Friday, June 26, 2015

New Details on Mega Man Creator's Xbox One Exclusive ReCore

New details have emerged online regarding ReCore, the new game from Mega Man, Onimusha, and Dead Rising creator Keiji Inafune, which was one of the big surprises during Microsoft's E3 press conference.

Beyond the reveal trailer, little is known about the game. As revealed in GameSpot's stage interview with Keiji Inafune, ReCore has been in development for 14 months, so it is still in the early stages.

A new video interview published by Xbox, however, has provided some insight into the characters at the heart of the story, and the world which it is set in.


Armature Studio's game director, Mark Pacini (whose studio is working with Inafune), reveals the main character of ReCore is called Jewel, while the robot companion--who starts off as a dog--is called Mack.

The two have a special relationship as Mack finds Jewel at the start of the game, and is part of a faction trying to help you bring back humanity to the planet. A separate faction of robots, meanwhile, is trying to stop Jewel and Mack from making this happen.

"One of the big features of this game is that the scenery completely changes after a sandstorm," Inafune adds. "[This] actually affects the maps in the gameplay."

Continuing, Inafune reveals that ReCore takes place in a world populated by very few humans, which means Jewel has mostly been by herself throughout her life, with the exception of her robot companion.

"As you continue on this adventure you are going to meet other companions, as well as enemies. The game's main theme focuses on how she is going to survive in this world," adds Pacini.

He continues: "The relationship between the friendly robots in the game and the enemy robots in the game, they get more volatile and deadlier as you go underground and find these areas. That's where all the good stuff is, and that's what you're trying to explore."

Central to ReCore is the ability to remove Mack's core and transfer his consciousness to another robot.

Inafune explains: "During the fight with the robots [in the trailer] Mack was defeated, but his core remained. Mack's consciousness still remains in the core and by implanting the core into another robot ... Mack will live on in another form.

"This is a very epic story full of mystery and adventure. As I said, robots play a very important role in this adventure, and there will be many more robots that will lead to a rich experience. There will also be many other companion robots you can partner with, and each of the different robots will lead to unique adventures."

For more on ReCore, watch GameSpot's E3 interview with Keiji Inafune.

New Details on Mega Man Creator's Xbox One Exclusive ReCore

New details have emerged online regarding ReCore, the new game from Mega Man, Onimusha, and Dead Rising creator Keiji Inafune, which was one of the big surprises during Microsoft's E3 press conference.

Beyond the reveal trailer, little is known about the game. As revealed in GameSpot's stage interview with Keiji Inafune, ReCore has been in development for 14 months, so it is still in the early stages.

A new video interview published by Xbox, however, has provided some insight into the characters at the heart of the story, and the world which it is set in.

Armature Studio's game director, Mark Pacini (whose studio is working with Inafune), reveals the main character of ReCore is called Jewel, while the robot companion--who starts off as a dog--is called Mack.

The two have a special relationship as Mack finds Jewel at the start of the game, and is part of a faction trying to help you bring back humanity to the planet. A separate faction of robots, meanwhile, is trying to stop Jewel and Mack from making this happen.

"One of the big features of this game is that the scenery completely changes after a sandstorm," Inafune adds. "[This] actually affects the maps in the gameplay."

Continuing, Inafune reveals that ReCore takes place in a world populated by very few humans, which means Jewel has mostly been by herself throughout her life, with the exception of her robot companion.

"As you continue on this adventure you are going to meet other companions, as well as enemies. The game's main theme focuses on how she is going to survive in this world," adds Pacini.

He continues: "The relationship between the friendly robots in the game and the enemy robots in the game, they get more volatile and deadlier as you go underground and find these areas. That's where all the good stuff is, and that's what you're trying to explore."

Central to ReCore is the ability to remove Mack's core and transfer his consciousness to another robot.

Inafune explains: "During the fight with the robots [in the trailer] Mack was defeated, but his core remained. Mack's consciousness still remains in the core and by implanting the core into another robot ... Mack will live on in another form.

"This is a very epic story full of mystery and adventure. As I said, robots play a very important role in this adventure, and there will be many more robots that will lead to a rich experience. There will also be many other companion robots you can partner with, and each of the different robots will lead to unique adventures."

For more on ReCore, watch GameSpot's E3 interview with Keiji Inafune.





Xbox One Players Can Now Sign Up For 'The Division' December Beta

Game publisher Ubisoft has recently opened its website to take registrations from interested Xbox One players who would like to be among the first batch to experience Tom Clancy's The Division beta version this coming December.


Tom Clancy's The Division beta will be available on gaming systems Xbox One, PlayStation 4 and Windows PC. While the PlayStation 4 and Windows PC beta versions are scheduled for an "early 2016" release, Ubisoft announced during Microsoft's E3 2015 press conference that Xbox One owners can test this modern military-setting RPG exclusively in December.

Gamers should preorder The Division from a participating retailer to have guaranteed access codes for the beta. There is also an option for players to register for the waiting list, and though it is not a guarantee, one can still play if the company decides to test servers—if it can accommodate more players at certain times.

Apparently, there is no limit if one would like to play on the three different platforms as long as the player preorders the game multiple times as well. The company may also provide special in-game rewards for eligible beta players, which can be unlocked during the full release of The Division in March 2016.

The four-player online co-op shooter is set after a devastating pandemic spread through New York City. With chaos extending everywhere, one will play as an agent of The Division with the ability to specialize and modify gear, weapons and skills to regain control of the city.

The game is currently under development at four separate Ubisoft studios, as the company seems to be very cautious in balancing the game rather than releasing it for the holiday season prematurely. Even though the game has had its release delayed more than once, many players are still waiting years after its initial announcement, and the company has been dedicated to pleasing the fans.

Check out a great gameplay trailer in Dark Zone multiplayer mode and be inspired to preorder a copy and play Tom Clancy's The Division beta soon.


ET deals: Xbox One Master Chief bundle for $349 with a free bonus game

Finally ready to jump into this console generation? Well, there’s never been a better time than right now. The 500GB Xbox One Master Chief Collection bundle is only $349, and you can get a copy of Batman: Arkham Knight for free. This deal won’t last long, though, so get your order in.


If you’re interested in snagging an Xbox one, but Batman isn’t to your taste, you have other options as well. For example, you can get the same Xbox One Master Chief bundle for $349, but swap out your free game for The Witcher 3: Wild Hunt. Looking for a little multiplayer excitement? You could get your bundle with Elder Scrolls Online instead.

Regardless of which free game you choose, you’re bound to enjoy yourself with the Xbox One. While the initial launch was pretty rocky, Microsoft has done a superb job righting the ship. And earlier this month, Microsoft announced that select Xbox 360 games (both digital and disc) will be compatible with the Xbox One later this year, so you’ll be able to play your favorite last-gen games as well at no additional cost.

Normally, the Xbox One retails for $349, Halo: The Master Chief Collection retails for $59.99, and Batman: Arkham Knight retails for $59.99. For a limited time, you can get all three for just $349 (plus any applicable taxes). Better yet, shipping is free, so you’ll save even more when you take advantage of this deal.

Check out these other deals for your new Xbox One:

Xbox One Elite wireless controller for $149.99
Xbox Live Gold one-year subscription for $32.99
Our commerce group sources the best deals and products for the ET Deals posts. We operate independently of Editorial and Advertising and may earn a percentage of the sale, if you buy something via a link on the post. If you are interested in promoting your deals, please contact us at commerce@ziffdavis.com.

Microsoft CEO Nadella wants to help the world 'to achieve more'

Microsoft has a new mission statement that goes straight to the point.

The software maker's new official goal is "to empower every person and every organization on the planet to achieve more," CEO Satya Nadella wrote in an email to employees. The message was first obtained by GeekWire on Thursday, and Microsoft confirmed its authenticity to CNET News.


Former CEO Steve Ballmer revised Microsoft's mission statement in October 2013 so it called on the company to "create a family of devices and services for individuals and businesses that empower people around the globe at home, at work and on the go, for the activities they value most." It didn't have quite the same zing as Nadella's does now.

Nadella's philosophy builds on, but doesn't erase, a few other Microsoft marketing mantras he's touted since taking charge in February 2014. For instance, "more personal computing" is still very much alive -- that's Microsoft's way of admitting that people use all sorts of devices connected together over the Internet. Focusing on that phenomenon is one of the core strategies Nadella says will help the company become the major player in the "mobile-first, cloud-first" world. Indeed, "mobile-first, cloud-first" is another favorite for Microsoft executives, who are looking to the company's fast-growing cloud services division to help sell software.

Microsoft is preparing for the July 29 release of the Windows 10 operating system, which powers more than 90 percent of the world's PCs. Most Windows users will be able to upgrade to the new version for free. With Microsoft 10, developers will be able to write "universal" apps once, which can then run on any device running the new operating system. That universality underlies the company's revised mission statement: Helping customers be more productive across all apps and devices.

Nadella has spent much of the last year and a half rebuilding Microsoft. He's emphasized getting the company's flagship software, like its Office application suite, on devices of all sizes and types, including competitors', and has stressed the power of Windows as a cloud-based service. He has also instituted companywide cultural shifts, pushing ambitious research projects like the HoloLens headset out of the lab and turning the development of Windows 10 into a transparent, feedback-driven process that recruited consumers as early testers.

The changes haven't come without some sour notes. Last summer, the company laid off 18,000 employees of its then-125,000-person global workforce A majority of those layoffs were former Nokia employees brought on after Microsoft acquired the Finnish company's handset division in April 2014 for $7.2 billion.

And just last week, Microsoft announced an organizational shakeup that included the exit of former Nokia CEO Stephen Elop. Microsoft promoted Terry Myerson, former head of operating systems, to be chief of the new Windows and Devices Group. That division rolls the consumer device businesses, like Xbox, Surface and Lumia, into the company's largest software division. The goal is to make Windows 10 the common thread among every device, product and service.

Nadella also noted the company's ongoing diversity initiatives, a topic that made headlines in October when the CEO implied female employees shouldn't ask for raises but should instead trust karma.

"We will be open to learning our own biases and changing our behaviors so we can tap into the collective power of everyone at Microsoft," Nadella wrote in the new mission statement. "We don't just value differences, we seek them out, we invite them in. And as a result, our ideas are better, our products are better and our customers are better served."

Nadella doesn't mention the word "layoffs" in his memo, but he does flick at the possibility of more employee exits or even products or divisions potentially getting the axe.

"We will need to innovate in new areas, execute against our plans, make some tough choices in areas where things are not working and solve hard problems in ways that drive customer value," Nadella wrote.

Audi is sending a Quattro rover to the moon for the Google Lunar XPrize





Google is funding a $30 million new-age space race, a competition to see who can be the first to put a rover on the moon and cover 500 meters across the lunar surface, all while beaming back high-definition footage to Earth. A series of independent teams around the world are competing, and Audi just got in the game in a big way. The car manufacturer announced Thursday that is has signed on with the German team Part Time Scientists.

We visited Part Time Scientists last year to check out an earlier version of their four-wheel-drive rover as it motored across a simulated lunar environment, testing to ensure the rover's optical systems would work in the harsh conditions on the moon.

The rover shall henceforth be known as the Audi Lunar Quattro. It certainly fulfills the naming criteria, with four-wheel independent drive, and I'd say the brushed aluminum finish fits quite neatly within the Audi aesthetic, too.

Audi said in a press release Thursday it is supporting the Part Time Scientists with its knowledge in several tech fields, "from quattro all-wheel drive and lightweight construction to electric mobility and piloted driving." In addition to know-how, Audi will hopefully give the team the funding it needs to get their rover up where it belongs.

Audi and Part Time Scientists hope to launch to the moon in 2017. But, with two other GLXP teams, Astrobotic and Hakuto, planning to make their launch in 2016, Audi may be entering the race a little bit late. Regardless of who gets there first, we all win.

Thursday, June 25, 2015

Xbox One backwards compatible Rare titles include DLC for free

Hot Kameo skins for everyone



If you're in the Xbox One Preview Program to test the latest dashboard updates for Xbox One and have any of the Xbox 360 titles developed by Rare on the backwards compatability list, you're in luck. Looks like all the in-game DLC for last-gen Rare titles is included automatically with the games' install, free of charge. 

I've personally verified that Kameo includes all the costume DLCs while others have reported that Viva Piñata includes all the accessory packs for piñatas so you can make them look hella fresh. The map packs for Perfect Dark Zero are as of yet unconfirmed as I don't have a copy and seemingly the entire Internet doesn't either. 

Other non-Rare titles do not have the DLC yet such as Mass Effect and Defense Grid. I've sent an email to Rare to see if this is intended and will update given a response. Including all the DLC would makes sense as Rare Replay will include all game-centric DLC from previous titles as well.

THE BUBBLE BOY -






The Bubble  Boy - Free fun Game  for Google play store!!


The Bubble  Boy - The fun Game  for windows app store!!
https://www.windowsphone.com/en-au/store/app/the-bubble-boy/919c53e2-92c5-4734-8092-5990382dc000

The Bubble  Boy - The fun Game  for  iTunes!!

  • ·         The Bubble Boy is an entertaining game for kids and all age groups.
  • ·         Download this free game:
  • ·         Pop the maximum amount of bubbles without losing lives.
  • ·         Soothing visuals and engaging sounds for immersive game play.
  • ·         Choose between two difficulty settings. Easy and Hard.
  • ·         Pop the power up bubbles to earn additional points.
  • ·         Beware of the naughty bubble. If popped you will lose a life.
  • ·         No Ads while playing.





Apple’s Co-founder: We’re All Going to Be Robots’ Pets One Day

Tesla’s CEO Elon Musk agrees

Apple co-founder Steve Wozniak thinks we’re all probably going to become robots’ pets.


Speaking at a recent technology conference, Wozniak said that at first the thought of artificially intelligent beings in charge of everything scared him. But now it’s a comforting thought.

Fast forward hundreds of years to when robots are in charge. At that time, humans will probably be treated in a similar fashion to dogs, Wozniak said during an event at the Freescale Technology Forum 2015 in Austin, Texas.

“It’s actually going to turn out really good for humans,” he added. “And it will be hundreds of years down the stream before [artificially intelligent beings would] even have the ability.”

“They’ll be so smart by then that they’ll know they have to keep nature, and humans are part of nature,” he continued. “So I got over my fear that we’d be replaced by computers.”

Wozniak believes robots will helps us because we’re the “gods originally.”

At the event, Wozniak also took the time to discuss the Internet of Things. He likes it, but cautioned that connected devices in the home have the potential to attack humanity.

Wozniak isn’t the only tech leader with thoughts on future human and robot interaction. In a recent interview with scientist Neil deGrasse Tyson, Tesla’s CEO Elon Musk warned that robots will use humans as pets once they achieve a level of artificial intelligence known as “superintelligence.”

They’ll treat humans like “pet Labradors,” he said.


New build 10149 of Windows 10 Mobile updates browser, adds flashlight

Microsoft offered a new version of Windows 10 Mobile to the earliest adopters in the Windows Insider Program on Thursday, accelerating the release of new beta versions of its mobile operating system.

Build 10149 offers a number of improvements for people brave enough to install it on their devices, including a new button in the Action Center that turns on a phone’s flash so that it can be used as a flashlight. Cortana’s Notebook user interface has been finalized as well, with a combined profile and settings page.

The new build, which went out to users in the Fast ring of the Insider Program, also includes branding for Microsoft Edge, the new browser that the company previously included under the Project Spartan code name. That update also moves the address bar to the bottom of the screen and allows users to request either the mobile or the desktop version of a website. The browser has been given a new app ID to go along with its new name, which means users will lose any favorites, cookies, history and saved Reading List items after upgrading from a previous build.

Phone shutterbugs will probably be happy with the new build, which includes support for animated GIFs in the Photos app for phones that have 1GB of RAM or more. It also supports automatic upload of photos to OneDrive, so people can easily save the images they take to Microsoft’s cloud storage service. It’s a feature that wasn’t available for Windows 10 Mobile users, but that Microsoft had included in past versions of its mobile operating system.

Last week, Microsoft launched build 10136 of Windows 10 Mobile, which didn’t allow direct upgrades from what was then the most recent build. In order to get the latest software, users had to downgrade to Windows Phone 8.1 and then re-install Windows 10 Mobile. Build 10149 fixes that problem and allows direct upgrades. That comes alongside other bug fixes and experience improvements, including a fix for a bug that prevented text notifications from appearing for incoming messages.

As with a lot of beta software, there are also some nasty bugs in this release. Much like in Build 10136, there’s a final setup screen missing, so the phone will show the lock screen without the date and time after a device has first been updated. Microsoft Engineering General Manager Gabe Aul said in a blog post that users should let their phones sit until after the date and time appear on the screen.

In addition, users who are upgrading from build 10136 may encounter an “80091007 error.” Aul said Microsoft is working on a fix, but people who encounter the error and want to get their phone on the latest build as soon as possible can downgrade to Windows Phone 8.1 and then re-enroll in preview builds using the Windows Insider app.

Finally, there’s a “very rare” bug that could lock users out of their phones for hours at a time. Because of an issue with the phone’s Trusted Platform Module, you may be “unable to unlock your phone after entering your PIN and it keeps letting you type even though you entered your pin correctly.” Anyone who encounters the problem should let their phone sit for one to two hours and avoid turning it off, since that might make the problem worse and require a reflash of the phone.

Overall, Aul said that the new build is “faster, more stable, and more polished overall” and that it has been in use at Microsoft for a few days. The company still hasn’t given a definitive launch date for the mobile version of its new operating system, other than to say it will be coming after the public launch of Windows 10 for PCs and tablets on July 29.

Faster computers, coming soon, as graphics chip answers the call to action

This year, a new way to handle graphics chips will speed up everything on your computer -- from Photoshop to a first-person shooter.


That's because a more efficient way for software to control chip hardware will lift graphics performance, empower the graphics chip with new abilities and free a computer's main processor up to deal with other tasks. The rebuilt graphics foundation will arrive on Macs and Windows machines later this year, and you can expect games developers and others to seize the advantage as soon as they can.

"The performance opportunities are huge," said Linley Group analyst David Kanter of the acceleration technology.

You might have already heard of Apple's version of the technology, called Metal, which arrived on iPhones and iPads in 2014, and will arrive on Macs later this year with the OS X 10.11 El Capitan operating system. Apple is not alone. Microsoft's equivalent, DirectX 12, will arrive with Windows 10 on July 29. And an organization called the Khronos Group that creates standards for a broad range of operating systems will release its Vulkan competitor this year.

Performance increases once were taken for granted as Intel and other chipmakers introduced faster products every few months. But about a decade ago, problems with excessive power consumption capped speed improvements on chips. Since then, programmers have had to work harder to deliver new features and abilities. Unlocking new graphics-chip power is the next step that helps gamers, designers, and just about anyone else using a computer.

No wonder companies like Adobe Systems are eager about the new interfaces that let programmers tap into the graphics-chip power.

"We plan to support Metal this year," said Scott Morris, senior marketing director of Creative Cloud for Adobe. And David McGavran, senior engineering manager for Adobe's professional video products, said in a presentation at Apple's Worldwide Developer Conference that Adobe will use Metal in the Photoshop image-editing program, the Illustrator program for vector graphics, and the Premiere Pro and After Effects programs for video editing.

Where does the speedup come from?

So how does this speed boost work? Two main chips do the bulk of the work inside a computer: the central processing unit (CPU), which is the brains of the operation, and the graphic processing unit (GPU), which performs an increasingly important supporting role drawing text, shapes and shadows on screen. Modern chip architects often combine these two jobs into a single unified design, but whether separate or unified, the graphics processor understands a different sort of programming instructions than the central processor.

The tricky thing for a programmer is writing those instructions -- especially because they differ according to when a graphics chip was made and which company made it. That's where programming interfaces like Metal, DirectX and Vulkan come into the picture. They offer a stable way to tap into the graphics chip's power for things like a better gaming experience.

"Developers will be able to create bigger maps, improved performance and graphics, and bigger multiplayer environments stretching across devices," Microsoft said, touting DirectX 12's help with gaming on Windows and Xbox.

These sorts of graphics interfaces have been around for decades. But the new ones expose deeper hardware access than earlier versions of Microsoft's DirectX and Khronos Group's competing OpenGL. The new approach gives programmers more direct control over the graphics chip -- and as an added bonus, frees a computer's CPU from a lot of work managing its GPU companion.

It's like the difference between planning an exact route on a map compared to telling Google Maps your starting point and end point. Google Maps is easier to use, but you can get the top speed by hand-crafting an optimum route.

Programmers can use the new horsepower to add more abilities to their code, or to lower the energy consumption of existing code so batteries last longer.

But, as we learned from "Spider-Man" in 2002, with great power comes great responsibility. The new version of DirectX, for instance, loses many of the safeguards that eliminated crashes and weird bugs. "Those are all gone now with DirectX 12, so developers must be much more careful about their code," Kanter said.

There are other perks with the new interfaces. One is that the same interface spans mobile devices, unlike earlier-generation designs. Another is that they handle not just graphics work but also computing work that can be done on the graphics chip. That can be anything from recognizing faces in video to simulating the physics of a video game car crash.

New complications

The new graphics chip control technology, called an application programming interface (API), let programmers squeeze as much power as possible from computer hardware, but there are complications.

One problem is that these three interfaces -- Vulkan, DirectX and Metal -- do essentially the same thing. Yet programmers have to pick which ones to use and where. Vulkan might span everything from PCs and smartphones to virtual reality headsets and gaming consoles, but DirectX and might work better on Windows and Metal for OS X, for example.

The more graphics interfaces programmers want to support, the more work they have to do. Programmers already had to deal with two or three in the past, but Metal adds another option to the mix, and Google could add still another for its Android operating system too.
Many programmers are shielded from the complexity dealing with multiple graphics interfaces by relying on game engines like Epic Games' Unreal Engine and Unity Technologies' Unity. The companies behind those gaming foundations handle the hard work of plugging into the lower-level foundations, offering a simpler framework for many programmers.

Khronos Group, for its part, says that despite the complications, it has wide support.

"There will be higher-level libraries and engines...that will run across different low-level APIs," said Neil Trevett, president of the Khronos Group and a vice president at graphics chipmaker Nvidia. "Practically every GPU [graphics processing unit] vendor and games engine vendor is participating in the Vulkan working group with wide commitment to support the API."

Adobe is one of the companies that must decide which of the multiple new graphics interfaces to support. It hasn't yet declared how it'll give Windows machines a boost comparable to what Metal offers on Macs. "We're of course looking into DirectX 12 but have not announced any definitive plans," spokeswoman Vanessa Rios said.

Google, too?

It's not yet clear whether Google will add yet another graphics interface of its own. Kanter, of the Linley Group, said the company did plan to.

That possibility didn't sit well with one prominent programmer, John Carmack. He's the creator of seminal and successful games like Doom and Quake and now the chief technology officer of Oculus, Facebook's virtual reality headset project.

"Hey Google, could you pretty please not develop another brand new low-level graphics API?" Carmack requested in a March tweet. "Vulkan should suffice," he added.

More disgruntlement came from hardware companies like chipmakers. They must invest a lot of resources writing the "driver" software that opens the interface to programmers.

Google declined to comment. But Google has rethought its position after industry push back, and it's likely to use Vulkan, according to two people familiar with the company's thinking.

Adobe: sign us up

Adobe is sold. McGavran demonstrated Metal-enhanced Illustrator and After Effects at Apple's WWDC event.

For After Effects, Adobe built Metal-based filters for overlaying text on video, adding a ripple effect and simulating the flares of light that appear when a camera points at the sun. Without Metal, adding these three effects to a video dragged playback down to about 3 frames per second. With Metal, it ran at the full 24 frames per second of video. Not only is there an eightfold performance boost, but CPU usage is lighter, he said.

Illustrator got fast enough with Metal that it no longer pauses to redraw everything on screen when zooming in, McGavran said. The performance was high enough that "we were able to demonstrate a brand-new feature, continuous zoom," he said.

In other words, Metal and its competitors unlock previously inaccessible computer performance. That kind of advantage can mean all the difference when it's time to get customers to open their wallets.

"This drastically changes how artists can work with our products," McGavran said.

Mobile gaming market is ripe for independent studios and developers to capture share

This story was originally sent to thousands of professionals just like you in this morning's MOBILE INSIDER daily newsletter. Don't be left in the dark while your competition gets ahead each morning. Learn more about our 7-day FREE trial now »



As with most industries, a high concentration of revenue among a small group of companies indicates a monopoly-driven environment with difficult prospects for new entrants. While revenue consolidation in the global mobile gaming industry was high in Q4 2013, it dropped by 40% through Q1 2015, according to App Annie's new App DNA report (see screenshot, below).

Not only are mobile gaming revenues distributing more evenly, but so are downloads; in tandem, these point to improved monetization and marketing opportunities for small and mid-sized game development studios and independent developers.

Of course, this balancing varies by market:

Both mobile gaming download and revenue concentration dropped in western markets, like the US and the UK, in Q1 2014 year-over-year (YoY).

In South Korea, revenue concentration grew despite an evening download distribution, which highlights some difficulty for smaller app developers to monetize their products.
The opposite held true in China (based on iOS stats only), where mobile gaming downloads saw heavier concentration YoY but more evenly distributed revenues.

This global balancing may not persist as the volatile app market continues to change.
There's a long-standing tendency for mobile trends that catch on in Asian markets, like China and South Korea, to see delayed traction in Western markets, like the US and the UK.

We're starting to see this trend hold true with apps becoming gaming platforms, which drives consolidation in terms of downloads and revenue.

Asian companies like China's Tencent, which owns popular mobile messaging app WeChat, and Japan's LINE have been building out platforms over the past few quarters and have looked to games to monetize their users.

The US is starting to see some of the same, particularly with Facebook Messenger's recent addition of mobile gaming. If the west follows this eastern mobile trend, it's possible for mobile gaming revenue and downloads to see more consolidation.


Demi Lovato Releasing a 'Choose Your Own Adventure' Mobile Game

Kim Kardashian has one. Katy Perry is getting one, too. Later this summer, Demi Lovato will be the latest young, female celebrity to dive into the world of mobile video games. The "Let It Go" singer has partnered with mobile game developer Pocket Gems to create a game that recreates the storyline of becoming a famous musician.


The as-yet-untitled game, to be released later in the summer, is a like a "choose your own adventure" story, Pocket Gem's Jameel Khalfan tells Billboard. Players will join Lovato on tour and backstage as they build their own music careers. It will run on Pocket Gems' Episode platform, which powers dozens of interactive stories, and will be available to both iOS and Android users.

Why did Pocket Gems seek out Lovato? Khalfan says the company surveys its users about the kind of content they want and which people they look up to. One recurring theme from its predominantly female user base was the desire to be famous. Pocket Gems eventually found out through CAA, Lovato's agency, she was interested in this kind of project.

"If you incorporate an artist with Demi, it becomes more real," Khalfan tells Billboard. "You get to see things that have helped her along the way. We wanted to come up with a compelling story our users will love. They're all aware of her story."

As for Lovato's involvement in the game's development, Khalfan says she has helped give it authenticity. She has helped craft her dialog, the clothes and outfits her avatar will wear. Her dog Buddy will also be featured. Khalfan says Lovato's original recordings will be incorporated in the game "in a few different ways" depending on the story.

Lovato is getting into a fast-growing business. A 2014 report by research and consulting firm EEDAR says North America alone had 142 million mobile gamers in the third quarter that had spent a total of $4.63 billion in the previous year. Females represent 56 percent of all mobile gamers and 29 percent of the heavy payers that account for roughly have of total spending.

Why most of us will miss out on Windows Hello, Windows 10's facial recognition feature

Chances are that Windows Hello, a Windows 10 feature designed to recognize you and wake up your PC, will instead give you a blank stare.


Chances are that Windows Hello, a Windows 10 feature designed to recognize you and wake up your PC, will instead give you a blank stare.

The promise of Windows Hello is that it eliminates the need for a password, because your computer will know who you are. A related technology, called Passport, uses Hello to log in to websites, too. But the technology depends on  "depth cameras," which use infrared light to peer through makeup and beards to identify users. 

It's these cameras, primarily made by Intel, that analysts and some PC makers believe will be too expensive to build into the sort of cheap PCs (with cheap webcams) that consumers prefer. It's also unlikely that the depth camera modules will be installed within many new monitors accompanying desktop PCs. And, of course, they won't be in the millions of existing Windows 7 and Windows 8 notebooks that will be upgradeable to Windows 10.

There might not be a shortage of depth cameras, but they'll be expensive, according to Bob O'Donnell, principal at TECHnalysis Research. "The expectation is that, looking at depth cameras, they'll appear in the most expensive, top-of-the-line models first," O'Donnell said.

Why this matters: Don't worry--you'll be able to do everything you need to do in Windows 10 without a depth camera or Windows Hello. To Microsoft, though, Hello helps sell Windows 10: There's an appeal to sitting down in front of your PC and having it wake up, without the need to type a convoluted password--especially one IT makes you change every few months. PC makers face a more difficult choice: They, too want something to transform the PC experience and tempt consumers into buying new hardware--like Toshiba's "Cortana button," for example. But they're not willing to pay for it, and that's where the problem lies. 

Too much to avoid typing a password?
Windows Hello can use one of two technologies to identify you: a fingerprint reader, or a depth camera. There's a third available--an iris camera, which looks deep into your eye--but that requires dipping one's head and peering closely into the camera. All three have their own issues: The depth cameras are reportedly expensive, thumbprint readers have a reputation for spotty performance, and the way iris cameras work make them better suited for phones. 

But at this point, only one company, Intel, manufactures the RealSense 3D depth cameras that Microsoft has shown off in conjunction with the Hello technology. While an Intel spokesman said that the RealSense cameras are widely available, he said that only fifteen different PC models will support the technology at launch. (Microsoft, when asked to comment, referred to corporate vice president Nick Parker, who  recently said there will be 96 devices "that will light up the Windows 10 experience," without mentioning Hello specifically.)

Hello also hasn't come up in conversations with PC vendors, which is telling. The launch of Windows 10 at the end of July will nearly coincide with back-to-school PC sales, so if ever there were a time to talk up Hello, it would be in this timeframe. 

"I think the ecosystem around the [infrared] camera isn't quite there yet, and we're all sort of struggling to sort out the meaning of that," said Jeff Barney, the vice president and general manager of Toshiba America's PC business, in an interview. Analysts, who have spoken to rivals including Dell and Hewlett-Packard, say they've received similar responses. Lenovo, meanwhile, is essentially charging $100 for the Hello depth camera.

In some sense, the chatter about Windows Hello is reminiscent of the arguments against smartwatches: How much are you willing to pay to avoid pulling your phone from your pocket? The best smartwatches provide capabilities your phone does not, including sleep monitoring, for example. So far, Hello hasn't provided that added value.

"Hello indeed seems to be falling upmarket," Wes Miller, an analyst with Directions on Microsoft, said in an email. "Think it was Lenovo who announced two devices--one at a price premium over the other--and the main difference was the presence of a Hello-compatible camera. While it adds convenience, I'm not sure consumers will be willing to pay that--and I'm not sure that enterprises will buy into the reliability/security of it until proven over time."

Supposedly, the technology works wonderfully. Microsoft has shown a Windows 10 PC waking up nearly instantaneously using a depth camera, with no password required. And you might think of Hello as the equivalent of a TV's remote control, or a car's remote key fob--both conveniences that you'd be loath to give up.

Still, a television, and especially a car, are far pricier than the low-end PCs that consumers are increasingly turning to. But all isn't lost: This fall, Intel will debut its Skylake processor, the centerpiece of the company's wire-free future. That will be the second act for the PC in 2015 alone--and another opportunity for Microsoft and PC vendors to introduce Hello to their audience.
In a year or two, Hello may evolve into a beloved component of Windows 10. Right now, however, Microsoft's finding it difficult to drum up support in the PC community. 

Wednesday, June 24, 2015

THE BALLOON BOY






 The Balloon Boy - Free fun Game  for Google play store !!



The Balloon  Boy - The fun Game  for windows app store!!




A boy goes soaring up into the sky after holding on to too many balloons.

• Help him to get back down by popping all the balloons before time runs out!

• Be careful of the dangerous balloons which will result in penalties....



THE BUBBLE BOY- Fun and Addictive Bubble Pop Game !





  
The Bubble  Boy - The fun Game  for windows app store!!

The Bubble  Boy - Free fun Game  for Google play store!!


The Bubble  Boy - The fun Game  for  iTunes!!


·         The Bubble Boy is an entertaining game for kids and all age groups.
  • ·    Pop the maximum amount of bubbles without losing lives.

  • ·         Soothing visuals and engaging sounds for immersive game play.

  • ·         Choose between two difficulty settings. Easy and Hard.

  • ·         Pop the power up bubbles to earn additional points.

  • ·         Beware of the naughty bubble. If popped you will lose a life.

  • ·         No Ads while playing.

Tuesday, June 23, 2015

Sony Corp (ADR) (SNE) Fights Back Microsoft Corporation (MSFT) With Launch Of 1TB PlayStation 4 Console

Business Finance News provides details on Microsoft Xbox One upgrades and Sony’s measures to maintain the lead for PlayStation


Microsoft Corporation (NASDAQ:MSFT) announced several upgrades for Xbox One at the E3 conference; the most notable being backward compatibility for Xbox 360 games. While Sony Corp (ADR) (NYSE:SNE) has refused to introduce any such feature, it nevertheless has decided to upgrade its storage capacity to 1TB.

Named as “Ultimate Player Edition”, the console will be introduced in Europe on July 15, and will have twice the storage compared to its current model’s 500 GB. This mega storage will allow users to download more games on the device, install more add-ons, and be able to share more materials with friends.

The pricing for the new console has not been announced. The company has advised customers to check in with their local retailers to get the latest price for the device. Based on FCC filings, the 1TB console is expected to be launched in US too, as reported by Engadget.

Apart from the 1TB console, Sony has also announced to release a new version of its 500 GB model, which will weigh 10% less, and also consume 8% less power. Furthermore, the appearance of the new model has also been changed. The company is planning to replace the glossy top cover with matte finish. This will provide consumers with an additional choice of opting for a casual look for the console. It will be available in black and white colors.

The company has also upgraded its PlayStation app for Android and iOS. Users can now redeem their promotional codes and PSN gift cards directly through the app, without the need for powering on PS4 console. The software now also has the ability to display comments from phones or tablets, while users are streaming.

The announcement is quite interesting but seems to be late. Microsoft has already announced a 1TB model, and in addition has also launched a number of attractive features, along with many upcoming games. This indicates that it is getting serious about dethroning Sony from its dominant position in the console market. Sony, on the other hand, does not seem to be taking the threat seriously, and is still only launching pre-dated features such as increase in storage capacity, changing the look of its console etc. If the company really wishes to retain its lead in the console industry, then it should start offering new and interesting features, which retain the user’s interest in the gaming device.

THE BUBBLE GIRL

Bubble Girl - Fun and Addictive Bubble Pop game! Get it free at Play Store.
https://play.google.com/store/apps/details?id=com.PixotriTechnologies.bubbleGirl







·         Bubble Girl is an entertaining game for kids and all age groups. 

Bubble Girl - Fun and Addictive Bubble Pop game! Get it  at windows app Store.


• Pop the maximum amount of bubbles without losing lives.
• Soothing visuals and engaging sounds for immersive game play.
• Choose between two difficulty settings. Easy and Hard.
• Pop the power up bubbles to earn additional points.
• Beware of the naughty bubble. When you pop it you lose a life.
• No Ads while playing.