiscal year.  Icahn suggests that the average price for one of these big TVs should be around $1500.  And, he expects the company to sell ten million units almost immediately – in 2016.  In 2017 Icahns crystal ball says sales could reach 25 million units.  He adds television market is huge and is worth about $575 billion, which makes the smartphone market look smallish.

However, the WSJ report seems to suggest that Apple Inc. (NASDAQ:AAPL) could not come up with compelling enough features for an Apple TV set which resulted in them abandoning the project a year back.  For example, the company wanted to add cutting-edge features like a camera to induce users to make video calls.

Apple Television Production Disadvantages

Sony Corp (ADR) (NYSE:SNE) has already faced the full effects of fierce competition in the TV business seen by years of losses that forced it to rethink its strategy. Success in the TV business comes down to a company getting it right on the display as this feature accounts for nearly 80% of the total production cost. Samsung and LG hold an upper hand on this front supplying nearly 42% of the total displays in circulation. Competing against these two companies will be the first hurdle that Apple Inc. (NASDAQ:AAPL) will have to go through if it is to become a key player in the business

The smartphone business is more viable in terms of production costs as the display accounts for only 20% of the total costs something that has allowed Apple Inc. (NASDAQ:AAPL) to scale the business with innovations. Apple attempts to capture market share in the TV business will depend on how well it works with its competitors to procure displays, most of whom may be reluctant to sell, out of fear of competition.

Apple Inc. (NASDAQ:AAPL) has gained an edge in the smartphone business thanks to the unveiling of new features with a new phone each year. Replicating the same with TV sets each year is sure to be a challenge for the company; an aspect of the business that is needed in the hardware business to trigger a successful refresh cycle.

Icahn Challenges Apple on TV

Apple television prospects could also have been thrown into disarray after Sharp, its main supplier for displays reiterating that it was experiencing some financial difficulties. Sentiments that could affect its ability to ramp up display productions on time, depending on how Apple Inc. (NASDAQ:AAPL) needs them.

Icahn has high hopes for a and Apple Television set and even an Apple Car even though the company has yet to confirm whether it is planning to engage in such a project. Carl Icahn is refusing to admit to the fact that the odds of success with Apple TV remain slim. The activist investor affirms that the market is a $575 billion industry even as the IDC on its part affirms that the industry generated $149 billion in revenues last year. Piper Jaffray research analyst Gene Munster has already thrown the towel, admitting that TV sets may not be what Apple Inc. (NASDAQ:AAPL) needs at the moment to expand its product line.

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Apple Inc. Watch Sales Estimates Slashed By KGI Anlayst

Apple Inc. (NASDAQ:AAPL) planned the launch and the roll out patterns of the Apple Watch very smartly earlier this year. After online pre-ordering commenced on April 10, the Watch was sold out within a day, while the available orders for the Gold Edition in China were a clean sweep within hours. As the world awaits the premium branded smartwatch, 9to5Mac reports that KGI Securities has cut its estimates of the Watch’s success and sales for this year in a new research note.


KGI Securities is considered as a reliable source, especially in the case of analyzing and predicting the performance and plans of the Cupertino-based company; so analysts and investors alike took note when the investment and research firm has slashed its earlier estimates of the Watch’s shipment numbers. KGI predicts that Apple will sell between 5 million and 6 million units of the Watch in the third quarter of this year; the revised estimates reflect a 20% to 30% downward change.

KGI’s estimates differ significantly from the Street’s consensus estimate of the smartwatch’s shipments. The Street consensus is rather bullish on the Apple Watch’s performance for this year, and analysts expect the company to ship between 20 million and 30 million units. KGI Securities had similar expectations, but now, after reviewing data from the previous quarter, the firm slashed its earlier estimates by half to just under 15 million for the full-year 2015.

The key KGI analyst associated with this news is Ming Chi Kuo, who has a decent record when it comes to accurately predicting Apple’s plans for its gadgets and estimating the sales. So why is the somewhat unbiased, yet analytical advocate of the tech giant predicting a slow year for the Apple Watch? Mr. Kuo believes that the demand for the Watch has significantly quieted down after the initial overwhelming hype around the time of its debut. He believes that the demand for the Apple Watch – and thus the sales – have already peaked and are doomed to drop for the year.

One interesting thing in the note was the claim that 80% of the orders placed for the Apple Watch are for the bigger 42mm version, deduced from the different shipping times assigned to orders for different sizes. The note proposed the assumption that men prefer the bigger size while women opt for the 38mm version, claiming that the gadget is far more popular in men than women.

Mr. Kuo has sources and informers in Apple’s supply chain based in Taiwan, and he stated that as the Watch’s Taptic Engine is being worked on to be improved, the supplier for that has not increased the output for weeks now. According to KGI, the shipment dates were placed all the way back to June, immediately after the Watch’s debut.

Since then, there has been a significant drop in shipment times; the firm says that the high demand has flattened out, as units produced in the second quarter are meeting the demand initiated since the debut, while the continuous demand for the Watch is currently falling.

Morgan Stanley analyst Katy Huberty, on the other hand, claims in her report that the demand for the Apple Watch is in fact rising. She believes that the tech giant is not striving to gain demand for the gadget, but is instead somewhat struggling to keep up with the massive demand for it. Ms. Huberty estimates that Apple could sell 50 million watches this year if it could speed up the production, but based on real world circumstances, she raised her estimates from 30 million to 36 million shipments of the Apple Watch to take place for the 12 months of 2015. In a bullish note issued by Ms. Huberty to clients on Wednesday, estimates for sales of both the Apple Watch and the iPhone were raised.

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Apple Inc. Plans An Early Launch Of The iPhone 6S And iPhone 6S Plus

According to KGI Securities analyst Ming-Chi Kuo, Apple Inc. (NASDAQ:AAPL) plans to have an early launch of the upcoming iPhone models. He also revealed that Foxconn Technology (OTCMKTS:FXCOF) is expected to become the major manufacturer of these phones. It should be remembered that Mr. Kuo is widely regarded as one of the best analysts of Apple, and most of his reports about the company have proven to be quite accurate.


According to him, the upcoming iPhone 6s will be available in two sizes. The smaller model, iPhone 6s, will have a 4.7-inch screen, whereas the larger one, iPhone 6s Plus, will sport a 5.5-inch screen.

Both models are expected to include Force Touch support. Force Touch is a new control feature introduced by Apple, which is already present in the Apple Watch and the new MacBooks. This will open new ways for users to interact with the device.

In a statement regarding iPhone’s launch date, Mr. Kuo said that Apple plans to unveil the phone in August. The news is very surprising, since Apple has never launched an iPhone in this month. It becomes even more astonishing, when the analyst said that the phone will still be available for sale in September. Apple Insider noted that revealing the iPhone one month prior to its official release is not likely to bring any significant benefits for the company.

On the other hand, the iPads are expected to be shipped in the last quarter of 2015.

Mr. Kuo also stated that Foxconn is expected to handle 66% of the new iPhones’ assembly orders. The remaining orders will most likely be fulfilled by Pegatron. The reason for giving such a huge order to Foxconn is based on the company’s previous track record that showed a better yield rate for assembling the iPhones.

It is also expected that Foxconn will receive all manufacturing orders of the 12.9-inch iPad Pro. Recently, iPad sales have been declining, especially with the launch of “Phablets” that have taken a major share of the iPad market. With the introduction of the latest model, the company is looking to renew the interest of its customers.

Game development 

The employees at Pixotri Game Studio have vast experience in creating games and are always trying to push the boundaries of technology and creativity. The games are created using the most popular game enigine Unity, which provides robust, high performance, platform independent solution to creating games.

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Carl Icahn Thinks Apple, Inc. Is Worth $240: Time to Buy?

It's been a while since famed investor Carl Icahn wrote Apple (NASDAQ: AAPL  ) CEO Tim Cook, so the greater investing community figured it was only a matter of time until a new letter appeared. And on May 18, the chairman of Icahn Enterprises indulged us all with an open letter to Apple's CEO -- which was posted on the Shareholders' Square Table website and claimed Apple was worth $240 per share. And if this seems oddly familiar, it's because it's been done before.



Last October, Icahn penned a passive-aggressive, half-effusive praise/half-diktat letter praising Cook for his efforts thus far, but imploring Cook to commence an immediate tender offer for $150 billion, as Icahn felt the stock was undervalued. Icahn went as far as filing a shareholder proposal to implore Apple to buy back $50 billion in stock last December before withdrawing the request two months later, as other large investors sided with Apple.

After the last letter, Icahn was called out for favorable growth and pricing assumptions, and it appears this letter shares some of these favorable assumptions.

Easy valuation, but some asterisks apply

For a famed corporate raider, and one considered a "Master of the Universe," Icahn has a rather straightforward valuation. Of course, that doesn't make it wrong, but it's not as if Icahn is uncovering new data, either. From the letter:

To arrive at the value of $240 per share, we forecast FY 2016 EPS of $12.00 (excluding net interest income), apply a P/E multiple of 18x, and then add $24.44 of net cash per share. Considering our forecast for 30% EPS growth in FY 2017 and our belief Apple will soon enter two new markets (Television and the automobile) with a combined addressable market size of $2.2 trillion, we think a multiple of 18x is a very conservative premium to the overall market.

Why treat Apple's cash different from the S&P 500's?

Sometimes it's easiest to hide things in plain sight -- and that's what the valuation did. Breaking apart Apple's cash from its price-to-earnings ratio and treating it as a stand-alone entity, adding it to the final total, treats Apple differently from the comparison against the S&P 500 Icahn uses as reference.

And while much has been made of Apple's legendary cash pile, because of the tremendous growth of its market capitalization, the company's cash-to-market capitalization ratio isn't unheard of, nor does it warrant special treatment. As a quick example, Apple's net cash (cash, cash equivalents, and marketable securities minus long-term debt) is roughly 18% of its market cap, while Microsoft's figure comes in at 17.4% and Google's is 16.8%.

Treating Apple's cash differently while using a cash-included P/E for a benchmark is simply a bad comparison.

Two high-growth EPS years and two low-margin products 

Icahn thinks Apple will continue its high-growth rate. In the letter, Icahn expects 40% growth this year and 30% in the following year. Oddly enough, Icahn mentions two new markets for growth catalysts -- televisions in 2016 and automobiles in 2020. There's just one problem with those markets: Both are notoriously low margin, at least when compared with the type of margins Apple's investors are accustomed to.

For perspective, last fiscal year Apple's operating profit margin (not the more heavily watched gross profit margin that excludes research and development and selling, general, and administrative costs) came in at 28.7%, where luxury carmaker BMW reported an operating-profit margin of only 10%. Meanwhile, televisions have gone from a high-margin product to a commoditized one, with former market leader Sony spinning off its TV business while admitting the business was unprofitable.

Apple would probably command a premium price on the basis of its brand cachet, but to expect a massive earnings boost from these products is probably wishful thinking. It is entirely possible for Apple to achieve those admirable growth rates, but probably not on the basis of a new television set in 2016 and an automobile when it comes online. Very quickly after Icahn's comments, sources leaked to The Wall Street Journal that Apple shelved the television set last year amid a lack of compelling differentiation features. Right now, and for the foreseeable future, Apple is an iPhone-driven company, and that's where Apple's future growth will probably come from.

Investors, be patient

For long-term investors, be patient. This letter, like others, implores Cook to buy back Apple shares, as Icahn feels they are undervalued. While I disagree with the math provided, I agree with Icahn's premise. But here's the rub: So does Tim Cook. Since the start of Apple's capital return program, the company has bought back $80 billion in share repurchases -- just last month, the company increased its buyback authorization to $140 billion, up 56% from the prior authorized amount of $90 billion.

So for investors, that leaves nearly $60 billion in repurchases available. Not only that, but the company also continues to mint cash, as the company's signature iPhone has found strong demand in China. I'm willing to trust Cook to allocate Apple's capital more than I trust Icahn to do it. But it's good to see a legendary investor share your investor thesis.

This $19 trillion industry could destroy the Internet

One bleeding-edge technology is about to put the World Wide Web to bed. And if you act quickly, you could be among the savvy investors who enjoy the profits from this stunning change. Experts are calling it the single largest business opportunity in the history of capitalism... The Economist is calling it "transformative"... But you'll probably just call it "how I made my millions." Don't be too late to the party -- click here for one stock to own when the Web goes dark.

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Disable Pocket Integration in Firefox to Save Memory

Firefox is a great browser, and Pocket is a great tool for saving articles to read later, but if Pocket’s integration with Firefox (currently in Beta and Nightly versions) doesn’t thrill you, here’s how to disable it and keep it from eating your precious memory.


Sadly, the process isn’t as simple as uninstalling an extension or toggling a checkbox in settings. To disable Pocket Integration (or to just use the actual add-on, whichever you prefer), you have to dive into our old friend, about:config. Here’s how:

1.Type about:config in the browser’s address bar and hit the enter-key afterwards.

2.Confirm that you will be careful if the prompt appears.

3.Search for browser.pocket.enabled.

Double-click on the preference to toggle its state from true to false.

Of course, if you use Pocket and are looking forward to its integration with Firefox, then you can skip all of this and enjoy it—the feature is live now in Beta and Nightly versions, and will make it to Live with the next major Firefox release. However, if you’d like the option instead of having it enabled by default, or would rather save the RAM for other things, it’s not too difficult to turn off.

How to disable Pocket in Firefox | Ghacks

Game development 

The employees at Pixotri Game Studio have vast experience in creating games and are always trying to push the boundaries of technology and creativity. The games are created using the most popular game enigine Unity, which provides robust, high performance, platform independent solution to creating games.

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Mozilla gags, but supports video copy protection in Firefox 38

Mozilla yesterday updated Firefox to version 38, patching 15 security vulnerabilities and integrating an Adobe anti-piracy technology for playing protected media, like the movies and TV shows offered by Netflix, Amazon and Hulu.

cloud deal thinkstock

Salesforce Community Cloud gets recommendation tool to boost engagement
The update also lets companies create their own communities complete with custom apps.

Firefox 38's most notable enhancement -- and the one that Mozilla called out in a Tuesday blog post -- was support for digital rights management (DRM), the over-arching label for technologies that prevent people from pirating video, audio and written content.

Mozilla, like other browser makers, has been trying to dump the decades-old model of relying on third-party add-ons or plug-ins to play media. Instead, browser developers have adopted HTML5, the latest version of the Web markup language, to handle those chores, part of an effort to improve security and performance.

Trouble is, Netflix and others rely on plug-ins -- especially Adobe's Flash and Microsoft's Silverlight -- to both play their content and protect it from copying.


Firefox 38 on Windows Vista and later will automatically download Adobe's Content Decryption Module (CDM), which will activate the first time a user plays DRM-protected content that calls on the module. Netflix and others have been testing DRM using Adobe's CDM for more than a year.

Mozilla first announced it would adopt DRM in May 2014, when the head of the Mozilla Foundation, Mitchell Baker, acknowledged that copy protection "goes against Mozilla's fundamental approach," but said that it had no choice but to hold its nose.

"We've contemplated not implementing the new iteration of DRM due to its flaws," Baker wrote in a May 14, 2014 blog post. But "a browser that doesn't enable video would itself be deeply flawed as a consumer product."

Yesterday, Mozilla said much the same even as it announced the results of its year-long project. "We don't believe DRM is a desirable market solution, but it's currently the only way to watch a sought-after segment of content," said Denelle Dixon-Thayer, who heads business and legal affairs at Mozilla.

As promised by Baker, Mozilla has taken several steps to assuage concerns of its users, who are more sensitive than most to copy protection because DRM is, for obvious reasons, proprietary and its secrets closely guarded. Mozilla's self-described mission is to push for an open, transparent Internet, illustrated best by Firefox, whose open-source code can be viewed by anyone.

The Adobe CDM downloaded by Firefox 38 is isolated within a "sandbox," technology designed to limit code interactions with the browser itself, and quarantine it from the device and any files stored on it. Mozilla has also published instructions for yanking the CDM from Firefox after the former's installed, and offers an alternate version of the browser sans DRM.

Only the Windows version of Firefox supports the Adobe CDM; Linux and OS X editions do not.

Not surprisingly considering its objections to DRM, Firefox is a latecomer to an HTML5 answer for displaying protected content: Apple's Safari, Google's Chrome and Microsoft's Internet Explorer have all already added DRM-locked HTML5 support.

Firefox 38 also addressed 15 vulnerabilities, five pegged as "critical," Mozilla's highest threat ranking, and six marked "high," the next level down. Among the bugs, two reported by security researcher Holger Fuhrmannek were of note because they were offshoots of similar flaws he had identified earlier, and that Mozilla patched in February.

Firefox 38 for Windows, OS X and Linux can be downloaded from Mozilla's website. Users of the browser will receive the update automatically.

Game development 

The employees at Pixotri Game Studio have vast experience in creating games and are always trying to push the boundaries of technology and creativity. The games are created using the most popular game enigine Unity, which provides robust, high performance, platform independent solution to creating games.

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Microsoft: Edge Performs Better than Chrome and Firefox

This article outlines some of the performance optimizations done for the Chakra engine and the Octane and Jet Stream benchmark results for Edge, Chrome and Firefox.

As detailed in A Developer’s View on Microsoft Edge, the Redmond browser maker has changed their attitude towards web technologies, web standards and compliance with other browsers. Not only they discarded some old IE components and decided to implement HTML, JavaScript and CSS standards to the letter with the new rendering engine, but they started to address an issue that was long due: performance.




The main performance bottlenecks in IE were related to processing JavaScript, Microsoft fixing some of these in the new version of Chakra available with Edge. We are briefly presenting some of these enhancements (more details here and here):

Chakra has a new Simple JIT compiler which performs fewer optimizations, and as a result can execute the code sooner. Profiling continues, and the engine switches to full-JIT code when this is available. Simple JIT also runs on a background thread.

Depending on the underlying hardware, Chakra can start multiple JIT threads, resulting in faster compilation. Because of that, TypeScript is now up to 30% faster.

The final GC mark pass can now be done both on the main thread and the GC thread, reducing the interruption of the main thread for the final mark pass by up to 48%.
Code inlining overhead has been reduced by using static data.
Chakra now allows cross-file script inlining.

The upcoming const in ES6 saves compilers from performing checks and see if a variable has changed. For web apps that do not use const, Chakra can identify global variables that never change in order to treat them as const, saving lookup time costs.

The JIT compiler is now better optimized for running minified code generated with UglifyJS which is used by the vast majority of top 10K websites.
JIT now optimizes the code inside a try-catch block.
Considering all these improvements and optimizations, we wonder how fast Edge is. According to Microsoft, Edge is now faster than Chrome and Firefox, as depicted in the following graphics:

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Thursday, May 21, 2015

Adblock Plus launches Adblock Browser: Firefox for Android with built-in ad blocking

Adblock Plus today launched Adblock Browser for Android. Currently in beta, the company’s first browser was created by taking the open-source Firefox for Android and including Adblock Plus out-of-the-box.



You can try the browser yourself by joining the Adblock Browser Beta Google+ community. Just click the red “Join” button on the right-hand side, go to “About this Community” and click “Beta Opt-In.” Update: Because Google Play took a while to update the listing, Adblock Plus decided to just offer the APK for direct download from here.Adblock Plus already has a Firefox for Android add-on, though it requires installing two apps and setting them up. The company also has an Android app that blocks in-app ads, but it only works on Wi-Fi connections and has to be sideloaded and hooked up to a proxy.

In other words, Adblock Plus isn’t easy to use on mobile. Adblock Browser is supposed to change that. “This is the first time we’ve really gone with a solution that is completely ours,” communications manager Ben Williams told VentureBeat.

Adblock Browser wasn’t exactly written from the ground up. The team used the open-source Firefox for Android browser as its base, included Adblock Plus, and disabled Sync while adding support for other add-ons.



Adblock Plus for Android got kicked out of Google Play along with other ad-blocking apps in March 2013 because Google’s developer distribution agreement states apps cannot interfere with the functionality of other apps. Williams thus believes Adblock Browser “should be fine” as it only blocks ads that are shown as you browse the Web.

Adblock Browser is based on Firefox 37 for Android, and Williams said the team plans to keep it updated as Mozilla releases new versions. The browser ships with a basic filter list (EasyList and Acceptable Ads), just like Adblock Plus on other platforms.

EasyList can’t be customized in Adblock Browser right now, unlike in Adblock Plus. Acceptable Ads, the company’s initiative to allow certain ads in the hopes of moving the Internet toward more digestible forms of online advertising, can be disabled.

Adblock Plus says its app is the first mobile browser to offer users ad blocking as an integrated, out-of-the-box feature. More people are using ad blockers, according to the company, and so moving to the mobile space automatic ad blocking at the browser level is a natural extension.

“As people have embraced the mobile web, advertisers have rushed in after them and destroyed the user experience with ads that are often thoughtlessly designed, as well as mobile ad networks that are riddled with security holes,” Adblock Plus cofounder Till Faida said in a statement. “Adblock Browser for Android puts the control back into users’ hands.”

In fact, not only does Adblock Plus promise shorter load times and a reduced chance of dealing with malware, just like with its main tool, it also believes its Android browser can lead to data usage savings and better battery life.

We were naturally intrigued, and prodded for some hard evidence. Williams admitted, however, that Adblock Plus doesn’t yet have numbers to back up those statements, but as the beta progresses, the company plans to “come up with some tests” to see how much faster browsing can be, as well as much data and battery life can be saved.

Williams said Adblock Plus is aiming to release Adblock Browser out of beta in July or August, hopefully with tracking and malware protection features. He also hinted that the look and feel of the browser will change as development continues.

Going forward, the goal for Adblock Browser is very straightforward: to let the user do everything they currently can with Adblock Plus on the desktop. After all, the tool can block more than just ads.

Aside from Android, the company is considering expanding the browser to other platforms, though it isn’t making any commitments just yet. That said, an Android browser appears to be just the beginning. “This is the opening salvo for mobile,” Williams said.

Mobile app development

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iPhone 6C: Did Apple just leak a new budget phone on its own site?

Apple may have leaked its next smartphone early, with images on its website showing what looks very much like an iPhone 5S but with the coloured plastic backing of an iPhone 5C.

In pictures advertising its new iPhone lightning dock - which can be used to charge iPhone 5 and later models - Apple showed off the iPhone 5S, 6, 6 Plus and the mysterious hybrid phone, which some online are assuming will be announced as the 6C.



The phone could be mistaken for a 5C, except for the fact that it features a Touch ID sensor, which has only been fitted on the 5S, 6 and 6 Plus. Apple has since replaced the image with one of a 5C (which also features a different background image to the previously shown phone), adding weight to the idea that the original image was included in error.

The iPhone 5C, introduced alongside the flagship 5S, was a clear attempt to muscle in on the second-hand iPhone market, repurposing the tech and parts from the previous model - the iPhone 5 - to give budget-minded consumers a shiny alternative.

If Apple were to stick to this logic, it would make sense for an iPhone 6C to be roughly equivalent to the iPhone 5S. This would fill the role of the budget, 4-inch iPhone analysts have been predicting will be introduced, while also discouraging consumers from simply going off and finding a resold or second-hand 5S.

It would also make sense for Apple to phase out the 5C, being the only phone it currently sells not equipped with the security- and Apple Pay-enabling Touch ID. The supposed 6C would conceivably replace both the 5S and 5C, slimming Apple's phone range from four to three and ensuring all handsets were fitted with the Touch ID and NFC chip needed for Apple Pay going forward.

Of course this is all worth taking with a big grain of salt, as Apple has not confirmed a new phone nor are there any upcoming announced events where a new phone is likely to be shown.

Apple enthusiast news site 9to5mac reports that the mystery phone is merely a Photoshop fail, suggesting someone at Apple accidentally added the screen and home button from an iPhone 5S to the image that was supposed to be an iPhone 5C.

This seems possible, since the images are all clearly Photoshopped to maintain uniformity, but not everyone will be convinced.

Mobile app development

Mobile’s strategy is the key to any business success in todays digital world. Pixotri technologies works one-on-one with businesses and individual product lines to develop a comprehensive mobile presence that complements your existing brand identity while building out your mobile brand.

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‘Brillo’ said to be Google’s flavor of Android for the Internet of Things

In addition to Android M and native fingerprint recognition, Google may have a new version of Android in the works for Google I/O.



Sources speaking to The Information say that Google is prepping software that’s meant to power the Internet of Things. The software is reportedly codenamed “Brillo,” but today’s report says that the final software will likely be a part of the Android brand. Brillo is expected to run on low power devices that could have as little as 64MB or 32MB of RAM.

Google has tried to get Android into the connected home with a program appropriately called Android@Home, but that effort never went anywhere. Now it sounds like Google is going to take another crack at it with Brillo. While still unconfirmed, today’s leak isn’t a surprise. Not only does Google already dominate mobile, but we’ve already seen the company snatch up IoT companies like Nest and Dropcam, and so it’s likely that Google wants to make another run at the connected home now that it’s got more experience in that area.

Mobile app development

Mobile’s strategy is the key to any business success in todays digital world. Pixotri technologies works one-on-one with businesses and individual product lines to develop a comprehensive mobile presence that complements your existing brand identity while building out your mobile brand.

 Contact us for your mobile app development requirements.email- info@pixotritechnologies.com. Visit our website: www.pixotritechnologies.com

Apple highlights accessibility in iOS apps, Apple Watch for Global Awareness Accessibility Day

In its App Store for iOS, Apple has highlighted a series of accessibility leaning tools, apps that make information easy to access (including Instapaper and Overcast) as well as creative and productivity tools (such as Djay 2, Workflow and Voice Dream Writer). 

The company also hosted a special event presentation, "Apple Watch and Accessibility," a free podcast discussing the assistive technologies and features incorporated into the design of its new watch.




David Woodridge, a blind accessibility technology consultant for Vision Australia, noted that Apple Watch makes extensive use of Apple's award winning VoiceOver technology to make the device accessible to users who are blind or have limited vision, very similar to the VoiceOver experience on iOS. 

"For me," Woodridge said, "it was a very sequential, linear process on using the Watch out of the box." He added that having Remote features on its wrist with Apple Watch means he no longer has to search for his Apple TV remote or figure out where his two children may have left it last.

Alex Jones, who was born deaf, also noted that Apple Watch also allows deaf people to rely on Taptic Engine sensitivity to navigate and to use exercise apps while running, for example. Jones also specifically mentioned Apple Watch's ability to allow deaf users to intimately communicate with others by feeling, as when sending a heartbeat. 

In April, Apple detailed accessibly features in Apple Watch, which build upon the foundational features built into iOS and in earlier iPods and Macs. 

GAAD

The idea for a Global Accessibility Awareness Day began with a collaboration between Joe Devon, a web developer from Los Angeles California, and Jennison Asuncion, an accessibility professional from Toronto, Canada. 

The GAAD organization they created targets "the design, development, usability, and related communities who build, shape, fund and influence technology and its use," to increase awareness of the importance of making tools, apps and products accessible to everyone.

A blog posting earlier today titled "Why making your apps accessible is just the right thing to do," by BlindSquare developer Ilkka Pirttimaa, notes that "285 million people are visually impaired, and 39 million of them are blind. 82% of the visually impaired are 50 years and older," adding that "developing accessible apps is an important contribution to creating a society where everyone can live as long as possible independently and in dignity."

A blog posting earlier today titled "Why making your apps accessible is just the right thing to do," by BlindSquare developer Ilkka Pirttimaa, notes that "285 million people are visually impaired, and 39 million of them are blind. 82% of the visually impaired are 50 years and older," adding that "developing accessible apps is an important contribution to creating a society where everyone can live as long as possible independently and in dignity."

Pirttimaa cited Apple's documentation on iOS accessibility features, including VoiceOver, observing that "Accessibility is not just an additional feature, but a best-practice."

David Niemeijer, the founder and CEO of AssistiveWare, also drew attention to "Global Accessibility Awareness Day and why it matters," in a post on Medium.

In it, he observed, "people with a variety of abilities should be able to access the same mainstream technology wherever possible. Companies such as Apple work hard to make their devices and software accessible irrespective of whether the user may have hearing difficulties, vision problems, fine-motor challenges, or, for that matter, small or large hands, thick or thin fingers, or whether they are left or right handed, young or old. They want their products to be usable by the widest possible range of people."

Earlier this month, Apple's VoiceOver technology was slated to be honored with an award from the American Foundation for the Blind for its "success in improving quality of life for people with vision loss through groundbreaking innovation."

Last year, Mark A. Riccobono, the president of the National Federation of the Blind, similarly praised the company, noting that "Apple has done more for accessibility than any other company to date, and we have duly recognized this by presenting the company with at least two awards (including our annual Dr. Jacob Bolotin Award) and publicly praising it whenever the opportunity arises."

Mobile app development

Mobile’s strategy is the key to any business success in todays digital world. Pixotri technologies works one-on-one with businesses and individual product lines to develop a comprehensive mobile presence that complements your existing brand identity while building out your mobile brand.

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Sling TV App Now Available for Android TV as Nexus Player Gets Price Cut

With Google I/O kicking off next week, the Android TV platform got itself a nice boost ahead of the developer’s conference, as the Sling TV app is now available on the Google Nexus Player and other Android TV devices.  This adds Android TV to the list of platforms that support Sling, a list that also includes the Amazon Fire TV and the Xbox One.

Aside from the Nexus Player, the app is available on select Sony and Sharp smart 



television sets from the 2015 model year.  Anyone who owns one of those devices can get the app for free, and stream content via Sling for only $20 per month, though there are more expensive packages available.  In addition to those packages, consumers can also pay an additional $5 a month for the Deportes Extra a la carte add-on.  This pack includes ESPN Deportes, Univision, UniMas, Univision Deportes, and belN Sports en Espanol as additional channels.

While Sling TV is not yet available for the Chromecast, the company is selling the Nexus Player at 50 percent off, though there is a catch to this deal – you’ll have to prepay for three months’ worth of Sling TV.

Mobile app development

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Firefox Maker Battles to Save the Internet—and Itself



In Silicon Valley, most pioneers pursue big ideas and giant personal fortunes with equal zeal. Then there’s Mozilla, an innovation dynamo that refuses to get rich.

More than 500 million people worldwide use Mozilla products. The company’s Firefox Internet browser is the top choice in countries ranging from Germany to Indonesia. But the company has no venture capital backing, no stock options, no publicly traded shares. It hardly ever patents its breakthroughs. Instead, Mozilla has a business model that’s as open and sprawling as the World Wide Web itself, where everything is free and in the public domain.

For a long time, it seemed as if Mozilla’s idealistic engineers understood the future better than anyone. By building the Firefox browser with open-source software, Mozilla made it easy for all kinds of people to cook up improvements that the whole world could use. Independent developers in dozens of countries pitched in, creating add-ons that speeded up downloads, blocked unwanted ads, and performed other useful services. Firefox rapidly became the browser in which state-of-the-art development took place–on shoestring budgets.

Suddenly, though, the Internet looks nightmarish to Mozilla. Most of the world now gets online on mobile devices, and about 96 percent of smartphones run on either the Apple iOS or Google Android operating systems. Both of these are tightly controlled worlds. Buy an iPhone, and you’ll almost certainly end up using Apple’s Web browser, Apple’s maps, and Apple’s speech recognition software. 

You will select your applications from an Apple-curated app store. Buy an Android phone, and you will be steered into a parallel world run by Team Google. The public-spirited, ad hoc approaches that defined Mozilla’s success in the Internet browser wars have now been marginalized. Developers don’t stay up late working on open-source platforms anymore; instead, they sweat over the details needed to win a spot in Apple’s and Google’s digital stores. Rival operating systems offered by BlackBerry and Microsoft Windows have largely fallen by the wayside as well.


“Many of the principles we associate with the Web–openness, decentralization and the ability of anyone to publish without asking permission from others–are at risk,” declared a lengthy blog post written in November 2014 by Mitchell Baker, chair of the Mozilla Foundation, the nonprofit vehicle that serves as the company’s ultimate owner.

No matter that users and software developers seem to be thriving in this more structured new milieu, with nearly one billion Apple iOS and Google Android smartphones being sold each year. From Baker’s perspective, “frankly, this direction for the Internet sucks.”

Baker’s antidote: Firefox OS, a totally different operating system for smartphones, built on the same collegial, open-source principles that make the Firefox browser such a success. Mozilla has entered this battle with financial resources less than one-hundredth those of Apple and Google. And the organization is even shorter on time: the incumbents have enjoyed nearly a decade’s head start in some crucial markets. Is it too late for a radical attempt to crack the mobile duopoly?

No sanctuary

Since mid-2011, Andreas Gal has been Mozilla’s point man on Firefox OS, and he has gained power as the project has grown. In April 2014, the Hungarian-born engineer became Mozilla’s chief technology officer. A close look at Firefox OS’s journey shows why Gal and colleagues feel their mission is so crucial—and why success is going to be very hard to achieve.

Gal, 39, stumbled into his current specialty by accident. In early 2011, as he recalled in an interview, he and another Mozilla researcher, Chris Jones, were chatting in a hotel during an Asian trade show. The two engineers identified a handful of common tasks that couldn’t be done easily on the Web. The first item on their list, opening PDF documents, yielded to their coding skills within weeks. So Gal decided to try something harder.

“We need a hill to take,” Gal, Jones, and two other colleagues wrote in a jaunty post to a Mozilla developers’ group in July 2011. The engineers proposed to create a Web-based mobile OS, which would offer a new way for developers to reach big mobile audiences without needing to pass through the gateways created by Apple and Google. “This project is in its infancy,” the Mozilla developers conceded. If anyone else wanted to pitch in, that would be wonderful.

The first key offer of help arrived within 24 hours. Engineers working for Telefónica, Spain’s largest mobile carrier, had liked Gal’s posting and offered technical support and connections to their business colleagues. The goal: getting the Firefox OS installed on a next generation of phones for Telefónica’s Latin American markets.

It didn’t take long for Gal to realize how tricky this new project would be. Creating basic Web instructions to get a phone to make a call took months; that problem didn’t get solved until 2 a.m. one night in Mozilla’s San Francisco offices. (Other engineers working late that evening recall hearing whoops of joy when the first call went through.) Addressing local market peculiarities–such as Latin American customers’ desires to have an FM radio built into their smartphones–added complexity, too.

Still, Mozilla’s far-flung network of contributors kept solving problems as fast as they arose. Erik Spiekermann, a renowned designer in Berlin, came up with a distinctive typeface for Firefox phones that conveyed a friendly, simple tone even at low resolutions. The keyboard’s swipe function was implemented by a Spanish-born engineer living in Amsterdam. A Canadian designer in her mid-20s created more than 600 emoji, just for Firefox, to satisfy the moods of avid texters.

Partway through development, Gal conceded that Firefox’s mobile displays couldn’t match the iPhone’s elegant look. “Apple has spent years polishing every pixel,” he would later quip. Even so, he felt confident that the Firefox OS could fill a big global need for a smartphone that approached the performance of an Apple or Android phone at much lower cost.

In the summer of 2013, the first Firefox OS-powered phones went on sale in Spain, Colombia, and Venezuela. Many of the best-known handset makers, such as South Korea’s Samsung and Taiwan’s HTC, were already committed to making Android phones. But Gal and Denelle Dixon-Thayer, Mozilla’s senior vice president for business and legal affairs, negotiated alliances with China’s ZTE and France’s Alcatel One. Telefónica agreed to let these phones operate on its networks, while also providing marketing support.

Determined to widen the Firefox phone’s appeal, Mozilla’s team hammered out partnerships in more than two dozen countries. New carriers brought the phone into India, South Africa, southeastern Asia, and Eastern Europe. Major chip makers such as Qualcomm stepped forward to support the Firefox OS design. Handset makers such as South Korea’s LG came on board, too. “Considering how many hurdles we had to clear along the way, it was pretty dramatic progress,” Gal recalls.

What caught Mozilla by surprise was Google’s arrival in the low end of the smartphone market. Originally, Mozilla’s strategists had assumed that Android was too complex an operating system to work well in any phones selling for less than $120 or so. That would have left Firefox a lot of opportunity to woo budget-minded customers with sub-$100 phones. Then Google tweaked Android so that it could adapt to the spartan memory chips and smaller data plans of cheap phones designed for emerging markets.

Suddenly, the low end wasn’t a sanctuary for Firefox. In the Philippines, where a Firefox OS smartphone is a modest 1,499 pesos (equivalent to $33), there’s now an Android alternative for $45. The price gap has become even smaller in Brazil and India. Without a big cost advantage, Firefox and its carrier allies have been in the awkward position of championing an unfamiliar new approach that can’t dodge the competition.

Mozilla won’t discuss sales data, but mobile-market researchers estimate that Firefox is on track to win no more than 1 percent of the global smartphone market this year. Ryan Reith, mobile program director at International Data Corporation, says that on a recent trip to Peru, he found Firefox OS phones sitting “at the end of the shelf in stores, with no marketing support.”

Unfinished

For smartphone buyers, the hardware might be less important than the performance of their favorite applications. While Google and Apple have largely defined that user experience, Mozilla’s leaders insist it’s possible to create something better. Even though Firefox OS phones aren’t widely sold in the United States at present, they can be found occasionally on eBay. So I bought a ZTE Open C phone ($119) and tested its Firefox 1.3 operating system during a one-month contract with T-Mobile ($40).

I found it to be the digital equivalent of a nearly finished house that’s missing its stairway. The ZTE device’s basic design checks out well, once one accepts that it has a small screen, a sassy orange casing, and a still camera only, no video. The home-page layout is crisp and orderly.

 Twenty small, bright icons introduce core services such as e-mail, Wikipedia, and the always handy Firefox browser. But where are the apps? The smartphone offers its own marketplace, in which everything is free. Google and Apple can charge for apps; that’s not Mozilla’s way of doing things. As a result, the ZTE phone offers a limited collection of obscure games.


In Mozilla’s ideal world, companies would create Web-based mobile sites that work just as nicely on Firefox phones as iOS and Android apps do on their intended devices. For now, though, everything is hit or miss.

Several news providers, including the New York Times, Reddit, the Huffington Post, the Guardian, Fox News, and CNN, have smooth-running mobile sites. Twitter and Facebook work well, too. But LinkedIn’s mobile site renders pages slowly and doesn’t scroll smoothly. To date, Mozilla hasn’t regarded better support for LinkedIn as a top priority, says Bill Walker, Mozilla’s senior manager for Firefox’s mobile marketplace, adding: “It isn’t the No. 1 thing they need in Senegal.” Minor coding incompatibilities make parts of BankAmerica’s site show up on the ZTE phone as full-size Web pages in microscopic type. Yelp is especially vexing. Because of a formatting glitch, the site’s reviews are confined to a thin ribbon on the left side of the page. Brief reviews sprawl down for 60 or 70 lines, with no more than a few syllables per line.

Walker contends that these problems will vanish with Version 2.0 of Firefox’s OS, which is available in Japan and is headed to other markets. In a demonstration of that software, Yelp and LinkedIn did look smoother.

However, to Mozilla’s chagrin, many developers are too starved for time to focus on anything except the ever-changing demands of looking good on Android and iOS. A case in point is WhatsApp, the widely used messaging service, which started operation in late 2009. For its first five years, WhatsApp focused entirely on Android and iOS, amassing more than 600 million users that way. Only in January 2015 did the debut of a WhatsApp Web version provide the beginnings of a Firefox option.

Also missing from the Firefox phone is the seamless fusion of maps, directions, speech recognition, hotel listings, and local bus schedules that can be found on an Android or iOS phone. Each of those services exists independently on the Firefox phone, but it takes a lot of work to pull them together. Mozilla’s engineers don’t believe in locking users into a single, proprietary system. As admirable as that principle of standalone services may be, it makes travel planning much harder.

The ZTE phone is hardly the last word regarding Mozilla’s mobile ambitions in the United States. Verizon has agreed to launch a new Firefox model next year that will run on its big wireless network. In a sign of how competitive Mozilla wants to be, Walker showed me a new mapping system developed in partnership with TomTom that provides excellent turn-by-turn driving directions on tricky routes. That’s a huge improvement over a musty Nokia map service currently offered on the ZTE phone. Overall, the Verizon project’s success or failure is likely to determine whether the Firefox OS can ever compete effectively with the Android/iOS duopoly in developed markets.

The long run

Mozilla’s overall financial picture looks good for now. Figures for 2014 haven’t been released yet, but in 2013, the Mozilla Foundation booked $314 million in revenue. That comfortably covered outlays of $197 million for software development, as well as smaller amounts for marketing, overhead, and foundation programs.

The Mozilla Foundation doesn’t formally report a profit. Even so, net assets grew $15 million, or 6 percent, in 2013. If the foundation needs money to pursue its civic and commercial goals, it has $255 million in cash, investments, and other holdings. Beyond that, Mozilla benefits from its vast network of informal contributors around the world. These allies pitch in, free of charge, on various projects because they find the work exciting and in keeping with public-spirited ideals.

Such volunteers have been a crucial part of Mozilla’s success, going back as far as 1999, when Mozilla began taking shape as a nonprofit spinout from Netscape Communications, a pioneering Internet browser company. Netscape largely vanished in a series of corporate reshufflings, but an informal army of Mozillians took over browser development in 2003. Outside Mozilla’s San Francisco offices, a 14-foot-high black monolith salutes, by name, the efforts of more than 4,000 such contributors.

In the long run, however, Mozilla’s revenue depends on the Firefox Web browser’s usage. Search-engine companies will pay handsomely for the privilege of being the browser’s default search engine, knowing that if they can collect billions of search requests from Firefox users, those queries will generate a big boost in ad revenue. Google traditionally paid as much as $300 million a year to be Firefox’s default search engine worldwide. Mozilla switched to a more lucrative and diversified strategy last year, splitting privileges regionally among Yahoo, China’s Baidu, and Russia’s Yandex.

If fewer people use the Firefox browser, the money spinner stops spinning. That’s one of the reasons Mozilla doesn’t want to sit idly during the vast migration toward mobile services.

Mozilla’s Gal contends that everything is moving along, right on course. “I think we’ve successfully transformed a desktop company into a mobile company with this project,” he declares. “I don’t think we saw the full extent of how much Firefox OS could influence the whole mobile industry.”

Market data, however, tells another story. The Firefox browser’s overall market share has sunk to about 11.6 percent lately, about half of what it was at the start of 2012. Most of that traffic comes from desktop computers, where Firefox still enjoys about a 17 percent share. Its mobile browser share is in very low single digits. Once consumers settle into the far-reaching embrace of the Android or iOS mobile experience, there’s hardly any chance of their voluntarily adding the Firefox browser to the mix. Doing so would be as pointless as bringing one’s own fork to a restaurant.

Mobile app development

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True multitasking may finally be coming to the iPad




Apple’s iPad may finally be getting true multitasking with the ability to view two apps at once, side-by-side according to sources briefed on Apple’s plans as reported by 9to5Mac.

The feature will support 1/2, 1/3 and 2/3 views depending on what apps are being used. Users will be able to run either two different apps or multiple views of the same apps, we’re told.

Support for split-screen apps was initially planned to arrive with iOS 8 but as WWDC 2014 quickly approached, Apple determined the feature wasn’t polished enough for public use. It got pushed back to iOS 8.1 but after focusing resources on other projects, it was decided that it’d be best to include it in iOS 9. Even its inclusion now isn’t a certainty, however.




If true, the addition could help boost declining iPad sales. Much like everyone else, Apple’s tablet sales are slowing down as the market reaches saturation and people are opting to use large-screen smartphones as their do-it-all device.

The Cupertino-based company is also said to be adding support for multi-user logins but this feature may not make the WWDC 2015 / iOS 9 deadline.

Apple’s 12-inch iPad Plus is still in the pipeline with two slates planned, codenamed J98 and J99. These larger iPads will run a version of iOS that’s similar to what’s already found on current models. They will, however, be tweaked a bit to take advantage of the extra real estate. No word yet on when they will make their debut.


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Google to change Maps search system after offensive White House results


Google said Thursday it would make changes to its Maps search system after racist search terms brought up the White House among their top results.

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Salesforce Community Cloud gets recommendation tool to boost engagement
The update also lets companies create their own communities complete with custom apps.



In Google Maps, some queries containing racist terms against African-Americans listed the White House and other surprising places among their top results. Google apologized and said it was working on a fix, but it had little else to say about what was causing the results to appear or how the company would fix the issue.

Now Google is providing more information. The company has begun to update its ranking system to address a majority of the searches in question, by building on a previous algorithmic change that was developed for Google Search, Google said in a blog post.

The previous change Google made to its algorithm, around 2007, was designed to address instances when some sites would rank more highly in search results for meaningless queries due to pranks by users.

The results recently spotted in Maps typically were triggered because people had used the offensive term in online discussions of the place, Google said in its blog post. As a result, "inappropriate" results surfaced that users probably weren't looking for, the company said.

For the racist term searches, Google's changes seem to already have had an effect. On Thursday, some searches that previously returned the White House instead gave no result.

In general, Google Maps returns results based on content about businesses and other public places from across the Web.


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